Deltarune (Chapter 4) script viewer

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gml_Object_obj_castle_dojo_Create_0

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1
scr_depth_alt
scr_depth_alt

function
scr_depth_alt(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10) + (arg1 * 10)); }
();
2
timer = 0;
3
siner = 0;
4
tileindex = 0;
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tilerate = 8;
6
tilenum = sprite_get_number(spr_castle_dojo_discoball);
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for (var i = 0; i < tilenum; i++)
8
    tilecolor[i] = 16777215;
9
palcolor[0] = 14874258;
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palcolor[1] = 10870271;
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palcolor[2] = 16777215;