scr_depth_alt(); timer = 0; siner = 0; tileindex = 0; tilerate = 8; tilenum = sprite_get_number(spr_castle_dojo_discoball); for (var i = 0; i < tilenum; i++) tilecolor[i] = 16777215; palcolor[0] = 14874258; palcolor[1] = 10870271; palcolor[2] = 16777215;