Deltarune (Chapter 4) script viewer

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gml_Object_obj_bullet_dice_Create_0

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1
event_inherited();
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destroyonhit = 0;
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grazepoints = 12;
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owner = -4;
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updateimageangle = false;
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image_alpha = 0;
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image_speed = 0;
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image_index = 12;
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image_xscale = 2;
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image_yscale = 2;
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vspeed = random_range(-2, -4);
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hspeed = random_range(-5, 5);
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max_speed = random_range(8, 10);
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destroyonhit = 0;
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mercified = false;
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force_index = -1;
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bulletpower = 1;
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timer = 0;
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slowed_rotate = 0;
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slowdown = false;
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gotopointer = false;
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turn_rate = 0.1;
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queue_lock = false;
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rot_speed = (9 + random(4)) * choose(-1, 1);
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tick_count = 0;
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decel = -1;
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finalnumber = 3;
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if (i_ex(obj_volumeup))
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{
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    image_xscale = 2.5;
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    image_yscale = 2.5;
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    grazepoints += 1;
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}
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snd_stop(snd_wing);
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snd_play_pitch(snd_wing, 1 + (instance_number(obj_bullet_dice) / 10));