Deltarune (Chapter 4) script viewer

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gml_Object_obj_bullet_bellwave_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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image_alpha = 1;
3
if (!instance_exists(obj_heart))
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    instance_destroy();
5
wall_destroy = 1;
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bottomfade = 0;
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timer = 0;
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chainreaction = false;
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chainreactiontimer = 0;
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damage = 45;
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if (i_ex(obj_herosusie))
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    damage = 65;
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target = 4;
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grazepoints = 1.5;