scr_bullet_init(); image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 1; bottomfade = 0; timer = 0; chainreaction = false; chainreactiontimer = 0; damage = 45; if (i_ex(obj_herosusie)) damage = 65; target = 4; grazepoints = 1.5;