Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_bibliox_enemy_Create_0

(view raw script w/o annotations or w/e)
1
scr_enemy_object_init
scr_enemy_object_init

function
scr_enemy_object_init()
{ becomeflash = 0; flash = 0; turnt = 0; turns = 0; talktimer = 0; state = 0; siner = 0; fsiner = 0; talked = 0; attacked = 0; hurt = 0; hurttimer = 0; hurtshake = 0; shakex = 0; mywriter = 343249823; acttimer = 0; con = 0; dodgetimer = 0; fatal = 0; candodge = 0; mytarget = 0; ambushed = 0; firststrike = 0; damage = -1; grazepoints = -1; timepoints = -1; inv = -1; target = -1; grazed = -1; grazetimer = -1; element = "none"; acting = 0; actcon = 0; actingsus = 0; actingnoe = 0; actingral = 0; actconsus = 0; actconral = 0; actconnoe = 0; simulorderkri = -1; simulordersus = -1; simulorderral = -1; simulordernoe = -1; simultotal = 0; simulboss = -1; talkmax = 90; mercymod = 0; maxmercy = 100; recruitable = 1; freezable = 1; recruitcount = 1; sactionboxx = 0; sactionboxy = 0; hurtspriteoffx = 0; hurtspriteoffy = 0; image_xscale = 2; image_yscale = 2; image_speed = 0.2; idlesprite = spr_diamond_knight_overworld; hurtsprite = spr_diamond_knight_hurt; sparedsprite = spr_diamond_knight_spared; custombody = 0; for (i = 0; i < 10; i++) _charactsprite[i] = 382938298329; depth = 90 - ((y - cameray()) / 50); }
();
2
recruitcount = 5;
3
talkmax = 90;
4
image_speed = 0;
5
animsiner = 0;
6
idlesprite = spr_bibliox_base;
7
hurtsprite = spr_bibliox_hurt;
8
sparedsprite = spr_bibliox_spare;
9
custom_draw_example = 1;
10
sactcount = 0;
11
balloonorder = 0;
12
ballooncon = 0;
13
balloonend = 1;
14
talked = 0;
15
talktimer = 0;
16
talkedcon = 0;
17
ralseitalks = 0;
18
susietalks = 0;
19
beardcon = 0;
20
beardtimer = 0;
21
proofeasy = 0;
22
timerb = 0;