|
1
|
layerarray = layer_get_all();
|
|
2
|
for (var i = 0; i < array_length_1d(layerarray); i++)
|
|
3
|
{
|
|
4
|
if (layer_get_name(layerarray[i]) == "GIVE_DEPTH")
|
|
5
|
{
|
|
6
|
elements = layer_get_all_elements(layerarray[i]);
|
|
7
|
for (var j = 0; j < array_length_1d(elements); j++)
|
|
8
|
{
|
|
9
|
if (layer_get_element_type(elements[j]) == 4)
|
|
10
|
{
|
|
11
|
sprite_array_size++;
|
|
12
|
if (palettemode == false)
|
|
13
|
{
|
|
14
|
layersprite[sprite_array_size] = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (layer_sprite_get_x(elements[j]), layer_sprite_get_y(elements[j]), layer_sprite_get_sprite(elements[j]));
|
|
15
|
}
|
|
16
|
else
|
|
17
|
{
|
|
18
|
layersprite[sprite_array_size] = instance_create(layer_sprite_get_x(elements[j]), layer_sprite_get_y(elements[j]), obj_marker_palette);
|
|
19
|
layersprite[sprite_array_size].sprite_index = layer_sprite_get_sprite(elements[j]);
|
|
20
|
}
|
|
21
|
layersprite[sprite_array_size].image_xscale = layer_sprite_get_xscale(elements[j]);
|
|
22
|
layersprite[sprite_array_size].image_yscale = layer_sprite_get_yscale(elements[j]);
|
|
23
|
layersprite[sprite_array_size].image_speed = layer_sprite_get_speed(elements[j]);
|
|
24
|
layersprite[sprite_array_size].image_index = layer_sprite_get_index(elements[j]);
|
|
25
|
with (layersprite[sprite_array_size])
|
|
26
|
scr_depthscr_depth
function scr_depth(arg0 = id, arg1 = 0)
{
with (arg0)
depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10));
} ();
|
|
27
|
layer_sprite_destroy(elements[j]);
|
|
28
|
}
|
|
29
|
}
|
|
30
|
break;
|
|
31
|
}
|
|
32
|
}
|