|
1
|
if (!sprite_exists(bell_sprite_01))
|
|
2
|
{
|
|
3
|
if (!surface_exists(bg_surface))
|
|
4
|
bg_surface = surface_create(room_width * 2, 320);
|
|
5
|
surface_set_target(bg_surface);
|
|
6
|
draw_clear_alpha(c_black, 0);
|
|
7
|
draw_sprite_tiled_ext(spr_bells_parallax_02, 0, 0, 0, 2, 2, c_white, 1);
|
|
8
|
surface_reset_target();
|
|
9
|
bell_sprite_02 = sprite_create_from_surface(bg_surface, 0, 0, room_width * 2, 320, false, false, 0, 0);
|
|
10
|
surface_set_target(bg_surface);
|
|
11
|
draw_clear_alpha(c_black, 0);
|
|
12
|
draw_sprite_tiled_ext(spr_bells_parallax_01, 0, 0, 0, 2, 2, c_white, 1);
|
|
13
|
surface_reset_target();
|
|
14
|
bell_sprite_01 = sprite_create_from_surface(bg_surface, 0, 0, room_width * 2, 240, false, false, 0, 0);
|
|
15
|
surface_free(bg_surface);
|
|
16
|
}
|
|
17
|
else
|
|
18
|
{
|
|
19
|
draw_sprite_ext(bell_sprite_01, 0, camerax() * 0.3, -40, 1, 1, 0, merge_color(c_white, c_black, 0.5), 1);
|
|
20
|
draw_sprite(bell_sprite_02, 0, camerax() * 0.2, -80);
|
|
21
|
draw_sprite(bell_sprite_01, 0, camerax() * 0.1, -80);
|
|
22
|
}
|