|
1
|
image_index = 0;
|
|
2
|
var automiss = false;
|
|
3
|
if (con != 1)
|
|
4
|
{
|
|
5
|
if (image_alpha < 1)
|
|
6
|
image_alpha += 0.1;
|
|
7
|
if (bar_x > 324)
|
|
8
|
{
|
|
9
|
image_alpha3 -= 0.1;
|
|
10
|
if (image_alpha3 <= 0)
|
|
11
|
automiss = true;
|
|
12
|
bar_x += 7;
|
|
13
|
}
|
|
14
|
else if (image_alpha2 >= 1)
|
|
15
|
{
|
|
16
|
if (image_alpha3 < 1)
|
|
17
|
image_alpha3 += 0.1;
|
|
18
|
bar_x += 7;
|
|
19
|
}
|
|
20
|
}
|
|
21
|
if ((button1_p() || button2_p() || button3_p() || automiss == true) && bar_x >= 70 && con == 0 && image_alpha >= 0.6)
|
|
22
|
{
|
|
23
|
image_index = 1;
|
|
24
|
var maxmercy = 70;
|
|
25
|
if (loudringing == 1)
|
|
26
|
maxmercy = 60;
|
|
27
|
if (bar_x < 86)
|
|
28
|
maxmercy = 0;
|
|
29
|
if (bar_x > 334)
|
|
30
|
maxmercy = 0;
|
|
31
|
var maximperfectmercy = max(maxmercy - 1, 0);
|
|
32
|
if (bar_x >= 86 && bar_x < 196)
|
|
33
|
{
|
|
34
|
var ind = scr_progressscr_progress
function scr_progress(arg0, arg1, arg2, arg3, arg4)
{
return clamp(arg3 + (((arg0 - arg1) / (arg2 - arg1)) * (arg4 - arg3)), arg3, arg4);
} (bar_x, 86, 196, 0, 1);
|
|
35
|
mercy = ceil(ease_out_cubic(ind, 0, maximperfectmercy, 1));
|
|
36
|
}
|
|
37
|
if (bar_x > 224)
|
|
38
|
{
|
|
39
|
var ind = scr_progressscr_progress
function scr_progress(arg0, arg1, arg2, arg3, arg4)
{
return clamp(arg3 + (((arg0 - arg1) / (arg2 - arg1)) * (arg4 - arg3)), arg3, arg4);
} (bar_x, 334, 224, 0, 1);
|
|
40
|
mercy = ceil(ease_out_cubic(ind, 0, maximperfectmercy, 1));
|
|
41
|
}
|
|
42
|
if (bar_x >= 196 && bar_x <= 224)
|
|
43
|
{
|
|
44
|
mercy = maxmercy;
|
|
45
|
printval("mercy");
|
|
46
|
perfecthits++;
|
|
47
|
parentid.tuningactsuccess = 1;
|
|
48
|
with (obj_organ_enemy)
|
|
49
|
wicabell_tuning = true;
|
|
50
|
with (obj_bell_enemy_tuning_fork)
|
|
51
|
{
|
|
52
|
snd_play(snd_tuning_fork);
|
|
53
|
scr_shakeobjscr_shakeobj
function scr_shakeobj()
{
var _shakeobj = instance_create(x, y, obj_shakeobj);
_shakeobj.target = id;
if (argument_count >= 1)
{
if (i_ex(argument0))
_shakeobj.target = argument0;
}
if (argument_count >= 2)
{
if (argument1 != -1)
_shakeobj.shakeamt = argument1;
}
if (argument_count >= 3)
{
if (argument2 != -1)
_shakeobj.shakereduct = argument2;
}
with (_shakeobj)
event_user(0);
} ();
|
|
54
|
snd_play(snd_laz_c);
|
|
55
|
image_speed = 1;
|
|
56
|
}
|
|
57
|
with (parentid)
|
|
58
|
{
|
|
59
|
attack = instance_create(obj_bell_enemy_tuning_fork.x + 20, obj_bell_enemy_tuning_fork.y + 30, obj_basicattack);
|
|
60
|
if (other.loudringing == 1)
|
|
61
|
{
|
|
62
|
attack.sprite_index = spr_attack_mash2;
|
|
63
|
attack.image_speed = 0.5;
|
|
64
|
attack.maxindex = 4;
|
|
65
|
snd_play(snd_impact);
|
|
66
|
instance_create(0, 0, obj_shake);
|
|
67
|
}
|
|
68
|
shakex = 9;
|
|
69
|
state = 3;
|
|
70
|
hurttimer = 30;
|
|
71
|
scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
with (obj_dmgwriter)
{
if (type == 5 && mercytimer < 8)
_playsound = 0;
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, other.mercy);
|
|
72
|
for (var i = 0; i < instance_number(obj_monsterparent); i += 1)
|
|
73
|
{
|
|
74
|
enemy[i] = instance_find(obj_monsterparent, i);
|
|
75
|
if (global.mercymod[enemy[i].myself] < global.mercymax[enemy[i].myself] && enemy[i].myself != myself)
|
|
76
|
{
|
|
77
|
if (enemy[i].myself == myself)
|
|
78
|
{
|
|
79
|
}
|
|
80
|
else
|
|
81
|
{
|
|
82
|
with (enemy[i])
|
|
83
|
scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
with (obj_dmgwriter)
{
if (type == 5 && mercytimer < 8)
_playsound = 0;
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 20);
|
|
84
|
}
|
|
85
|
}
|
|
86
|
}
|
|
87
|
}
|
|
88
|
}
|
|
89
|
else if (mercy < 10)
|
|
90
|
{
|
|
91
|
parentid.tuningactsuccess = 0;
|
|
92
|
attack = instance_create(obj_bell_enemy_tuning_fork.x + 90, obj_bell_enemy_tuning_fork.y + 30, obj_basicattack);
|
|
93
|
with (obj_battlecontroller)
|
|
94
|
damagenoise = 0;
|
|
95
|
dmgwriter = instance_create(obj_bell_enemy_tuning_fork.x + 90, obj_bell_enemy_tuning_fork.y + 30, obj_dmgwriter);
|
|
96
|
dmgwriter.damage = 0;
|
|
97
|
dmgwriter.depth = depth - 999;
|
|
98
|
}
|
|
99
|
else
|
|
100
|
{
|
|
101
|
parentid.tuningactsuccess = 2;
|
|
102
|
with (obj_organ_enemy)
|
|
103
|
wicabell_tuning = true;
|
|
104
|
with (obj_bell_enemy_tuning_fork)
|
|
105
|
{
|
|
106
|
snd_play(snd_tuning_fork);
|
|
107
|
scr_shakeobjscr_shakeobj
function scr_shakeobj()
{
var _shakeobj = instance_create(x, y, obj_shakeobj);
_shakeobj.target = id;
if (argument_count >= 1)
{
if (i_ex(argument0))
_shakeobj.target = argument0;
}
if (argument_count >= 2)
{
if (argument1 != -1)
_shakeobj.shakeamt = argument1;
}
if (argument_count >= 3)
{
if (argument2 != -1)
_shakeobj.shakereduct = argument2;
}
with (_shakeobj)
event_user(0);
} ();
|
|
108
|
snd_play(snd_laz_c);
|
|
109
|
image_speed = 1;
|
|
110
|
}
|
|
111
|
with (parentid)
|
|
112
|
{
|
|
113
|
attack = instance_create(obj_bell_enemy_tuning_fork.x + 20, obj_bell_enemy_tuning_fork.y + 30, obj_basicattack);
|
|
114
|
if (other.loudringing == 1)
|
|
115
|
{
|
|
116
|
attack.sprite_index = spr_attack_mash2;
|
|
117
|
attack.image_speed = 0.5;
|
|
118
|
attack.maxindex = 4;
|
|
119
|
snd_play(snd_impact);
|
|
120
|
instance_create(0, 0, obj_shake);
|
|
121
|
}
|
|
122
|
shakex = 9;
|
|
123
|
state = 3;
|
|
124
|
hurttimer = 30;
|
|
125
|
show_debug_message_concat("other.mercy=", other.mercy);
|
|
126
|
scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
with (obj_dmgwriter)
{
if (type == 5 && mercytimer < 8)
_playsound = 0;
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, other.mercy);
|
|
127
|
}
|
|
128
|
}
|
|
129
|
with (obj_bell_enemy_tuning_fork)
|
|
130
|
{
|
|
131
|
if (other.loudringing == 0)
|
|
132
|
scr_battle_sprite_setscr_battle_sprite_set
function scr_battle_sprite_set(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
if (instance_exists(_charinstance))
{
with (_charinstance)
{
state = 8;
hurt = 0;
attacktimer = 0;
sprite_index = arg1;
image_speed = arg2;
image_index = 0;
if (arg3 == 0)
maxframes = image_number;
global.faceaction[myself] = 0;
}
}
} ("kris", spr_krisb_attack, 0.5, false);
|
|
133
|
if (other.loudringing == 1)
|
|
134
|
scr_battle_sprite_setscr_battle_sprite_set
function scr_battle_sprite_set(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
if (instance_exists(_charinstance))
{
with (_charinstance)
{
state = 8;
hurt = 0;
attacktimer = 0;
sprite_index = arg1;
image_speed = arg2;
image_index = 0;
if (arg3 == 0)
maxframes = image_number;
global.faceaction[myself] = 0;
}
}
} ("susie", spr_susie_attack, 0.5, false);
|
|
135
|
snd_play(snd_laz_c);
|
|
136
|
}
|
|
137
|
con = 1;
|
|
138
|
}
|
|
139
|
if (con == 0)
|
|
140
|
siner++;
|
|
141
|
if (con == 1)
|
|
142
|
{
|
|
143
|
timer++;
|
|
144
|
if (timer == 1)
|
|
145
|
{
|
|
146
|
}
|
|
147
|
if (timer > 12)
|
|
148
|
{
|
|
149
|
if (loudringing == 1)
|
|
150
|
{
|
|
151
|
bar_x = 0;
|
|
152
|
image_alpha3 = 0;
|
|
153
|
con = 0;
|
|
154
|
loudringing = 0;
|
|
155
|
exit;
|
|
156
|
}
|
|
157
|
image_alpha -= 0.1;
|
|
158
|
image_alpha2 -= 0.1;
|
|
159
|
with (obj_bell_enemy_tuning_fork)
|
|
160
|
image_alpha -= 0.1;
|
|
161
|
if (image_alpha < 0)
|
|
162
|
{
|
|
163
|
with (obj_writer)
|
|
164
|
instance_destroy();
|
|
165
|
instance_destroy();
|
|
166
|
with (obj_bell_enemy_tuning_fork)
|
|
167
|
instance_destroy();
|
|
168
|
}
|
|
169
|
}
|
|
170
|
}
|