Deltarune (Chapter 4) script viewer

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gml_Object_obj_battleLayerHighlight_Draw_0

(view raw script w/o annotations or w/e)
1
if (state == 1)
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{
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    depth = 777777;
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    draw_sprite_ext(spr_battleborder, 0, 0, 0, 1, 1, 0, c_white, myalpha * show_border);
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}