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1
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function scr_weaken_partyscr_weaken_party
function scr_weaken_party()
{
if (keyboard_check(ord("1")))
{
scr_down_partymember(0);
}
else if (keyboard_check(ord("2")))
{
scr_down_partymember(1);
}
else if (keyboard_check(ord("3")))
{
scr_down_partymember(2);
}
else
{
var _writedamage = false;
if (argument_count == 1 && argument[0] == true)
_writedamage = true;
var _didhit = false;
if (_writedamage)
{
with (obj_dmgwriter)
{
if (delaytimer >= 1)
killactive = 1;
}
}
for (i = 0; i < 3; i++)
{
if (global.char[i] == 0)
continue;
var _chartarget = global.char[i];
if (_writedamage)
{
var __hpdiff = max(0, global.hp[_chartarget] - 1);
if (__hpdiff > 0)
{
with (global.charinstance[i])
{
hurt = 1;
hurttimer = 0;
}
}
dmgwriter = instance_create(global.charinstance[i].x, (global.charinstance[i].y + global.charinstance[i].myheight) - 24, obj_dmgwriter);
dmgwriter.damage = __hpdiff;
if (__hpdiff > 0)
_didhit = true;
}
if (global.hp[_chartarget] > 0)
global.hp[_chartarget] = 1;
}
global.inv = global.invc * 40;
if (_didhit)
{
snd_play(snd_hurt1);
if (!instance_exists(obj_shake))
instance_create(0, 0, obj_shake);
}
}
} ()
|
|
2
|
{
|
|
3
|
if (keyboard_check(ord("1")))
|
|
4
|
{
|
|
5
|
scr_down_partymemberscr_down_partymember
function scr_down_partymember(arg0)
{
if (global.char[arg0] == 0)
{
debug_print("No party member in slot " + string(arg0));
exit;
}
with (obj_dmgwriter)
{
if (delaytimer >= 1)
killactive = 1;
}
var _chartarget = global.char[arg0];
var __hpdiff = max(0, global.hp[_chartarget] + round(global.maxhp[_chartarget] / 2));
if (__hpdiff > 0)
{
with (global.charinstance[arg0])
{
hurt = 1;
hurttimer = 0;
}
}
dmgwriter = instance_create(global.charinstance[arg0].x, (global.charinstance[arg0].y + global.charinstance[arg0].myheight) - 24, obj_dmgwriter);
dmgwriter.damage = __hpdiff;
global.hp[_chartarget] = round(-global.maxhp[_chartarget] / 2);
scr_dead(arg0);
if (global.myfight == 0 && global.charturn == arg0)
{
with (obj_battlecontroller)
scr_nexthero();
}
snd_play(snd_hurt1);
if (!instance_exists(obj_shake))
instance_create(0, 0, obj_shake);
} (0);
|
|
6
|
}
|
|
7
|
else if (keyboard_check(ord("2")))
|
|
8
|
{
|
|
9
|
scr_down_partymemberscr_down_partymember
function scr_down_partymember(arg0)
{
if (global.char[arg0] == 0)
{
debug_print("No party member in slot " + string(arg0));
exit;
}
with (obj_dmgwriter)
{
if (delaytimer >= 1)
killactive = 1;
}
var _chartarget = global.char[arg0];
var __hpdiff = max(0, global.hp[_chartarget] + round(global.maxhp[_chartarget] / 2));
if (__hpdiff > 0)
{
with (global.charinstance[arg0])
{
hurt = 1;
hurttimer = 0;
}
}
dmgwriter = instance_create(global.charinstance[arg0].x, (global.charinstance[arg0].y + global.charinstance[arg0].myheight) - 24, obj_dmgwriter);
dmgwriter.damage = __hpdiff;
global.hp[_chartarget] = round(-global.maxhp[_chartarget] / 2);
scr_dead(arg0);
if (global.myfight == 0 && global.charturn == arg0)
{
with (obj_battlecontroller)
scr_nexthero();
}
snd_play(snd_hurt1);
if (!instance_exists(obj_shake))
instance_create(0, 0, obj_shake);
} (1);
|
|
10
|
}
|
|
11
|
else if (keyboard_check(ord("3")))
|
|
12
|
{
|
|
13
|
scr_down_partymemberscr_down_partymember
function scr_down_partymember(arg0)
{
if (global.char[arg0] == 0)
{
debug_print("No party member in slot " + string(arg0));
exit;
}
with (obj_dmgwriter)
{
if (delaytimer >= 1)
killactive = 1;
}
var _chartarget = global.char[arg0];
var __hpdiff = max(0, global.hp[_chartarget] + round(global.maxhp[_chartarget] / 2));
if (__hpdiff > 0)
{
with (global.charinstance[arg0])
{
hurt = 1;
hurttimer = 0;
}
}
dmgwriter = instance_create(global.charinstance[arg0].x, (global.charinstance[arg0].y + global.charinstance[arg0].myheight) - 24, obj_dmgwriter);
dmgwriter.damage = __hpdiff;
global.hp[_chartarget] = round(-global.maxhp[_chartarget] / 2);
scr_dead(arg0);
if (global.myfight == 0 && global.charturn == arg0)
{
with (obj_battlecontroller)
scr_nexthero();
}
snd_play(snd_hurt1);
if (!instance_exists(obj_shake))
instance_create(0, 0, obj_shake);
} (2);
|
|
14
|
}
|
|
15
|
else
|
|
16
|
{
|
|
17
|
var _writedamage = false;
|
|
18
|
if (argument_count == 1 && argument[0] == true)
|
|
19
|
_writedamage = true;
|
|
20
|
var _didhit = false;
|
|
21
|
if (_writedamage)
|
|
22
|
{
|
|
23
|
with (obj_dmgwriter)
|
|
24
|
{
|
|
25
|
if (delaytimer >= 1)
|
|
26
|
killactive = 1;
|
|
27
|
}
|
|
28
|
}
|
|
29
|
for (i = 0; i < 3; i++)
|
|
30
|
{
|
|
31
|
if (global.char[i] == 0)
|
|
32
|
continue;
|
|
33
|
var _chartarget = global.char[i];
|
|
34
|
if (_writedamage)
|
|
35
|
{
|
|
36
|
var __hpdiff = max(0, global.hp[_chartarget] - 1);
|
|
37
|
if (__hpdiff > 0)
|
|
38
|
{
|
|
39
|
with (global.charinstance[i])
|
|
40
|
{
|
|
41
|
hurt = 1;
|
|
42
|
hurttimer = 0;
|
|
43
|
}
|
|
44
|
}
|
|
45
|
dmgwriter = instance_create(global.charinstance[i].x, (global.charinstance[i].y + global.charinstance[i].myheight) - 24, obj_dmgwriter);
|
|
46
|
dmgwriter.damage = __hpdiff;
|
|
47
|
if (__hpdiff > 0)
|
|
48
|
_didhit = true;
|
|
49
|
}
|
|
50
|
if (global.hp[_chartarget] > 0)
|
|
51
|
global.hp[_chartarget] = 1;
|
|
52
|
}
|
|
53
|
global.inv = global.invc * 40;
|
|
54
|
if (_didhit)
|
|
55
|
{
|
|
56
|
snd_play(snd_hurt1);
|
|
57
|
if (!instance_exists(obj_shake))
|
|
58
|
instance_create(0, 0, obj_shake);
|
|
59
|
}
|
|
60
|
}
|
|
61
|
}
|