|
1
|
function scr_spelltextscr_spelltext
function scr_spelltext(arg0, arg1)
{
spell = arg0;
caster = arg1;
star = global.chartarget[arg1];
spelltext = " ";
switch (spell)
{
case 0:
break;
case 1:
global.msg[0] = stringsetsubloc("* ~1 cast RUDE BUSTER!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_14_0");
break;
case 2:
global.msg[0] = stringsetsubloc("* ~1 cast HEAL PRAYER!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_18_0");
break;
case 3:
global.msg[0] = stringsetsubloc("* ~1 cast PACIFY!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_23_0");
scr_retarget_spell();
if (global.monster[star] == 1)
{
if (global.monsterstatus[star] == 1)
{
}
else
{
global.msg[0] = stringsetsubloc("* ~1 cast PACIFY^1!&* But the enemy wasn't \\cBTIRED\\cW.../%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_33_0");
if (global.mercymod[star] >= 100)
global.msg[0] = stringsetsubloc("* ~1 cast PACIFY^1!&* But the foe wasn't \\cBTIRED\\cW... try \\cYSPARING\\cW!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_36_0");
}
}
break;
case 4:
global.msg[0] = stringsetsubloc("* ~1 used RUDE BUSTER!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_43_0");
break;
case 5:
global.msg[0] = stringsetsubloc("* ~1 used RED BUSTER!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_47_0");
break;
case 6:
global.msg[0] = stringsetsubloc("* ~1 and Susie cast DUAL HEAL!/%", global.charname[2], "scr_spelltext_slash_scr_spelltext_gml_51_0");
if ((i_ex(obj_titan_enemy) && obj_titan_enemy.dualhealcount < 4) || (i_ex(obj_titan_spawn_enemy) && obj_titan_spawn_enemy.dualhealcount < 4))
global.msg[0] = stringsetsubloc("* ~1 and Susie cast DUAL HEAL! Effectiveness of DUAL HEAL has lowered!/%", global.charname[2], "scr_spelltext_slash_scr_spelltext_gml_58_0_b");
break;
case 8:
global.msg[0] = stringsetsubloc("* ~1 cast SLEEPMIST!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_55_0");
break;
case 9:
global.msg[0] = stringsetsubloc("* ~1 cast ICESHOCK!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_59_0");
break;
case 10:
global.msg[0] = stringsetsubloc("* ~1 cast SNOWGRAVE!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_63_0");
break;
case 11:
global.msg[0] = stringsetsubloc("* ~1 cast OKHEAL!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_76_0");
if (global.flag[1569] == 1)
global.msg[0] = stringsetsubloc("* ~1 cast BetterHeal!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_77_0");
break;
case 100:
cancelattack = 0;
global.msg[0] = stringsetsubloc("* ~1 spared ~2!/%", global.charname[global.char[caster]], global.monstername[star], "scr_spelltext_slash_scr_spelltext_gml_58_0");
scr_retarget_spell();
if (global.chapter == 4 && (i_ex(obj_titan_spawn_enemy) || i_ex(obj_titan_enemy)))
{
global.msg[0] = stringsetsubloc(* But, it was not something that can understand MERCY.Wait for inputClose Message"* But, it was not something that can understand MERCY./%", "scr_spelltext_slash_scr_spelltext_gml_91_0" );
}
else if (global.mercymod[star] >= 100)
{
global.msg[0] = stringsetsubloc("* ~1 spared ~2!/%", global.charname[global.char[caster]], global.monstername[star], "scr_spelltext_slash_scr_spelltext_gml_62_0");
}
else
{
global.msg[0] = stringsetsubloc("* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../%", global.charname[global.char[caster]], global.monstername[star], "scr_spelltext_slash_scr_spelltext_gml_66_0");
if (global.monsterstatus[star] == 1)
{
if (scr_havechar(3))
{
global.msg[0] = stringsetsubloc("* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../", global.charname[global.char[caster]], global.monstername[star], "scr_spelltext_slash_scr_spelltext_gml_69_0");
global.msg[1] = stringsetloc(* (Try using Ralsei's PACIFY!)Wait for inputClose Message"* (Try using Ralsei's \\cBPACIFY\\cW!)/%", "scr_spelltext_slash_scr_spelltext_gml_70_0" );
}
else if (scr_havechar(4))
{
msgsetsubloc(0, "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../", global.charname[global.char[caster]], global.monstername[star], "scr_spelltext_slash_scr_spelltext_gml_94_0");
msgnextloc(* (Try using Noelle's SLEEPMIST!)Wait for inputClose Message"* (Try using Noelle's \\cBSLEEPMIST\\cW!)/%", "scr_spelltext_slash_scr_spelltext_gml_95_0" );
}
else
{
msgsetsubloc(0, "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../", global.charname[global.char[caster]], global.monstername[star], "scr_spelltext_slash_scr_spelltext_gml_99_0");
msgnextloc(* (Try using ACTs!)Wait for inputClose Message"* (Try using \\cBACTs\\cW!)/%", "scr_spelltext_slash_scr_spelltext_gml_100_0_b" );
}
}
if (global.chapter == 4 && i_ex(obj_holywatercooler_enemy) && global.lang == "ja")
global.msg[0] = stringsetsub("* ~1は 敵を にがそうとした^2!&* しかし名前が \\cYきいろ\\cWくない…/%", global.charname[global.char[caster]]);
}
if (cancelattack == 1)
global.msg[0] = stringsetsubloc("* ~1 spared!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_73_0");
break;
case 201:
global.msg[0] = stringsetsubloc("* ~1 used the DARKER CANDY!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_118_0");
break;
case 202:
global.msg[0] = stringsetsubloc("* ~1 used the REVIVEMINT!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_100_0");
... (arg0, arg1)
|
|
2
|
{
|
|
3
|
spell = arg0;
|
|
4
|
caster = arg1;
|
|
5
|
star = global.chartarget[arg1];
|
|
6
|
spelltext = " ";
|
|
7
|
switch (spell)
|
|
8
|
{
|
|
9
|
case 0:
|
|
10
|
break;
|
|
11
|
case 1:
|
|
12
|
global.msg[0] = stringsetsubloc("* ~1 cast RUDE BUSTER!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_14_0");
|
|
13
|
break;
|
|
14
|
case 2:
|
|
15
|
global.msg[0] = stringsetsubloc("* ~1 cast HEAL PRAYER!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_18_0");
|
|
16
|
break;
|
|
17
|
case 3:
|
|
18
|
global.msg[0] = stringsetsubloc("* ~1 cast PACIFY!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_23_0");
|
|
19
|
scr_retarget_spellscr_retarget_spell
function scr_retarget_spell()
{
cancelattack = 0;
if (star == 0)
{
if (global.monster[0] == 0)
star = 1;
}
if (star == 1)
{
if (global.monster[1] == 0)
star = 2;
}
if (star == 2)
{
if (global.monster[2] == 0)
star = 3;
if (star == 3 && global.monster[0] == 1)
star = 0;
if (star == 3 && global.monster[1] == 1)
star = 1;
if (star == 3)
cancelattack = 1;
}
} ();
|
|
20
|
if (global.monster[star] == 1)
|
|
21
|
{
|
|
22
|
if (global.monsterstatus[star] == 1)
|
|
23
|
{
|
|
24
|
}
|
|
25
|
else
|
|
26
|
{
|
|
27
|
global.msg[0] = stringsetsubloc("* ~1 cast PACIFY^1!&* But the enemy wasn't \\cBTIRED\\cW.../%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_33_0");
|
|
28
|
if (global.mercymod[star] >= 100)
|
|
29
|
global.msg[0] = stringsetsubloc("* ~1 cast PACIFY^1!&* But the foe wasn't \\cBTIRED\\cW... try \\cYSPARING\\cW!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_36_0");
|
|
30
|
}
|
|
31
|
}
|
|
32
|
break;
|
|
33
|
case 4:
|
|
34
|
global.msg[0] = stringsetsubloc("* ~1 used RUDE BUSTER!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_43_0");
|
|
35
|
break;
|
|
36
|
case 5:
|
|
37
|
global.msg[0] = stringsetsubloc("* ~1 used RED BUSTER!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_47_0");
|
|
38
|
break;
|
|
39
|
case 6:
|
|
40
|
global.msg[0] = stringsetsubloc("* ~1 and Susie cast DUAL HEAL!/%", global.charname[2], "scr_spelltext_slash_scr_spelltext_gml_51_0");
|
|
41
|
if ((i_ex(obj_titan_enemy) && obj_titan_enemy.dualhealcount < 4) || (i_ex(obj_titan_spawn_enemy) && obj_titan_spawn_enemy.dualhealcount < 4))
|
|
42
|
global.msg[0] = stringsetsubloc("* ~1 and Susie cast DUAL HEAL! Effectiveness of DUAL HEAL has lowered!/%", global.charname[2], "scr_spelltext_slash_scr_spelltext_gml_58_0_b");
|
|
43
|
break;
|
|
44
|
case 8:
|
|
45
|
global.msg[0] = stringsetsubloc("* ~1 cast SLEEPMIST!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_55_0");
|
|
46
|
break;
|
|
47
|
case 9:
|
|
48
|
global.msg[0] = stringsetsubloc("* ~1 cast ICESHOCK!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_59_0");
|
|
49
|
break;
|
|
50
|
case 10:
|
|
51
|
global.msg[0] = stringsetsubloc("* ~1 cast SNOWGRAVE!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_63_0");
|
|
52
|
break;
|
|
53
|
case 11:
|
|
54
|
global.msg[0] = stringsetsubloc("* ~1 cast OKHEAL!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_76_0");
|
|
55
|
if (global.flag[1569] == 1)
|
|
56
|
global.msg[0] = stringsetsubloc("* ~1 cast BetterHeal!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_77_0");
|
|
57
|
break;
|
|
58
|
case 100:
|
|
59
|
cancelattack = 0;
|
|
60
|
global.msg[0] = stringsetsubloc("* ~1 spared ~2!/%", global.charname[global.char[caster]], global.monstername[star], "scr_spelltext_slash_scr_spelltext_gml_58_0");
|
|
61
|
scr_retarget_spellscr_retarget_spell
function scr_retarget_spell()
{
cancelattack = 0;
if (star == 0)
{
if (global.monster[0] == 0)
star = 1;
}
if (star == 1)
{
if (global.monster[1] == 0)
star = 2;
}
if (star == 2)
{
if (global.monster[2] == 0)
star = 3;
if (star == 3 && global.monster[0] == 1)
star = 0;
if (star == 3 && global.monster[1] == 1)
star = 1;
if (star == 3)
cancelattack = 1;
}
} ();
|
|
62
|
if (global.chapter == 4 && (i_ex(obj_titan_spawn_enemy) || i_ex(obj_titan_enemy)))
|
|
63
|
{
|
|
64
|
global.msg[0] = stringsetsubloc(* But, it was not something that can understand MERCY.Wait for inputClose Message"* But, it was not something that can understand MERCY./%", "scr_spelltext_slash_scr_spelltext_gml_91_0" );
|
|
65
|
}
|
|
66
|
else if (global.mercymod[star] >= 100)
|
|
67
|
{
|
|
68
|
global.msg[0] = stringsetsubloc("* ~1 spared ~2!/%", global.charname[global.char[caster]], global.monstername[star], "scr_spelltext_slash_scr_spelltext_gml_62_0");
|
|
69
|
}
|
|
70
|
else
|
|
71
|
{
|
|
72
|
global.msg[0] = stringsetsubloc("* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../%", global.charname[global.char[caster]], global.monstername[star], "scr_spelltext_slash_scr_spelltext_gml_66_0");
|
|
73
|
if (global.monsterstatus[star] == 1)
|
|
74
|
{
|
|
75
|
if (scr_havecharscr_havechar
function scr_havechar(arg0)
{
var checker = arg0;
if (checker == "susie" || checker == "su" || checker == "s")
checker = 2;
if (checker == "ralsei" || checker == "ra" || checker == "r")
checker = 3;
if (checker == "noelle" || checker == "no" || checker == "n")
checker = 4;
_rreturn = 0;
if (global.char[0] == checker)
_rreturn = 1;
if (global.char[1] == checker)
_rreturn = 1;
if (global.char[2] == checker)
_rreturn = 1;
return _rreturn;
} (3))
|
|
76
|
{
|
|
77
|
global.msg[0] = stringsetsubloc("* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../", global.charname[global.char[caster]], global.monstername[star], "scr_spelltext_slash_scr_spelltext_gml_69_0");
|
|
78
|
global.msg[1] = stringsetloc(* (Try using Ralsei's PACIFY!)Wait for inputClose Message"* (Try using Ralsei's \\cBPACIFY\\cW!)/%", "scr_spelltext_slash_scr_spelltext_gml_70_0" );
|
|
79
|
}
|
|
80
|
else if (scr_havecharscr_havechar
function scr_havechar(arg0)
{
var checker = arg0;
if (checker == "susie" || checker == "su" || checker == "s")
checker = 2;
if (checker == "ralsei" || checker == "ra" || checker == "r")
checker = 3;
if (checker == "noelle" || checker == "no" || checker == "n")
checker = 4;
_rreturn = 0;
if (global.char[0] == checker)
_rreturn = 1;
if (global.char[1] == checker)
_rreturn = 1;
if (global.char[2] == checker)
_rreturn = 1;
return _rreturn;
} (4))
|
|
81
|
{
|
|
82
|
msgsetsubloc(0, "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../", global.charname[global.char[caster]], global.monstername[star], "scr_spelltext_slash_scr_spelltext_gml_94_0");
|
|
83
|
msgnextloc(* (Try using Noelle's SLEEPMIST!)Wait for inputClose Message"* (Try using Noelle's \\cBSLEEPMIST\\cW!)/%", "scr_spelltext_slash_scr_spelltext_gml_95_0" );
|
|
84
|
}
|
|
85
|
else
|
|
86
|
{
|
|
87
|
msgsetsubloc(0, "* ~1 spared ~2^2!&* But its name wasn't \\cYYELLOW\\cW.../", global.charname[global.char[caster]], global.monstername[star], "scr_spelltext_slash_scr_spelltext_gml_99_0");
|
|
88
|
msgnextloc(* (Try using ACTs!)Wait for inputClose Message"* (Try using \\cBACTs\\cW!)/%", "scr_spelltext_slash_scr_spelltext_gml_100_0_b" );
|
|
89
|
}
|
|
90
|
}
|
|
91
|
if (global.chapter == 4 && i_ex(obj_holywatercooler_enemy) && global.lang == "ja")
|
|
92
|
global.msg[0] = stringsetsub("* ~1は 敵を にがそうとした^2!&* しかし名前が \\cYきいろ\\cWくない…/%", global.charname[global.char[caster]]);
|
|
93
|
}
|
|
94
|
if (cancelattack == 1)
|
|
95
|
global.msg[0] = stringsetsubloc("* ~1 spared!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_73_0");
|
|
96
|
break;
|
|
97
|
case 201:
|
|
98
|
global.msg[0] = stringsetsubloc("* ~1 used the DARKER CANDY!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_118_0");
|
|
99
|
break;
|
|
100
|
case 202:
|
|
101
|
global.msg[0] = stringsetsubloc("* ~1 used the REVIVEMINT!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_100_0");
|
|
102
|
break;
|
|
103
|
case 203:
|
|
104
|
global.msg[0] = stringsetsubloc("* ~1 used the GLOWSHARD!/", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_86_0");
|
|
105
|
global.msg[1] = stringsetloc(* But nothing happened...Wait for inputClose Message"* But nothing happened.../%", "scr_spelltext_slash_scr_spelltext_gml_87_0" );
|
|
106
|
spec_shard = 0;
|
|
107
|
for (_en = 0; _en < 3; _en += 1)
|
|
108
|
{
|
|
109
|
shardtest[_en] = 0;
|
|
110
|
if (global.monster[_en] == 1)
|
|
111
|
{
|
|
112
|
if (global.monstertype[_en] == 5Rudinn)
|
|
113
|
{
|
|
114
|
spec_shard = 1;
|
|
115
|
shardtest[_en] = 1;
|
|
116
|
global.mercymod[_en] = 200;
|
|
117
|
}
|
|
118
|
}
|
|
119
|
}
|
|
120
|
if (spec_shard > 0)
|
|
121
|
{
|
|
122
|
scr_itemshiftscr_itemshift
function scr_itemshift(arg0, arg1)
{
global.item[12] = arg1;
for (i = arg0; i < 12; i += 1)
global.item[i] = global.item[i + 1];
scr_iteminfo_all();
scr_itemname();
} (global.bmenucoord[4][arg1], 0);
|
|
123
|
global.msg[1] = stringsetloc("", "scr_spelltext_slash_scr_spelltext_gml_126_0");
|
|
124
|
global.msg[2] = stringsetloc(* The GLOWSHARD disappeared!Wait for inputClose Message"* The GLOWSHARD disappeared!/%", "scr_spelltext_slash_scr_spelltext_gml_109_0" );
|
|
125
|
for (_j = 0; _j < 3; _j += 1)
|
|
126
|
{
|
|
127
|
if (shardtest[_j] == 1)
|
|
128
|
global.msg[1] += "* " + global.monstername[_j] + stringsetloc( became enraptured!
" became enraptured!&", "scr_spelltext_slash_scr_spelltext_gml_143_0" );
|
|
129
|
}
|
|
130
|
global.msg[1] += "/";
|
|
131
|
}
|
|
132
|
break;
|
|
133
|
case 204:
|
|
134
|
global.msg[0] = stringsetsubloc("* ~1 read the MANUAL!/", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_122_0");
|
|
135
|
global.msg[1] = stringsetloc(* But nothing happened...Wait for inputClose Message"* But nothing happened.../%", "scr_spelltext_slash_scr_spelltext_gml_123_0" );
|
|
136
|
spec_shard = 0;
|
|
137
|
for (_en = 0; _en < 3; _en += 1)
|
|
138
|
{
|
|
139
|
shardtest[_en] = 0;
|
|
140
|
if (global.monster[_en] == 1)
|
|
141
|
{
|
|
142
|
if (global.monstertype[_en] == 5Rudinn)
|
|
143
|
{
|
|
144
|
spec_shard = 1;
|
|
145
|
shardtest[_en] = 1;
|
|
146
|
global.monsterstatus[_en] = 1;
|
|
147
|
global.monstercomment[_en] = stringsetloc((Tired)"(Tired)", "scr_spelltext_slash_scr_spelltext_gml_166_0" );
|
|
148
|
}
|
|
149
|
if (global.monstertype[_en] == 6Hathy)
|
|
150
|
{
|
|
151
|
spec_shard = 1;
|
|
152
|
shardtest[_en] = 2;
|
|
153
|
}
|
|
154
|
if (global.monstertype[_en] == 7 || global.monstertype[_en] == 16Clover (Boss))
|
|
155
|
{
|
|
156
|
spec_shard = 1;
|
|
157
|
shardtest[_en] = 3;
|
|
158
|
with (global.monsterinstance[_en])
|
|
159
|
{
|
|
160
|
battlecancel = 1;
|
|
161
|
if (manual == 0)
|
|
162
|
{
|
|
163
|
manual = 1;
|
|
164
|
scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
with (obj_dmgwriter)
{
if (type == 5 && mercytimer < 8)
_playsound = 0;
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 50);
|
|
165
|
}
|
|
166
|
}
|
|
167
|
}
|
|
168
|
}
|
|
169
|
}
|
|
170
|
if (spec_shard > 0)
|
|
171
|
{
|
|
172
|
global.msg[1] = stringsetloc("", "scr_spelltext_slash_scr_spelltext_gml_182_0");
|
|
173
|
for (_j = 0; _j < 3; _j += 1)
|
|
174
|
{
|
|
175
|
if (shardtest[_j] == 1)
|
|
176
|
global.msg[1] += "* " + global.monstername[_j] + stringsetloc( was bored to tears!
" was \\cBbored to tears\\cW!&", "scr_spelltext_slash_scr_spelltext_gml_199_0" );
|
|
177
|
if (shardtest[_j] == 2)
|
|
178
|
global.msg[1] += "* " + global.monstername[_j] + stringsetloc( listened politely!
" listened politely!&", "scr_spelltext_slash_scr_spelltext_gml_200_0_b" );
|
|
179
|
if (shardtest[_j] == 3)
|
|
180
|
global.msg[1] += "* " + global.monstername[_j] + stringsetloc( became sentimental!
" became sentimental!&", "scr_spelltext_slash_scr_spelltext_gml_201_0" );
|
|
181
|
}
|
|
182
|
global.msg[1] += "/%";
|
|
183
|
}
|
|
184
|
break;
|
|
185
|
case 205:
|
|
186
|
global.msg[0] = stringsetsubloc("* ~1 used the BROKEN CAKE!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_179_0");
|
|
187
|
break;
|
|
188
|
case 206:
|
|
189
|
global.msg[0] = stringsetsubloc("* ~1 used the TOPCAKE!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_183_0");
|
|
190
|
break;
|
|
191
|
case 207:
|
|
192
|
global.msg[0] = stringsetsubloc("* ~1 used the SPINCAKE!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_187_0");
|
|
193
|
break;
|
|
194
|
case 208:
|
|
195
|
global.msg[0] = stringsetsubloc("* ~1 used the DARKBURGER!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_191_0");
|
|
196
|
break;
|
|
197
|
case 209:
|
|
198
|
global.msg[0] = stringsetsubloc("* ~1 used the LANCERCOOKIE!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_194_0");
|
|
199
|
break;
|
|
200
|
case 210:
|
|
201
|
global.msg[0] = stringsetsubloc("* ~1 used the GIGASALAD!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_197_0");
|
|
202
|
break;
|
|
203
|
case 211:
|
|
204
|
global.msg[0] = stringsetsubloc("* ~1 used the CLUBS SANDWICH!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_200_0");
|
|
205
|
break;
|
|
206
|
case 212:
|
|
207
|
global.msg[0] = stringsetsubloc("* ~1 used the HEARTS DONUT!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_203_0");
|
|
208
|
break;
|
|
209
|
case 213:
|
|
210
|
global.msg[0] = stringsetsubloc("* ~1 used the CHOCO DIAMOND!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_206_0");
|
|
211
|
break;
|
|
212
|
case 214:
|
|
213
|
global.msg[0] = stringsetsubloc("* ~1 used the FAV SANDWICH!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_209_0");
|
|
214
|
break;
|
|
215
|
case 215:
|
|
216
|
global.msg[0] = stringsetsubloc("* ~1 used the ROUXLS ROUX!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_230_0");
|
|
217
|
break;
|
|
218
|
case 216:
|
|
219
|
msgsetsubloc(0, "* ~1 used the CD BAGEL!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_233_0");
|
|
220
|
break;
|
|
221
|
case 217:
|
|
222
|
msgsetsubloc(0, "* ~1 used the CLOTHESDOLL!/", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_236_0");
|
|
223
|
msgnextloc(* ... but nothing happened!Wait for inputClose Message"* ... but nothing happened!/%", "scr_spelltext_slash_scr_spelltext_gml_237_0" );
|
|
224
|
break;
|
|
225
|
case 218:
|
|
226
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (1463);
|
|
227
|
break;
|
|
228
|
case 219:
|
|
229
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (1463);
|
|
230
|
break;
|
|
231
|
case 220:
|
|
232
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (1463);
|
|
233
|
break;
|
|
234
|
case 221:
|
|
235
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (1463);
|
|
236
|
break;
|
|
237
|
case 222:
|
|
238
|
msgsetsubloc(0, "* ~1 used the DD-BURGER!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_252_0");
|
|
239
|
break;
|
|
240
|
case 223:
|
|
241
|
msgsetsubloc(0, "* ~1 used the LIGHTCANDY!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_255_0");
|
|
242
|
break;
|
|
243
|
case 224:
|
|
244
|
msgsetsubloc(0, "* ~1 used the BUTJUICE!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_258_0");
|
|
245
|
break;
|
|
246
|
case 225:
|
|
247
|
msgsetsubloc(0, "* ~1 used the SPAGHETTICODE!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_261_0");
|
|
248
|
break;
|
|
249
|
case 226:
|
|
250
|
msgsetsubloc(0, "* ~1 used the JAVACOOKIE!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_264_0");
|
|
251
|
break;
|
|
252
|
case 227:
|
|
253
|
msgsetsubloc(0, "* ~1 used the TENSIONBIT!&* Tension raised up earlier./%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_267_0");
|
|
254
|
break;
|
|
255
|
case 228:
|
|
256
|
msgsetsubloc(0, "* ~1 used the TENSIONGEM!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_270_0");
|
|
257
|
break;
|
|
258
|
case 229:
|
|
259
|
msgsetsubloc(0, "* ~1 used the TENSIONMAX!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_273_0");
|
|
260
|
break;
|
|
261
|
case 230:
|
|
262
|
msgsetsubloc(0, "* ~1 used the REVIVEDUST!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_276_0");
|
|
263
|
break;
|
|
264
|
case 231:
|
|
265
|
msgsetsubloc(0, "* ~1 used the REVIVEBRIGHT!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_279_0");
|
|
266
|
break;
|
|
267
|
case 232:
|
|
268
|
msgsetsubloc(0, "* ~1 administered S.POISON!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_282_0");
|
|
269
|
break;
|
|
270
|
case 233:
|
|
271
|
msgsetsubloc(0, "* ~1 admired DOGDOLLAR!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_298_0");
|
|
272
|
break;
|
|
273
|
case 234:
|
|
274
|
msgsetsubloc(0, "* ~1 used the TVDINNER!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_303_0");
|
|
275
|
break;
|
|
276
|
case 235:
|
|
277
|
msgsetsubloc(0, "* ~1 used the PIPIS!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_306_0");
|
|
278
|
break;
|
|
279
|
case 236:
|
|
280
|
msgsetsubloc(0, "* ~1 used the FLATSODA!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_309_0");
|
|
281
|
break;
|
|
282
|
case 237:
|
|
283
|
msgsetsubloc(0, "* ~1 used the TVSLOP!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_312_0");
|
|
284
|
break;
|
|
285
|
case 238:
|
|
286
|
msgsetsubloc(0, "* ~1 used the EXECBUFFET!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_315_0");
|
|
287
|
break;
|
|
288
|
case 239:
|
|
289
|
msgsetsubloc(0, "* ~1 used the DELUXEDINNER!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_318_0");
|
|
290
|
break;
|
|
291
|
case 260:
|
|
292
|
msgsetsubloc(0, "* ~1 used the ANCIENTSWEET!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_329_0");
|
|
293
|
break;
|
|
294
|
case 261:
|
|
295
|
msgsetsubloc(0, "* ~1 used the RHAPSOTEA!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_332_0");
|
|
296
|
break;
|
|
297
|
case 262:
|
|
298
|
msgsetsubloc(0, "* ~1 used the SCARLIXIR!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_335_0");
|
|
299
|
break;
|
|
300
|
case 263:
|
|
301
|
msgsetsubloc(0, "* ~1 used the BITTERTEAR!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_338_0");
|
|
302
|
break;
|
|
303
|
}
|
|
304
|
if (global.chapter == 4)
|
|
305
|
{
|
|
306
|
if (instance_exists(obj_hammer_of_justice_enemy))
|
|
307
|
{
|
|
308
|
if (spell == 227)
|
|
309
|
msgsetsubloc(0, "* ~1 used the TENSIONBIT!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_357_0");
|
|
310
|
if (spell == 228)
|
|
311
|
msgsetsubloc(0, "* ~1 used the TENSIONGEM!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_270_0");
|
|
312
|
if (spell == 229)
|
|
313
|
msgsetsubloc(0, "* ~1 used the TENSIONMAX!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_273_0");
|
|
314
|
}
|
|
315
|
}
|
|
316
|
if (global.chapter == 4 && i_ex(obj_hammer_of_justice_enemy) && spell >= 200)
|
|
317
|
{
|
|
318
|
var butitwasstolen = stringsetloc( ... but it was stolen!"&... but it was stolen!", "scr_spelltext_slash_scr_spelltext_gml_351_0" );
|
|
319
|
var insertpos = 2;
|
|
320
|
if (spell == 203 || spell == 204 || spell == 217)
|
|
321
|
insertpos = 1;
|
|
322
|
var _str = string_insert(butitwasstolen, global.msg[0], string_length(global.msg[0]) - insertpos);
|
|
323
|
global.msg[0] = _str;
|
|
324
|
global.msg[1] = stringsetloc(Close MessageClose Message"%%", "scr_spelltext_slash_scr_spelltext_gml_383_0" );
|
|
325
|
}
|
|
326
|
}
|