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1
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function scr_spawn_catsscr_spawn_cats
function scr_spawn_cats(arg0, arg1)
{
var _maxnum = arg0;
for (i = 0; i < _maxnum; i++)
{
var _dir = -30 + irandom(240);
var _dist = random_range(90, 200);
var ob = instance_create_depth(obj_mike_controller.x + lengthdir_x(_dist, _dir), cameray() + (cameraheight() / 2) + lengthdir_y(_dist * 0.9, _dir), depth - 4, obj_mike_cat);
with (ob)
{
wait = other.i * arg1;
if (i_ex(obj_mike_minigame_controller))
{
mydist = irandom_range(40, 80);
wait_time = 60;
}
var dir = point_direction(obj_mike_controller.x, obj_mike_controller.y, x, y);
var dist = 0.75;
x = obj_mike_controller.x + lengthdir_x(camerawidth() * dist, dir);
y = cameray() + (cameraheight() / 2) + lengthdir_y(cameraheight() * dist, dir);
}
}
}
function scr_spawn_cats_random(arg0, arg1)
{
var _maxnum = arg0;
for (i = 0; i < _maxnum; i++)
{
var _dir = 20 + irandom(140);
var _dist = random_range(90, 200);
var ob = instance_create_depth(obj_mike_controller.x + lengthdir_x(_dist, _dir), cameray() + (cameraheight() / 2) + lengthdir_y(_dist * 0.9, _dir), depth - 4, obj_mike_cat);
with (ob)
{
wait = other.i * arg1;
var dir = point_direction(obj_mike_controller.x, obj_mike_controller.y, x, y);
var dist = 1;
x = obj_mike_controller.x + lengthdir_x(camerawidth() * dist, dir);
y = cameray() + (cameraheight() / 2) + lengthdir_y(cameraheight() * dist, dir);
}
}
}
function scr_spawn_cats_falling(arg0, arg1, arg2)
{
var _homing = irandom(arg2);
for (i = 0; i < arg0; i++)
{
var _ob = instance_create_depth(camerax() + (camerawidth() / 2) + irandom_range(-100, 100), cameray() - 32 - (i * 90), depth - 10, obj_mike_spike);
_ob.wait = (instance_number(obj_mike_spike) - 1) * max(1, arg1);
while (point_distance(0, _ob.x, 0, lastx) < 32)
_ob.x = camerax() + (camerawidth() / 2) + irandom_range(-100, 100);
lastx = _ob.x;
_homing += 1;
if (_homing >= arg2)
{
_ob.homing = true;
_homing = choose(0, 1);
}
}
} (arg0, arg1)
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2
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{
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3
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var _maxnum = arg0;
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4
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for (i = 0; i < _maxnum; i++)
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5
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{
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6
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var _dir = -30 + irandom(240);
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7
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var _dist = random_range(90, 200);
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8
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var ob = instance_create_depth(obj_mike_controller.x + lengthdir_x(_dist, _dir), cameray() + (cameraheight() / 2) + lengthdir_y(_dist * 0.9, _dir), depth - 4, obj_mike_cat);
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9
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with (ob)
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10
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{
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11
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wait = other.i * arg1;
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12
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if (i_ex(obj_mike_minigame_controller))
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13
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{
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14
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mydist = irandom_range(40, 80);
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15
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wait_time = 60;
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16
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}
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17
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var dir = point_direction(obj_mike_controller.x, obj_mike_controller.y, x, y);
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18
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var dist = 0.75;
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19
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x = obj_mike_controller.x + lengthdir_x(camerawidth() * dist, dir);
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20
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y = cameray() + (cameraheight() / 2) + lengthdir_y(cameraheight() * dist, dir);
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21
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}
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22
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}
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23
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}
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24
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25
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function scr_spawn_cats_random(arg0, arg1)
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26
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{
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27
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var _maxnum = arg0;
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28
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for (i = 0; i < _maxnum; i++)
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29
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{
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30
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var _dir = 20 + irandom(140);
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31
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var _dist = random_range(90, 200);
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32
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var ob = instance_create_depth(obj_mike_controller.x + lengthdir_x(_dist, _dir), cameray() + (cameraheight() / 2) + lengthdir_y(_dist * 0.9, _dir), depth - 4, obj_mike_cat);
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33
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with (ob)
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34
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{
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35
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wait = other.i * arg1;
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36
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var dir = point_direction(obj_mike_controller.x, obj_mike_controller.y, x, y);
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37
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var dist = 1;
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38
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x = obj_mike_controller.x + lengthdir_x(camerawidth() * dist, dir);
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39
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y = cameray() + (cameraheight() / 2) + lengthdir_y(cameraheight() * dist, dir);
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40
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}
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41
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}
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42
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}
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43
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44
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function scr_spawn_cats_falling(arg0, arg1, arg2)
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45
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{
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46
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var _homing = irandom(arg2);
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47
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for (i = 0; i < arg0; i++)
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48
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{
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49
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var _ob = instance_create_depth(camerax() + (camerawidth() / 2) + irandom_range(-100, 100), cameray() - 32 - (i * 90), depth - 10, obj_mike_spike);
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50
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_ob.wait = (instance_number(obj_mike_spike) - 1) * max(1, arg1);
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51
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while (point_distance(0, _ob.x, 0, lastx) < 32)
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52
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_ob.x = camerax() + (camerawidth() / 2) + irandom_range(-100, 100);
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53
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lastx = _ob.x;
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54
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_homing += 1;
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55
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if (_homing >= arg2)
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56
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{
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57
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_ob.homing = true;
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58
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_homing = choose(0, 1);
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59
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}
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60
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}
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61
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}
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