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1
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function scr_sort_by_distancescr_sort_by_distance
function scr_sort_by_distance(arg0, arg1, arg2, arg3)
{
var _array = arg2;
var _ascending = arg3;
var _array_length = array_length(arg0);
for (i = 0; i < _array_length; i++)
_array[i].sort_distance = point_distance(arg0, arg1, _array[i].x, _array[i].y);
if (_ascending)
{
array_sort(_array, function(arg0, arg1)
{
return arg0.sort_distance - arg1.sort_distance;
});
}
else
{
array_sort(_array, function(arg0, arg1)
{
return arg1.sort_distance - arg0.sort_distance;
});
}
return _array;
}
function scr_sort_by_distance_old(arg0, arg1, arg2, arg3)
{
var _array = arg2;
var _ascending = arg3;
var _array_length = array_length_1d(arg0);
var _distance_array;
for (i = 0; i < _array_length; i++)
_distance_array[i] = point_distance(arg0, arg1, _array[i].x, _array[i].y);
var _tempValue = 0;
var _loopAgain = true;
var _emergencyStop = 0;
while (_loopAgain == true && _emergencyStop < 100)
{
_loopAgain = false;
_emergencyStop++;
for (i = 1; i < _array_length; i++)
{
if (_distance_array[i] == _distance_array[i - 1])
{
continue;
}
else if (_ascending == (_distance_array[i] < _distance_array[i - 1]))
{
_loopAgain = true;
_tempValue = _distance_array[i - 1];
_distance_array[i - 1] = _distance_array[i];
_distance_array[i] = _tempValue;
_tempValue = _array[i - 1];
_array[i - 1] = _array[i];
_array[i] = _tempValue;
}
}
}
if (_emergencyStop >= 100)
scr_debug_print("EMERGENCY STOP HAD TO BE CALLED (BAD)");
return _array;
} (arg0, arg1, arg2, arg3)
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2
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{
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3
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var _array = arg2;
|
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4
|
var _ascending = arg3;
|
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5
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var _array_length = array_length(arg0);
|
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6
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for (i = 0; i < _array_length; i++)
|
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7
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_array[i].sort_distance = point_distance(arg0, arg1, _array[i].x, _array[i].y);
|
|
8
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if (_ascending)
|
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9
|
{
|
|
10
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array_sort(_array, function(arg0, arg1)
|
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11
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{
|
|
12
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return arg0.sort_distance - arg1.sort_distance;
|
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13
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});
|
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14
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}
|
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15
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else
|
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16
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{
|
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17
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array_sort(_array, function(arg0, arg1)
|
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18
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{
|
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19
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return arg1.sort_distance - arg0.sort_distance;
|
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20
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});
|
|
21
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}
|
|
22
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return _array;
|
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23
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}
|
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24
|
|
|
25
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function scr_sort_by_distance_old(arg0, arg1, arg2, arg3)
|
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26
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{
|
|
27
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var _array = arg2;
|
|
28
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var _ascending = arg3;
|
|
29
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var _array_length = array_length_1d(arg0);
|
|
30
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var _distance_array;
|
|
31
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for (i = 0; i < _array_length; i++)
|
|
32
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_distance_array[i] = point_distance(arg0, arg1, _array[i].x, _array[i].y);
|
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33
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var _tempValue = 0;
|
|
34
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var _loopAgain = true;
|
|
35
|
var _emergencyStop = 0;
|
|
36
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while (_loopAgain == true && _emergencyStop < 100)
|
|
37
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{
|
|
38
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_loopAgain = false;
|
|
39
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_emergencyStop++;
|
|
40
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for (i = 1; i < _array_length; i++)
|
|
41
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{
|
|
42
|
if (_distance_array[i] == _distance_array[i - 1])
|
|
43
|
{
|
|
44
|
continue;
|
|
45
|
}
|
|
46
|
else if (_ascending == (_distance_array[i] < _distance_array[i - 1]))
|
|
47
|
{
|
|
48
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_loopAgain = true;
|
|
49
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_tempValue = _distance_array[i - 1];
|
|
50
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_distance_array[i - 1] = _distance_array[i];
|
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51
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_distance_array[i] = _tempValue;
|
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52
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_tempValue = _array[i - 1];
|
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53
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_array[i - 1] = _array[i];
|
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54
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_array[i] = _tempValue;
|
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55
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}
|
|
56
|
}
|
|
57
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}
|
|
58
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if (_emergencyStop >= 100)
|
|
59
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scr_debug_printscr_debug_print
function scr_debug_print(arg0)
{
}
function print_message(arg0)
{
}
function debug_print(arg0)
{
}
function scr_debug_clear_all()
{
scr_debug_clear_persistent();
} ("EMERGENCY STOP HAD TO BE CALLED (BAD)");
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60
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return _array;
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61
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}
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