|
1
|
function scr_sort_by_depthscr_sort_by_depth
function scr_sort_by_depth(arg0, arg1)
{
if (arg1)
{
array_sort(arg0, function(arg0, arg1)
{
return arg0.depth - arg1.depth;
});
}
else
{
array_sort(arg0, function(arg0, arg1)
{
return arg1.depth - arg0.depth;
});
}
return arg0;
}
function scr_sort_by_depth_old(arg0, arg1)
{
var _array = arg0;
var _ascending = arg1;
var _array_length = array_length(arg0);
var _loopStart = 1;
var _depth_array;
for (i = 0; i < _array_length; i++)
_depth_array[i] = _array[i].depth;
var _tempValue = 0;
var _loopAgain = true;
while (_loopAgain == true)
{
_loopAgain = false;
for (i = _loopStart; i < _array_length; i++)
{
if (i == _loopStart)
_loopStart = _array_length - 1;
if (_depth_array[i] == _depth_array[i - 1])
{
if (_ascending == (real(_array[i].id) > real(_array[i - 1].id)))
continue;
}
if (_ascending == (_depth_array[i] < _depth_array[i - 1]) || _depth_array[i] == _depth_array[i - 1])
{
_loopAgain = true;
_tempValue = _depth_array[i - 1];
_depth_array[i - 1] = _depth_array[i];
_depth_array[i] = _tempValue;
_tempValue = _array[i - 1];
_loopStart = min(_loopStart, max(i - 1, 1));
_array[i - 1] = _array[i];
_array[i] = _tempValue;
}
}
}
return _array;
} (arg0, arg1)
|
|
2
|
{
|
|
3
|
if (arg1)
|
|
4
|
{
|
|
5
|
array_sort(arg0, function(arg0, arg1)
|
|
6
|
{
|
|
7
|
return arg0.depth - arg1.depth;
|
|
8
|
});
|
|
9
|
}
|
|
10
|
else
|
|
11
|
{
|
|
12
|
array_sort(arg0, function(arg0, arg1)
|
|
13
|
{
|
|
14
|
return arg1.depth - arg0.depth;
|
|
15
|
});
|
|
16
|
}
|
|
17
|
return arg0;
|
|
18
|
}
|
|
19
|
|
|
20
|
function scr_sort_by_depth_old(arg0, arg1)
|
|
21
|
{
|
|
22
|
var _array = arg0;
|
|
23
|
var _ascending = arg1;
|
|
24
|
var _array_length = array_length(arg0);
|
|
25
|
var _loopStart = 1;
|
|
26
|
var _depth_array;
|
|
27
|
for (i = 0; i < _array_length; i++)
|
|
28
|
_depth_array[i] = _array[i].depth;
|
|
29
|
var _tempValue = 0;
|
|
30
|
var _loopAgain = true;
|
|
31
|
while (_loopAgain == true)
|
|
32
|
{
|
|
33
|
_loopAgain = false;
|
|
34
|
for (i = _loopStart; i < _array_length; i++)
|
|
35
|
{
|
|
36
|
if (i == _loopStart)
|
|
37
|
_loopStart = _array_length - 1;
|
|
38
|
if (_depth_array[i] == _depth_array[i - 1])
|
|
39
|
{
|
|
40
|
if (_ascending == (real(_array[i].id) > real(_array[i - 1].id)))
|
|
41
|
continue;
|
|
42
|
}
|
|
43
|
if (_ascending == (_depth_array[i] < _depth_array[i - 1]) || _depth_array[i] == _depth_array[i - 1])
|
|
44
|
{
|
|
45
|
_loopAgain = true;
|
|
46
|
_tempValue = _depth_array[i - 1];
|
|
47
|
_depth_array[i - 1] = _depth_array[i];
|
|
48
|
_depth_array[i] = _tempValue;
|
|
49
|
_tempValue = _array[i - 1];
|
|
50
|
_loopStart = min(_loopStart, max(i - 1, 1));
|
|
51
|
_array[i - 1] = _array[i];
|
|
52
|
_array[i] = _tempValue;
|
|
53
|
}
|
|
54
|
}
|
|
55
|
}
|
|
56
|
return _array;
|
|
57
|
}
|