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1
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function scr_sideb_remainingencountersscr_sideb_remainingencounters
function scr_sideb_remainingencounters()
{
var killcount = 0;
var encounterlist = 0;
encounterlist[0] = 531;
array_push(encounterlist, 532);
array_push(encounterlist, 533);
array_push(encounterlist, 534);
array_push(encounterlist, 535);
array_push(encounterlist, 538);
array_push(encounterlist, 556);
array_push(encounterlist, 553);
array_push(encounterlist, 554);
array_push(encounterlist, 555);
array_push(encounterlist, 559);
array_push(encounterlist, 560);
array_push(encounterlist, 561);
array_push(encounterlist, 562);
array_push(encounterlist, 563);
array_push(encounterlist, 564);
array_push(encounterlist, 565);
array_push(encounterlist, 566);
array_push(encounterlist, 567);
for (var i = 0; i < array_length(encounterlist); i++)
{
if (global.flag[encounterlist[i]] == 6)
killcount++;
debug_message("global.flag[" + string(encounterlist[i]) + "], result: " + string(global.flag[encounterlist[i]]));
}
var enemiesleft = array_length(encounterlist) - killcount;
return enemiesleft;
} ()
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2
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{
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3
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var killcount = 0;
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4
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var encounterlist = 0;
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5
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encounterlist[0] = 531;
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6
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array_push(encounterlist, 532);
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array_push(encounterlist, 533);
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8
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array_push(encounterlist, 534);
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9
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array_push(encounterlist, 535);
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10
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array_push(encounterlist, 538);
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11
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array_push(encounterlist, 556);
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12
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array_push(encounterlist, 553);
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13
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array_push(encounterlist, 554);
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14
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array_push(encounterlist, 555);
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15
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array_push(encounterlist, 559);
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16
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array_push(encounterlist, 560);
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17
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array_push(encounterlist, 561);
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18
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array_push(encounterlist, 562);
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array_push(encounterlist, 563);
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20
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array_push(encounterlist, 564);
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21
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array_push(encounterlist, 565);
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22
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array_push(encounterlist, 566);
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23
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array_push(encounterlist, 567);
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24
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for (var i = 0; i < array_length(encounterlist); i++)
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25
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{
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if (global.flag[encounterlist[i]] == 6)
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killcount++;
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debug_message("global.flag[" + string(encounterlist[i]) + "], result: " + string(global.flag[encounterlist[i]]));
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}
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var enemiesleft = array_length(encounterlist) - killcount;
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return enemiesleft;
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}
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