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1
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function scr_roomnamescr_roomname
function scr_roomname(arg0)
{
roomname = stringsetloc(Dark World?"Dark World?", "scr_roomname_slash_scr_roomname_gml_1_0"
);
if (arg0 == 0)
roomname = stringsetloc(---"---", "scr_roomname_slash_scr_roomname_gml_2_0"
);
if (arg0 == 15)
roomname = stringsetloc(Kris's Room"Kris's Room", "scr_roomname_slash_scr_roomname_gml_4_0_b"
);
if (arg0 == 24)
roomname = stringsetloc(Hometown"Hometown", "scr_roomname_slash_scr_roomname_gml_5_0_b"
);
if (arg0 == 49)
roomname = stringsetloc(Noelle's House"Noelle's House", "scr_roomname_slash_scr_roomname_gml_6_0"
);
if (arg0 == 65)
roomname = stringsetloc(My Castle Town"My Castle Town", "scr_roomname_slash_scr_roomname_gml_5_0"
);
var church_name_a = stringsetloc(Dark Sanctuary"Dark Sanctuary", "scr_roomname_slash_scr_roomname_gml_7_0_b"
);
if (arg0 == 108)
roomname = stringsetsubloc("~1 - Atrium", church_name_a, "scr_roomname_slash_scr_roomname_gml_8_0_c");
if (arg0 == 177)
roomname = stringsetsubloc("~1 - Lower Left", church_name_a, "scr_roomname_slash_scr_roomname_gml_9_0_c");
if (arg0 == 227)
roomname = stringsetsubloc("~1 - Lower Right", church_name_a, "scr_roomname_slash_scr_roomname_gml_10_0");
if (arg0 == 115)
roomname = stringsetsubloc("~1 - Study", church_name_a, "scr_roomname_slash_scr_roomname_gml_11_0_b");
if (arg0 == 219)
roomname = stringsetsubloc("~1 - Library", church_name_a, "scr_roomname_slash_scr_roomname_gml_12_0");
if (arg0 == 218)
roomname = stringsetsubloc("~1 - Small Piano", church_name_a, "scr_roomname_slash_scr_roomname_gml_13_0");
var church_name_b = stringsetloc(2nd Sanctuary"2nd Sanctuary", "scr_roomname_slash_scr_roomname_gml_15_0"
);
if (arg0 == 247)
roomname = stringsetsubloc("~1 - Atrium", church_name_b, "scr_roomname_slash_scr_roomname_gml_16_0");
if (arg0 == 251)
roomname = stringsetsubloc("~1 - Floor", church_name_b, "scr_roomname_slash_scr_roomname_gml_17_0");
if (arg0 == 257)
roomname = stringsetsubloc("~1 - Study", church_name_b, "scr_roomname_slash_scr_roomname_gml_18_0");
if (arg0 == 304)
roomname = stringsetsubloc("~1 - Study", church_name_b, "scr_roomname_slash_scr_roomname_gml_19_0");
var church_name_c = stringsetloc(3rd Sanctuary"3rd Sanctuary", "scr_roomname_slash_scr_roomname_gml_21_0"
);
if (arg0 == 270)
roomname = church_name_c;
if (arg0 == 277)
roomname = stringsetsubloc("~1 - Stairs", church_name_c, "scr_roomname_slash_scr_roomname_gml_23_0");
if (arg0 == 280)
roomname = stringsetsubloc("~1 - Last Chamber", church_name_c, "scr_roomname_slash_scr_roomname_gml_24_0");
if (arg0 == 322)
roomname = stringsetloc(MIKE ZONE"MIKE ZONE", "scr_roomname_slash_scr_roomname_gml_29_0"
);
if (arg0 == 298)
roomname = stringsetloc(Castle Town - TV Building"Castle Town - TV Building", "scr_roomname_slash_scr_roomname_gml_30_0"
);
return roomname;
}
(arg0)
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2
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{
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3
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roomname = stringsetloc(Dark World?"Dark World?", "scr_roomname_slash_scr_roomname_gml_1_0"
);
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4
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if (arg0 == 0)
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5
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roomname = stringsetloc(---"---", "scr_roomname_slash_scr_roomname_gml_2_0"
);
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6
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if (arg0 == 15)
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7
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roomname = stringsetloc(Kris's Room"Kris's Room", "scr_roomname_slash_scr_roomname_gml_4_0_b"
);
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8
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if (arg0 == 24)
|
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9
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roomname = stringsetloc(Hometown"Hometown", "scr_roomname_slash_scr_roomname_gml_5_0_b"
);
|
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10
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if (arg0 == 49)
|
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11
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roomname = stringsetloc(Noelle's House"Noelle's House", "scr_roomname_slash_scr_roomname_gml_6_0"
);
|
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12
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if (arg0 == 65)
|
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13
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roomname = stringsetloc(My Castle Town"My Castle Town", "scr_roomname_slash_scr_roomname_gml_5_0"
);
|
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14
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var church_name_a = stringsetloc(Dark Sanctuary"Dark Sanctuary", "scr_roomname_slash_scr_roomname_gml_7_0_b"
);
|
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15
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if (arg0 == 108)
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16
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roomname = stringsetsubloc("~1 - Atrium", church_name_a, "scr_roomname_slash_scr_roomname_gml_8_0_c");
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17
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if (arg0 == 177)
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18
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roomname = stringsetsubloc("~1 - Lower Left", church_name_a, "scr_roomname_slash_scr_roomname_gml_9_0_c");
|
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19
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if (arg0 == 227)
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20
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roomname = stringsetsubloc("~1 - Lower Right", church_name_a, "scr_roomname_slash_scr_roomname_gml_10_0");
|
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21
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if (arg0 == 115)
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22
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roomname = stringsetsubloc("~1 - Study", church_name_a, "scr_roomname_slash_scr_roomname_gml_11_0_b");
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23
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if (arg0 == 219)
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24
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roomname = stringsetsubloc("~1 - Library", church_name_a, "scr_roomname_slash_scr_roomname_gml_12_0");
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25
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if (arg0 == 218)
|
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26
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roomname = stringsetsubloc("~1 - Small Piano", church_name_a, "scr_roomname_slash_scr_roomname_gml_13_0");
|
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27
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var church_name_b = stringsetloc(2nd Sanctuary"2nd Sanctuary", "scr_roomname_slash_scr_roomname_gml_15_0"
);
|
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28
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if (arg0 == 247)
|
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29
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roomname = stringsetsubloc("~1 - Atrium", church_name_b, "scr_roomname_slash_scr_roomname_gml_16_0");
|
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30
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if (arg0 == 251)
|
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31
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roomname = stringsetsubloc("~1 - Floor", church_name_b, "scr_roomname_slash_scr_roomname_gml_17_0");
|
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32
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if (arg0 == 257)
|
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33
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roomname = stringsetsubloc("~1 - Study", church_name_b, "scr_roomname_slash_scr_roomname_gml_18_0");
|
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34
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if (arg0 == 304)
|
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35
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roomname = stringsetsubloc("~1 - Study", church_name_b, "scr_roomname_slash_scr_roomname_gml_19_0");
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36
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var church_name_c = stringsetloc(3rd Sanctuary"3rd Sanctuary", "scr_roomname_slash_scr_roomname_gml_21_0"
);
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37
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if (arg0 == 270)
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38
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roomname = church_name_c;
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39
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if (arg0 == 277)
|
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40
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roomname = stringsetsubloc("~1 - Stairs", church_name_c, "scr_roomname_slash_scr_roomname_gml_23_0");
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41
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if (arg0 == 280)
|
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42
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roomname = stringsetsubloc("~1 - Last Chamber", church_name_c, "scr_roomname_slash_scr_roomname_gml_24_0");
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43
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if (arg0 == 322)
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44
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roomname = stringsetloc(MIKE ZONE"MIKE ZONE", "scr_roomname_slash_scr_roomname_gml_29_0"
);
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45
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if (arg0 == 298)
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46
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roomname = stringsetloc(Castle Town - TV Building"Castle Town - TV Building", "scr_roomname_slash_scr_roomname_gml_30_0"
);
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47
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return roomname;
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48
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}
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