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gml_GlobalScript_scr_roomname

(view raw script w/o annotations or w/e)
1
function 
scr_roomname
scr_roomname

function
scr_roomname(arg0)
{ roomname = stringsetloc(
Dark World?
"Dark World?", "scr_roomname_slash_scr_roomname_gml_1_0"
);
if (arg0 == 0) roomname = stringsetloc(
---
"---", "scr_roomname_slash_scr_roomname_gml_2_0"
);
if (arg0 == 15) roomname = stringsetloc(
Kris's Room
"Kris's Room", "scr_roomname_slash_scr_roomname_gml_4_0_b"
);
if (arg0 == 24) roomname = stringsetloc(
Hometown
"Hometown", "scr_roomname_slash_scr_roomname_gml_5_0_b"
);
if (arg0 == 49) roomname = stringsetloc(
Noelle's House
"Noelle's House", "scr_roomname_slash_scr_roomname_gml_6_0"
);
if (arg0 == 65) roomname = stringsetloc(
My Castle Town
"My Castle Town", "scr_roomname_slash_scr_roomname_gml_5_0"
);
var church_name_a = stringsetloc(
Dark Sanctuary
"Dark Sanctuary", "scr_roomname_slash_scr_roomname_gml_7_0_b"
);
if (arg0 == 108) roomname = stringsetsubloc("~1 - Atrium", church_name_a, "scr_roomname_slash_scr_roomname_gml_8_0_c"); if (arg0 == 177) roomname = stringsetsubloc("~1 - Lower Left", church_name_a, "scr_roomname_slash_scr_roomname_gml_9_0_c"); if (arg0 == 227) roomname = stringsetsubloc("~1 - Lower Right", church_name_a, "scr_roomname_slash_scr_roomname_gml_10_0"); if (arg0 == 115) roomname = stringsetsubloc("~1 - Study", church_name_a, "scr_roomname_slash_scr_roomname_gml_11_0_b"); if (arg0 == 219) roomname = stringsetsubloc("~1 - Library", church_name_a, "scr_roomname_slash_scr_roomname_gml_12_0"); if (arg0 == 218) roomname = stringsetsubloc("~1 - Small Piano", church_name_a, "scr_roomname_slash_scr_roomname_gml_13_0"); var church_name_b = stringsetloc(
2nd Sanctuary
"2nd Sanctuary", "scr_roomname_slash_scr_roomname_gml_15_0"
);
if (arg0 == 247) roomname = stringsetsubloc("~1 - Atrium", church_name_b, "scr_roomname_slash_scr_roomname_gml_16_0"); if (arg0 == 251) roomname = stringsetsubloc("~1 - Floor", church_name_b, "scr_roomname_slash_scr_roomname_gml_17_0"); if (arg0 == 257) roomname = stringsetsubloc("~1 - Study", church_name_b, "scr_roomname_slash_scr_roomname_gml_18_0"); if (arg0 == 304) roomname = stringsetsubloc("~1 - Study", church_name_b, "scr_roomname_slash_scr_roomname_gml_19_0"); var church_name_c = stringsetloc(
3rd Sanctuary
"3rd Sanctuary", "scr_roomname_slash_scr_roomname_gml_21_0"
);
if (arg0 == 270) roomname = church_name_c; if (arg0 == 277) roomname = stringsetsubloc("~1 - Stairs", church_name_c, "scr_roomname_slash_scr_roomname_gml_23_0"); if (arg0 == 280) roomname = stringsetsubloc("~1 - Last Chamber", church_name_c, "scr_roomname_slash_scr_roomname_gml_24_0"); if (arg0 == 322) roomname = stringsetloc(
MIKE ZONE
"MIKE ZONE", "scr_roomname_slash_scr_roomname_gml_29_0"
);
if (arg0 == 298) roomname = stringsetloc(
Castle Town - TV Building
"Castle Town - TV Building", "scr_roomname_slash_scr_roomname_gml_30_0"
);
return roomname; }
(arg0)
2
{
3
    roomname = stringsetloc(
Dark World?
"Dark World?", "scr_roomname_slash_scr_roomname_gml_1_0"
);
4
    if (arg0 == 0)
5
        roomname = stringsetloc(
---
"---", "scr_roomname_slash_scr_roomname_gml_2_0"
);
6
    if (arg0 == 15)
7
        roomname = stringsetloc(
Kris's Room
"Kris's Room", "scr_roomname_slash_scr_roomname_gml_4_0_b"
);
8
    if (arg0 == 24)
9
        roomname = stringsetloc(
Hometown
"Hometown", "scr_roomname_slash_scr_roomname_gml_5_0_b"
);
10
    if (arg0 == 49)
11
        roomname = stringsetloc(
Noelle's House
"Noelle's House", "scr_roomname_slash_scr_roomname_gml_6_0"
);
12
    if (arg0 == 65)
13
        roomname = stringsetloc(
My Castle Town
"My Castle Town", "scr_roomname_slash_scr_roomname_gml_5_0"
);
14
    var church_name_a = stringsetloc(
Dark Sanctuary
"Dark Sanctuary", "scr_roomname_slash_scr_roomname_gml_7_0_b"
);
15
    if (arg0 == 108)
16
        roomname = stringsetsubloc("~1 - Atrium", church_name_a, "scr_roomname_slash_scr_roomname_gml_8_0_c");
17
    if (arg0 == 177)
18
        roomname = stringsetsubloc("~1 - Lower Left", church_name_a, "scr_roomname_slash_scr_roomname_gml_9_0_c");
19
    if (arg0 == 227)
20
        roomname = stringsetsubloc("~1 - Lower Right", church_name_a, "scr_roomname_slash_scr_roomname_gml_10_0");
21
    if (arg0 == 115)
22
        roomname = stringsetsubloc("~1 - Study", church_name_a, "scr_roomname_slash_scr_roomname_gml_11_0_b");
23
    if (arg0 == 219)
24
        roomname = stringsetsubloc("~1 - Library", church_name_a, "scr_roomname_slash_scr_roomname_gml_12_0");
25
    if (arg0 == 218)
26
        roomname = stringsetsubloc("~1 - Small Piano", church_name_a, "scr_roomname_slash_scr_roomname_gml_13_0");
27
    var church_name_b = stringsetloc(
2nd Sanctuary
"2nd Sanctuary", "scr_roomname_slash_scr_roomname_gml_15_0"
);
28
    if (arg0 == 247)
29
        roomname = stringsetsubloc("~1 - Atrium", church_name_b, "scr_roomname_slash_scr_roomname_gml_16_0");
30
    if (arg0 == 251)
31
        roomname = stringsetsubloc("~1 - Floor", church_name_b, "scr_roomname_slash_scr_roomname_gml_17_0");
32
    if (arg0 == 257)
33
        roomname = stringsetsubloc("~1 - Study", church_name_b, "scr_roomname_slash_scr_roomname_gml_18_0");
34
    if (arg0 == 304)
35
        roomname = stringsetsubloc("~1 - Study", church_name_b, "scr_roomname_slash_scr_roomname_gml_19_0");
36
    var church_name_c = stringsetloc(
3rd Sanctuary
"3rd Sanctuary", "scr_roomname_slash_scr_roomname_gml_21_0"
);
37
    if (arg0 == 270)
38
        roomname = church_name_c;
39
    if (arg0 == 277)
40
        roomname = stringsetsubloc("~1 - Stairs", church_name_c, "scr_roomname_slash_scr_roomname_gml_23_0");
41
    if (arg0 == 280)
42
        roomname = stringsetsubloc("~1 - Last Chamber", church_name_c, "scr_roomname_slash_scr_roomname_gml_24_0");
43
    if (arg0 == 322)
44
        roomname = stringsetloc(
MIKE ZONE
"MIKE ZONE", "scr_roomname_slash_scr_roomname_gml_29_0"
);
45
    if (arg0 == 298)
46
        roomname = stringsetloc(
Castle Town - TV Building
"Castle Town - TV Building", "scr_roomname_slash_scr_roomname_gml_30_0"
);
47
    return roomname;
48
}