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gml_GlobalScript_scr_rhythmgame_score_load

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function 
scr_rhythmgame_score_load
scr_rhythmgame_score_load

function
scr_rhythmgame_score_load(arg0, arg1 = false, arg2 = 0)
{ if (arg2 == 0) arg2 =
scr_rhythmgame_song_flag(arg0, arg1);
return global.flag[arg2]; }
(arg0, arg1 = false, arg2 = 0)
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{
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    if (arg2 == 0)
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        arg2 = 
scr_rhythmgame_song_flag
scr_rhythmgame_song_flag

function
scr_rhythmgame_song_flag(arg0, arg1)
{ if (arg0 == 2) return arg1 ? 1667 : 1666; else if (arg0 == 10) return arg1 ? 1669 : 1668; else return arg1 ? 1279 : 1195; }
(arg0, arg1);
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    return global.flag[arg2];
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}