|
1
|
function scr_recruit_infoscr_recruit_info
function scr_recruit_info(arg0)
{
_recruitcount = 1;
_sprite = spr_darkconfigbt;
_spritex = 0;
_spritey = 0;
_imagespeed = 0;
_name = stringsetloc(Known Quantity "Known Quantity ", "scr_recruit_info_slash_scr_recruit_info_gml_10_0" ) + string(arg0);
_desc = stringsetloc(It is known."It is known.", "scr_recruit_info_slash_scr_recruit_info_gml_11_0" );
_like = " ";
_dislike = " ";
_chapter = 0;
_level = 0;
_attack = 0;
_defense = 0;
_element = " ";
_dialogueboxes = 1;
_dialogue[0] = stringsetloc(Close MessageClose Message"%%", "scr_recruit_info_slash_scr_recruit_info_gml_22_0" );
_placeable = 1;
switch (arg0)
{
case 5:
_sprite = spr_diamond_overworld;
_name = stringsetloc(Rudinn"Rudinn", "scr_recruit_info_slash_scr_recruit_info_gml_29_0" );
_desc = stringsetloc(Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!"Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", "scr_recruit_info_slash_scr_recruit_info_gml_30_0" );
_like = stringsetloc(Shiny Things"Shiny Things", "scr_recruit_info_slash_scr_recruit_info_gml_31_0" );
_dislike = stringsetloc(Effort"Effort", "scr_recruit_info_slash_scr_recruit_info_gml_32_0" );
_chapter = 1;
_level = 2;
_attack = 4;
_defense = 5;
_element = stringsetloc(JEWEL"JEWEL", "scr_recruit_info_slash_scr_recruit_info_gml_37_0" );
_dialogue[0] = stringsetloc(* Hey,Delay 11 boss!Delay 11 I'll have a Dark Candy Starfait!Wait for inputClose Message"* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "scr_recruit_info_slash_scr_recruit_info_gml_38_0" );
break;
case 6:
_sprite = spr_heartenemy_overworld;
_name = stringsetloc(Hathy"Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_43_0" );
_desc = stringsetloc(A heart with a big heart. Always supporting others with her bullets."A heart with a big heart. Always supporting others with her bullets.", "scr_recruit_info_slash_scr_recruit_info_gml_44_0" );
_like = stringsetloc(Lip Gloss"Lip Gloss", "scr_recruit_info_slash_scr_recruit_info_gml_45_0" );
_dislike = stringsetloc(Drama"Drama", "scr_recruit_info_slash_scr_recruit_info_gml_46_0" );
_chapter = 1;
_level = 2;
_attack = 4;
_defense = 5;
_element = stringsetloc(HEART"HEART", "scr_recruit_info_slash_scr_recruit_info_gml_51_0" );
_dialogue[0] = stringsetloc(* (Hathy is going to order a heart-foam latte.)Wait for inputClose Message"* (Hathy is going to order a heart-foam latte.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_52_0" );
break;
case 11:
_sprite = spr_ponman_idle;
_name = stringsetloc(Ponman"Ponman", "scr_recruit_info_slash_scr_recruit_info_gml_57_0" );
_desc = stringsetloc(A simple organism that takes life one square at a time."A simple organism that takes life one square at a time.", "scr_recruit_info_slash_scr_recruit_info_gml_58_0" );
_like = stringsetloc(Sleeping"Sleeping", "scr_recruit_info_slash_scr_recruit_info_gml_59_0" );
_dislike = stringsetloc(Moving Backwards"Moving Backwards", "scr_recruit_info_slash_scr_recruit_info_gml_60_0" );
_chapter = 1;
_level = 3;
_attack = 4;
_defense = 5;
_element = stringsetloc(ORDER"ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_65_0" );
_dialogue[0] = stringsetloc(* (Looks like it wants to osmose some flavorful cubes.)Wait for inputClose Message"* (Looks like it wants to osmose some flavorful cubes.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_66_0" );
break;
case 13:
_sprite = spr_npc_rabbick_clean;
_name = stringsetloc(Rabbick"Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_71_0" );
_desc = stringsetloc(A real dust bunny. Known to play dirty, but loves to play clean."A real dust bunny. Known to play dirty, but loves to play clean.", "scr_recruit_info_slash_scr_recruit_info_gml_72_0" );
_like = stringsetloc(Dusty Places"Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_73_0" );
_dislike = stringsetloc(Vacuum"Vacuum", "scr_recruit_info_slash_scr_recruit_info_gml_74_0" );
_chapter = 1;
_level = 4;
_attack = 4;
_defense = 5;
_element = stringsetloc(RABBIT:DUST"RABBIT:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_79_0" );
_dialogue[0] = stringsetloc(* (Looks like it wants to be dabbed with rubbing alcohol.)Wait for inputClose Message"* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_80_0" );
break;
case 14:
_sprite = spr_blockguy_spared;
_name = stringsetloc(Bloxer"Bloxer", "scr_recruit_info_slash_scr_recruit_info_gml_85_0" );
_desc = stringsetloc(A shape changing fighter. Ironically, blocking is not its forte."A shape changing fighter. Ironically, blocking is not its forte.", "scr_recruit_info_slash_scr_recruit_info_gml_86_0" );
_like = stringsetloc(Cross-Trainers"Cross-Trainers", "scr_recruit_info_slash_scr_recruit_info_gml_87_0" );
_dislike = stringsetloc(Formal Shoewear"Formal Shoewear", "scr_recruit_info_slash_scr_recruit_info_gml_88_0" );
_chapter = 1;
_level = 4;
_attack = 4;
_defense = 5;
_element = stringsetloc(FIGHT"FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_93_0" );
_dialogue[0] = stringsetloc(* Everything tastes better with a normally-shaped body!Wait for inputClose Message"* Everything tastes better with a normally-shaped body!/%", "scr_recruit_info_slash_scr_recruit_info_gml_94_0" );
break;
case 15:
_sprite = spr_jigsawry_spared;
_name = stringsetloc(Jigsawry"Jigsawry", "scr_recruit_info_slash_scr_recruit_info_gml_99_0" );
_desc = stringsetloc(It cries tears of joy that you are its boss."It cries tears of joy that you are its boss.", "scr_recruit_info_slash_scr_recruit_info_gml_100_0" );
_like = stringsetloc(Fitting In"Fitting In", "scr_recruit_info_slash_scr_recruit_info_gml_101_0" );
_dislike = stringsetloc(Susie's Ax"Susie's Ax", "scr_recruit_info_slash_scr_recruit_info_gml_102_0" );
_chapter = 1;
_level = 1;
_attack = 4;
_defense = 5;
_element = stringsetloc(MOUSE:PUZZ"MOUSE:PUZZ", "scr_recruit_info_slash_scr_recruit_info_gml_107_0" );
_dialogue[0] = stringsetloc(* Lemonade? ...Delay 11 Please.Wait for inputClose Message"* Lemonade? ..^1. Please./%", "scr_recruit_info_slash_scr_recruit_info_gml_108_0" );
break;
case 20:
_sprite = spr_joker_main;
... (arg0)
|
|
2
|
{
|
|
3
|
_recruitcount = 1;
|
|
4
|
_sprite = spr_darkconfigbt;
|
|
5
|
_spritex = 0;
|
|
6
|
_spritey = 0;
|
|
7
|
_imagespeed = 0;
|
|
8
|
_name = stringsetloc(Known Quantity "Known Quantity ", "scr_recruit_info_slash_scr_recruit_info_gml_10_0" ) + string(arg0);
|
|
9
|
_desc = stringsetloc(It is known."It is known.", "scr_recruit_info_slash_scr_recruit_info_gml_11_0" );
|
|
10
|
_like = " ";
|
|
11
|
_dislike = " ";
|
|
12
|
_chapter = 0;
|
|
13
|
_level = 0;
|
|
14
|
_attack = 0;
|
|
15
|
_defense = 0;
|
|
16
|
_element = " ";
|
|
17
|
_dialogueboxes = 1;
|
|
18
|
_dialogue[0] = stringsetloc(Close MessageClose Message"%%", "scr_recruit_info_slash_scr_recruit_info_gml_22_0" );
|
|
19
|
_placeable = 1;
|
|
20
|
switch (arg0)
|
|
21
|
{
|
|
22
|
case 5:
|
|
23
|
_sprite = spr_diamond_overworld;
|
|
24
|
_name = stringsetloc(Rudinn"Rudinn", "scr_recruit_info_slash_scr_recruit_info_gml_29_0" );
|
|
25
|
_desc = stringsetloc(Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!"Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", "scr_recruit_info_slash_scr_recruit_info_gml_30_0" );
|
|
26
|
_like = stringsetloc(Shiny Things"Shiny Things", "scr_recruit_info_slash_scr_recruit_info_gml_31_0" );
|
|
27
|
_dislike = stringsetloc(Effort"Effort", "scr_recruit_info_slash_scr_recruit_info_gml_32_0" );
|
|
28
|
_chapter = 1;
|
|
29
|
_level = 2;
|
|
30
|
_attack = 4;
|
|
31
|
_defense = 5;
|
|
32
|
_element = stringsetloc(JEWEL"JEWEL", "scr_recruit_info_slash_scr_recruit_info_gml_37_0" );
|
|
33
|
_dialogue[0] = stringsetloc(* Hey,Delay 11 boss!Delay 11 I'll have a Dark Candy Starfait!Wait for inputClose Message"* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "scr_recruit_info_slash_scr_recruit_info_gml_38_0" );
|
|
34
|
break;
|
|
35
|
case 6:
|
|
36
|
_sprite = spr_heartenemy_overworld;
|
|
37
|
_name = stringsetloc(Hathy"Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_43_0" );
|
|
38
|
_desc = stringsetloc(A heart with a big heart. Always supporting others with her bullets."A heart with a big heart. Always supporting others with her bullets.", "scr_recruit_info_slash_scr_recruit_info_gml_44_0" );
|
|
39
|
_like = stringsetloc(Lip Gloss"Lip Gloss", "scr_recruit_info_slash_scr_recruit_info_gml_45_0" );
|
|
40
|
_dislike = stringsetloc(Drama"Drama", "scr_recruit_info_slash_scr_recruit_info_gml_46_0" );
|
|
41
|
_chapter = 1;
|
|
42
|
_level = 2;
|
|
43
|
_attack = 4;
|
|
44
|
_defense = 5;
|
|
45
|
_element = stringsetloc(HEART"HEART", "scr_recruit_info_slash_scr_recruit_info_gml_51_0" );
|
|
46
|
_dialogue[0] = stringsetloc(* (Hathy is going to order a heart-foam latte.)Wait for inputClose Message"* (Hathy is going to order a heart-foam latte.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_52_0" );
|
|
47
|
break;
|
|
48
|
case 11:
|
|
49
|
_sprite = spr_ponman_idle;
|
|
50
|
_name = stringsetloc(Ponman"Ponman", "scr_recruit_info_slash_scr_recruit_info_gml_57_0" );
|
|
51
|
_desc = stringsetloc(A simple organism that takes life one square at a time."A simple organism that takes life one square at a time.", "scr_recruit_info_slash_scr_recruit_info_gml_58_0" );
|
|
52
|
_like = stringsetloc(Sleeping"Sleeping", "scr_recruit_info_slash_scr_recruit_info_gml_59_0" );
|
|
53
|
_dislike = stringsetloc(Moving Backwards"Moving Backwards", "scr_recruit_info_slash_scr_recruit_info_gml_60_0" );
|
|
54
|
_chapter = 1;
|
|
55
|
_level = 3;
|
|
56
|
_attack = 4;
|
|
57
|
_defense = 5;
|
|
58
|
_element = stringsetloc(ORDER"ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_65_0" );
|
|
59
|
_dialogue[0] = stringsetloc(* (Looks like it wants to osmose some flavorful cubes.)Wait for inputClose Message"* (Looks like it wants to osmose some flavorful cubes.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_66_0" );
|
|
60
|
break;
|
|
61
|
case 13:
|
|
62
|
_sprite = spr_npc_rabbick_clean;
|
|
63
|
_name = stringsetloc(Rabbick"Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_71_0" );
|
|
64
|
_desc = stringsetloc(A real dust bunny. Known to play dirty, but loves to play clean."A real dust bunny. Known to play dirty, but loves to play clean.", "scr_recruit_info_slash_scr_recruit_info_gml_72_0" );
|
|
65
|
_like = stringsetloc(Dusty Places"Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_73_0" );
|
|
66
|
_dislike = stringsetloc(Vacuum"Vacuum", "scr_recruit_info_slash_scr_recruit_info_gml_74_0" );
|
|
67
|
_chapter = 1;
|
|
68
|
_level = 4;
|
|
69
|
_attack = 4;
|
|
70
|
_defense = 5;
|
|
71
|
_element = stringsetloc(RABBIT:DUST"RABBIT:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_79_0" );
|
|
72
|
_dialogue[0] = stringsetloc(* (Looks like it wants to be dabbed with rubbing alcohol.)Wait for inputClose Message"* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_80_0" );
|
|
73
|
break;
|
|
74
|
case 14:
|
|
75
|
_sprite = spr_blockguy_spared;
|
|
76
|
_name = stringsetloc(Bloxer"Bloxer", "scr_recruit_info_slash_scr_recruit_info_gml_85_0" );
|
|
77
|
_desc = stringsetloc(A shape changing fighter. Ironically, blocking is not its forte."A shape changing fighter. Ironically, blocking is not its forte.", "scr_recruit_info_slash_scr_recruit_info_gml_86_0" );
|
|
78
|
_like = stringsetloc(Cross-Trainers"Cross-Trainers", "scr_recruit_info_slash_scr_recruit_info_gml_87_0" );
|
|
79
|
_dislike = stringsetloc(Formal Shoewear"Formal Shoewear", "scr_recruit_info_slash_scr_recruit_info_gml_88_0" );
|
|
80
|
_chapter = 1;
|
|
81
|
_level = 4;
|
|
82
|
_attack = 4;
|
|
83
|
_defense = 5;
|
|
84
|
_element = stringsetloc(FIGHT"FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_93_0" );
|
|
85
|
_dialogue[0] = stringsetloc(* Everything tastes better with a normally-shaped body!Wait for inputClose Message"* Everything tastes better with a normally-shaped body!/%", "scr_recruit_info_slash_scr_recruit_info_gml_94_0" );
|
|
86
|
break;
|
|
87
|
case 15:
|
|
88
|
_sprite = spr_jigsawry_spared;
|
|
89
|
_name = stringsetloc(Jigsawry"Jigsawry", "scr_recruit_info_slash_scr_recruit_info_gml_99_0" );
|
|
90
|
_desc = stringsetloc(It cries tears of joy that you are its boss."It cries tears of joy that you are its boss.", "scr_recruit_info_slash_scr_recruit_info_gml_100_0" );
|
|
91
|
_like = stringsetloc(Fitting In"Fitting In", "scr_recruit_info_slash_scr_recruit_info_gml_101_0" );
|
|
92
|
_dislike = stringsetloc(Susie's Ax"Susie's Ax", "scr_recruit_info_slash_scr_recruit_info_gml_102_0" );
|
|
93
|
_chapter = 1;
|
|
94
|
_level = 1;
|
|
95
|
_attack = 4;
|
|
96
|
_defense = 5;
|
|
97
|
_element = stringsetloc(MOUSE:PUZZ"MOUSE:PUZZ", "scr_recruit_info_slash_scr_recruit_info_gml_107_0" );
|
|
98
|
_dialogue[0] = stringsetloc(* Lemonade? ...Delay 11 Please.Wait for inputClose Message"* Lemonade? ..^1. Please./%", "scr_recruit_info_slash_scr_recruit_info_gml_108_0" );
|
|
99
|
break;
|
|
100
|
case 20:
|
|
101
|
_sprite = spr_joker_main;
|
|
102
|
_name = stringsetloc(JEVIL"JEVIL", "scr_recruit_info_slash_scr_recruit_info_gml_113_0" );
|
|
103
|
_desc = stringsetloc(An agent of CHAOS, he became DEVILSKNIFE to the pocket."An agent of CHAOS, he became DEVILSKNIFE to the pocket.", "scr_recruit_info_slash_scr_recruit_info_gml_114_0" );
|
|
104
|
_like = stringsetloc(CHAOS"CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_115_0" );
|
|
105
|
_dislike = stringsetloc(BOREDOM"BOREDOM", "scr_recruit_info_slash_scr_recruit_info_gml_116_0" );
|
|
106
|
_chapter = 1;
|
|
107
|
_level = stringsetloc(???"???", "scr_recruit_info_slash_scr_recruit_info_gml_118_0" );
|
|
108
|
_attack = 10;
|
|
109
|
_defense = 5;
|
|
110
|
_element = stringsetloc(CHAOS:CHAOS"CHAOS:CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_121_0" );
|
|
111
|
_dialogue[0] = stringsetloc("", "scr_recruit_info_slash_scr_recruit_info_gml_122_0");
|
|
112
|
_placeable = 0;
|
|
113
|
break;
|
|
114
|
case 22:
|
|
115
|
_sprite = spr_diamond_knight_overworld;
|
|
116
|
_name = stringsetloc(Rudinn Ranger"Rudinn Ranger", "scr_recruit_info_slash_scr_recruit_info_gml_128_0" );
|
|
117
|
_desc = stringsetloc(Obsessed with ranger shows, it lets everyone know it's better than Rudinn."Obsessed with ranger shows, it lets everyone know it's better than Rudinn.", "scr_recruit_info_slash_scr_recruit_info_gml_129_0" );
|
|
118
|
_like = stringsetloc(Sucking Up"Sucking Up", "scr_recruit_info_slash_scr_recruit_info_gml_130_0" );
|
|
119
|
_dislike = stringsetloc(Show Getting Taped Over"Show Getting Taped Over", "scr_recruit_info_slash_scr_recruit_info_gml_131_0" );
|
|
120
|
_chapter = 1;
|
|
121
|
_level = 5;
|
|
122
|
_attack = 4;
|
|
123
|
_defense = 5;
|
|
124
|
_element = stringsetloc(JEWEL:BLADE"JEWEL:BLADE", "scr_recruit_info_slash_scr_recruit_info_gml_136_0" );
|
|
125
|
_dialogue[0] = stringsetloc(* Boss...? You're treating me...? Oh,Delay 11 you shouldn't have!Delay 11 (smile)Wait for inputClose Message"* Boss...? You're treating me...? Oh^1, you shouldn't have^1! (smile)/%", "scr_recruit_info_slash_scr_recruit_info_gml_137_0" );
|
|
126
|
break;
|
|
127
|
case 23:
|
|
128
|
_sprite = spr_hathyx_overworld;
|
|
129
|
_name = stringsetloc(Head Hathy"Head Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_142_0" );
|
|
130
|
_desc = stringsetloc(Although stronger than Hathy, seems to have fewer friends."Although stronger than Hathy, seems to have fewer friends.", "scr_recruit_info_slash_scr_recruit_info_gml_143_0" );
|
|
131
|
_like = stringsetloc(Peace And Quiet"Peace And Quiet", "scr_recruit_info_slash_scr_recruit_info_gml_144_0" );
|
|
132
|
_dislike = stringsetloc(Being Alone"Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_145_0" );
|
|
133
|
_chapter = 1;
|
|
134
|
_level = 5;
|
|
135
|
_attack = 5;
|
|
136
|
_defense = 5;
|
|
137
|
_element = stringsetloc(HEART:ICE"HEART:ICE", "scr_recruit_info_slash_scr_recruit_info_gml_150_0" );
|
|
138
|
_dialogue[0] = stringsetloc(* (Head Hathy drinks an ice tea in silence...)Wait for inputClose Message"* (Head Hathy drinks an ice tea in silence...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_151_0" );
|
|
139
|
break;
|
|
140
|
case 30:
|
|
141
|
_sprite = spr_omawaroid_idle;
|
|
142
|
_name = stringsetloc(Ambyu-Lance"Ambyu-Lance", "scr_recruit_info_slash_scr_recruit_info_gml_156_0" );
|
|
143
|
_desc = stringsetloc(An aggressive antivirus. It's not down with the sickness."An aggressive antivirus. It's not down with the sickness.", "scr_recruit_info_slash_scr_recruit_info_gml_157_0" );
|
|
144
|
_like = stringsetloc(Loud Sirens"Loud Sirens", "scr_recruit_info_slash_scr_recruit_info_gml_158_0" );
|
|
145
|
_dislike = stringsetloc(Funny Sound Effects"Funny Sound Effects", "scr_recruit_info_slash_scr_recruit_info_gml_159_0" );
|
|
146
|
_chapter = 2;
|
|
147
|
_level = 8;
|
|
148
|
_attack = 8;
|
|
149
|
_defense = 8;
|
|
150
|
_element = stringsetloc(ORDER:ELEC"ORDER:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_164_0" );
|
|
151
|
_dialogue[0] = stringsetloc(* Pipooo!Delay 11 Nothing beats a nice shot of espresso...Delay 11 Want me to give you a "shot",Delay 11 too!?Wait for inputClose Message"* Pipooo^1! Nothing beats a nice shot of espresso..^1. Want me to give you a \"shot\"^1, too!?/%", "scr_recruit_info_slash_scr_recruit_info_gml_165_0" );
|
|
152
|
_recruitcount = 4;
|
|
153
|
break;
|
|
154
|
case 31:
|
|
155
|
_sprite = spr_poppup_idle;
|
|
156
|
_name = stringsetloc(Poppup"Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_171_0" );
|
|
157
|
_desc = stringsetloc(Known to say ASOBOH, which means "Let's Play!" ... does it know that?"Known to say ASOBOH, which means \"Let's Play!\" ... does it know that?", "scr_recruit_info_slash_scr_recruit_info_gml_172_0" );
|
|
158
|
_like = stringsetloc(LEEMO FRUIT"LEEMO FRUIT", "scr_recruit_info_slash_scr_recruit_info_gml_173_0" );
|
|
159
|
_dislike = stringsetloc(ADBLOCK"ADBLOCK", "scr_recruit_info_slash_scr_recruit_info_gml_174_0" );
|
|
160
|
_chapter = 2;
|
|
161
|
_level = 8;
|
|
162
|
_attack = 9;
|
|
163
|
_defense = 3;
|
|
164
|
_element = stringsetloc(VIRUS"VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_179_0" );
|
|
165
|
_dialogue[0] = stringsetloc(* NOMU NOMU. * BERRY GOOD!Wait for inputClose Message"* NOMU NOMU.&* BERRY GOOD!/%", "scr_recruit_info_slash_scr_recruit_info_gml_181_0" );
|
|
166
|
_recruitcount = 3;
|
|
167
|
break;
|
|
168
|
case 32:
|
|
169
|
_sprite = spr_tasque_idle_cafe;
|
|
170
|
_name = stringsetloc(Tasque"Tasque", "scr_recruit_info_slash_scr_recruit_info_gml_188_0" );
|
|
171
|
_desc = stringsetloc(This cat loves you!"This cat loves you!", "scr_recruit_info_slash_scr_recruit_info_gml_189_0" );
|
|
172
|
_like = stringsetloc(Cat Food"Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_190_0" );
|
|
173
|
_dislike = stringsetloc(Cat Food"Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_191_0" );
|
|
174
|
_chapter = 2;
|
|
175
|
_level = 7;
|
|
176
|
_attack = 8;
|
|
177
|
_defense = 6;
|
|
178
|
_element = stringsetloc(CAT:ELEC"CAT:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_196_0" );
|
|
179
|
_dialogue[0] = stringsetloc(* (It's drinking K_K's electric milk JPEG.)Wait for inputClose Message"* (It's drinking K_K's electric milk JPEG.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_197_0" );
|
|
180
|
_recruitcount = 5;
|
|
181
|
break;
|
|
182
|
case 33:
|
|
183
|
_sprite = spr_werewire_idle;
|
|
184
|
_name = stringsetloc(Werewire"Werewire", "scr_recruit_info_slash_scr_recruit_info_gml_203_0" );
|
|
185
|
_desc = stringsetloc(It was controlled by Queen. But, it's stronger and cooler now, so?"It was controlled by Queen. But, it's stronger and cooler now, so?", "scr_recruit_info_slash_scr_recruit_info_gml_204_0" );
|
|
186
|
_like = stringsetloc(Shock Therapy"Shock Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_205_0" );
|
|
187
|
_dislike = stringsetloc(Emotional Therapy"Emotional Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_206_0" );
|
|
188
|
_chapter = 2;
|
|
189
|
_level = 7;
|
|
190
|
_attack = 8;
|
|
191
|
_defense = 7;
|
|
192
|
_element = stringsetloc(ELEC"ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_211_0" );
|
|
193
|
_dialogue[0] = stringsetloc(* (It has some kind of energy drink.)Wait for inputClose Message"* (It has some kind of energy drink.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_212_0" );
|
|
194
|
_recruitcount = 6;
|
|
195
|
break;
|
|
196
|
case 34:
|
|
197
|
_sprite = spr_maus_idle;
|
|
198
|
_name = stringsetloc(Maus"Maus", "scr_recruit_info_slash_scr_recruit_info_gml_218_0" );
|
|
199
|
_desc = stringsetloc(It dreams of re-enacting scenes from cat and mouse cartoons."It dreams of re-enacting scenes from cat and mouse cartoons.", "scr_recruit_info_slash_scr_recruit_info_gml_219_0" );
|
|
200
|
_like = stringsetloc(Clicking"Clicking", "scr_recruit_info_slash_scr_recruit_info_gml_220_0" );
|
|
201
|
_dislike = stringsetloc(Clicking On Poppup"Clicking On Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_221_0" );
|
|
202
|
_chapter = 2;
|
|
203
|
_level = 6;
|
|
204
|
_attack = 8;
|
|
205
|
_defense = 2;
|
|
206
|
_element = stringsetloc(MOUSE:ELEC"MOUSE:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_226_0" );
|
|
207
|
_dialogue[0] = stringsetloc(* (It's drinking melted cheese.)Wait for inputClose Message"* (It's drinking melted cheese.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_227_0" );
|
|
208
|
_recruitcount = 3;
|
|
209
|
break;
|
|
210
|
case 35:
|
|
211
|
_sprite = spr_virovirokun_idle;
|
|
212
|
_name = stringsetloc(Virovirokun"Virovirokun", "scr_recruit_info_slash_scr_recruit_info_gml_233_0" );
|
|
213
|
_desc = stringsetloc(A virus with a slightly criminal streak... and a heart of gold."A virus with a slightly criminal streak... and a heart of gold.", "scr_recruit_info_slash_scr_recruit_info_gml_234_0" );
|
|
214
|
_like = stringsetloc(Retro Games"Retro Games", "scr_recruit_info_slash_scr_recruit_info_gml_235_0" );
|
|
215
|
_dislike = stringsetloc(Federal Justice System"Federal Justice System", "scr_recruit_info_slash_scr_recruit_info_gml_236_0" );
|
|
216
|
_chapter = 2;
|
|
217
|
_level = 7;
|
|
218
|
_attack = 8;
|
|
219
|
_defense = 6;
|
|
220
|
_element = stringsetloc(VIRUS"VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_241_0" );
|
|
221
|
_dialogue[0] = stringsetloc(* Wanna share my soda? We'll both get sick that way...Delay 11 Hee hee.Wait for inputClose Message"* Wanna share my soda? We'll both get sick that way..^1. Hee hee./%", "scr_recruit_info_slash_scr_recruit_info_gml_242_0" );
|
|
222
|
_recruitcount = 4;
|
|
223
|
break;
|
|
224
|
case 36:
|
|
225
|
_sprite = spr_npc_butler;
|
|
226
|
_name = stringsetloc(Swatchling"Swatchling", "scr_recruit_info_slash_scr_recruit_info_gml_248_0" );
|
|
227
|
_desc = stringsetloc(Colorful and dandy, you can always count on him to work hard."Colorful and dandy, you can always count on him to work hard.", "scr_recruit_info_slash_scr_recruit_info_gml_249_0" );
|
|
228
|
_like = stringsetloc(Paint By Numbers"Paint By Numbers", "scr_recruit_info_slash_scr_recruit_info_gml_250_0" );
|
|
229
|
_dislike = stringsetloc(Mixed Messages"Mixed Messages", "scr_recruit_info_slash_scr_recruit_info_gml_251_0" );
|
|
230
|
_chapter = 2;
|
|
231
|
_level = 9;
|
|
232
|
_attack = 9;
|
|
233
|
_defense = 9;
|
|
234
|
_element = stringsetloc(COLOR"COLOR", "scr_recruit_info_slash_scr_recruit_info_gml_256_0" );
|
|
235
|
_dialogue[0] = stringsetloc(* Boss? Shall we sit down and enjoy a nice earl grey?Wait for inputClose Message"* Boss? Shall we sit down and enjoy a nice earl grey?/%", "scr_recruit_info_slash_scr_recruit_info_gml_257_0" );
|
|
236
|
_recruitcount = 5;
|
|
237
|
break;
|
|
238
|
case 40:
|
|
239
|
_sprite = spr_werewerewire_idle;
|
|
240
|
_name = stringsetloc(Werewerewire"Werewerewire", "scr_recruit_info_slash_scr_recruit_info_gml_263_0" );
|
|
241
|
_desc = stringsetloc(It absorbed the wire with fighting spirit. Gets flustered easily."It absorbed the wire with fighting spirit. Gets flustered easily.", "scr_recruit_info_slash_scr_recruit_info_gml_264_0" );
|
|
242
|
_like = stringsetloc(Supercharged Fighting"Supercharged Fighting", "scr_recruit_info_slash_scr_recruit_info_gml_265_0" );
|
|
243
|
_dislike = stringsetloc(Interpersonal Relationships"Interpersonal Relationships", "scr_recruit_info_slash_scr_recruit_info_gml_266_0" );
|
|
244
|
_chapter = 2;
|
|
245
|
_level = 14;
|
|
246
|
_attack = 11;
|
|
247
|
_defense = 11;
|
|
248
|
_element = stringsetloc(ELEC:FIGHT"ELEC:FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_271_0" );
|
|
249
|
_dialogue[0] = stringsetloc(* (...Delay 11 it's crushing its energy drink with its hand...)Wait for inputClose Message"* (..^1. it's crushing its energy drink with its hand...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_272_0" );
|
|
250
|
_recruitcount = 1;
|
|
251
|
break;
|
|
252
|
case 42:
|
|
253
|
_sprite = spr_npc_tasquemanager;
|
|
254
|
_name = stringsetloc(Tasque Manager"Tasque Manager", "scr_recruit_info_slash_scr_recruit_info_gml_279_0" );
|
|
255
|
_desc = stringsetloc(Loves to coordinate outfits. Strongly dislikes clowns."Loves to coordinate outfits. Strongly dislikes clowns.", "scr_recruit_info_slash_scr_recruit_info_gml_280_0" );
|
|
256
|
_like = stringsetloc(New Wave Synth Pop"New Wave Synth Pop", "scr_recruit_info_slash_scr_recruit_info_gml_281_0" );
|
|
257
|
_dislike = stringsetloc(Mismatched Socks"Mismatched Socks", "scr_recruit_info_slash_scr_recruit_info_gml_282_0" );
|
|
258
|
_chapter = 2;
|
|
259
|
_level = 10;
|
|
260
|
_attack = 10;
|
|
261
|
_defense = 7;
|
|
262
|
_element = stringsetloc(CAT:ORDER"CAT:ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_287_0" );
|
|
263
|
_dialogue[0] = stringsetloc("", "scr_recruit_info_slash_scr_recruit_info_gml_288_0");
|
|
264
|
_placeable = 0;
|
|
265
|
_recruitcount = 1;
|
|
266
|
break;
|
|
267
|
case 44:
|
|
268
|
_sprite = spr_mauswheel_idle;
|
|
269
|
_name = stringsetloc(Mauswheel"Mauswheel", "scr_recruit_info_slash_scr_recruit_info_gml_295_0" );
|
|
270
|
_desc = stringsetloc(You recruited 3 big mice and you're stuck with it."You recruited 3 big mice and you're stuck with it.", "scr_recruit_info_slash_scr_recruit_info_gml_296_0" );
|
|
271
|
_like = stringsetloc(Pretending To Be A Tire"Pretending To Be A Tire", "scr_recruit_info_slash_scr_recruit_info_gml_297_0" );
|
|
272
|
_dislike = stringsetloc(Losing Momentum"Losing Momentum", "scr_recruit_info_slash_scr_recruit_info_gml_298_0" );
|
|
273
|
_chapter = 2;
|
|
274
|
_level = 13;
|
|
275
|
_attack = 10;
|
|
276
|
_defense = 11;
|
|
277
|
_element = stringsetloc(MOUSE:MOUSE:MOUSE"MOUSE:MOUSE:MOUSE", "scr_recruit_info_slash_scr_recruit_info_gml_303_0" );
|
|
278
|
_dialogue[0] = stringsetloc(* (It's getting electricity from the melted cheese like a water wheel)Wait for inputClose Message"* (It's getting electricity from the melted cheese like a water wheel)/%", "scr_recruit_info_slash_scr_recruit_info_gml_304_0" );
|
|
279
|
_recruitcount = 1;
|
|
280
|
break;
|
|
281
|
case 54:
|
|
282
|
_sprite = spr_shadowman_idle_a;
|
|
283
|
_name = stringsetloc(Shadowguy"Shadowguy", "scr_recruit_info_slash_scr_recruit_info_gml_320_0" );
|
|
284
|
_desc = stringsetloc(Passionate about music, but often taken advantage of by sinister types."Passionate about music, but often taken advantage of by sinister types.", "scr_recruit_info_slash_scr_recruit_info_gml_321_0" );
|
|
285
|
_like = stringsetloc(Creative"Creative", "scr_recruit_info_slash_scr_recruit_info_gml_322_0" );
|
|
286
|
_dislike = stringsetloc(Business"Business", "scr_recruit_info_slash_scr_recruit_info_gml_323_0" );
|
|
287
|
_chapter = 3;
|
|
288
|
_level = 18;
|
|
289
|
_attack = 13;
|
|
290
|
_defense = 13;
|
|
291
|
_element = stringsetloc(CHAOS:MUSIC"CHAOS:MUSIC", "scr_recruit_info_slash_scr_recruit_info_gml_328_0" );
|
|
292
|
_dialogue[0] = stringsetloc(* (Seems to just be enjoying the musical ambience.)Wait for inputClose Message"* (Seems to just be enjoying the musical ambience.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_329_0" );
|
|
293
|
_recruitcount = 25;
|
|
294
|
break;
|
|
295
|
case 55:
|
|
296
|
_sprite = spr_shutta_idle;
|
|
297
|
_name = stringsetloc(Shuttah"Shuttah", "scr_recruit_info_slash_scr_recruit_info_gml_335_0" );
|
|
298
|
_desc = stringsetloc(Don't scream...! It's not the real monster, just the Darkner. Ooo la la."Don't scream...! It's not the real monster, just the Darkner. Ooo la la.", "scr_recruit_info_slash_scr_recruit_info_gml_336_0" );
|
|
299
|
_like = stringsetloc(Fashion Shoot"Fashion Shoot", "scr_recruit_info_slash_scr_recruit_info_gml_337_0" );
|
|
300
|
_dislike = stringsetloc(The word "ugly""The word \"ugly\"", "scr_recruit_info_slash_scr_recruit_info_gml_338_0" );
|
|
301
|
_chapter = 3;
|
|
302
|
_level = 20;
|
|
303
|
_attack = 14;
|
|
304
|
_defense = 20;
|
|
305
|
_element = stringsetloc(COPY"COPY", "scr_recruit_info_slash_scr_recruit_info_gml_343_0" );
|
|
306
|
_dialogue[0] = stringsetloc(* Shush!Delay 11 Don't do the move...Delay 11 I am photographing the drink!Wait for inputClose Message"* Shush^1! Don't do the move..^1. I am photographing the drink!/%", "scr_recruit_info_slash_scr_recruit_info_gml_344_0" );
|
|
307
|
_recruitcount = 2;
|
|
308
|
break;
|
|
309
|
case 56:
|
|
310
|
_sprite = spr_npc_zapper;
|
|
311
|
_name = stringsetloc(Zapper"Zapper", "scr_recruit_info_slash_scr_recruit_info_gml_350_0" );
|
|
312
|
_desc = stringsetloc(A bouncer that favors brute force over beauty. Gets lost easily."A bouncer that favors brute force over beauty. Gets lost easily.", "scr_recruit_info_slash_scr_recruit_info_gml_351_0" );
|
|
313
|
_like = stringsetloc(Laser Tag"Laser Tag", "scr_recruit_info_slash_scr_recruit_info_gml_352_0" );
|
|
314
|
_dislike = stringsetloc(Buttons Pushed"Buttons Pushed", "scr_recruit_info_slash_scr_recruit_info_gml_353_0" );
|
|
315
|
_chapter = 3;
|
|
316
|
_level = 19;
|
|
317
|
_attack = 16;
|
|
318
|
_defense = 18;
|
|
319
|
_element = stringsetloc(ORDER:ELEC"ORDER:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_358_0" );
|
|
320
|
_dialogue[0] = stringsetloc(* Say da word,Delay 11 boss...Delay 11 I'll give dis drink a sip it won't forget.Wait for inputClose Message"* Say da word^1, boss..^1. I'll give dis drink a sip it won't forget./%", "scr_recruit_info_slash_scr_recruit_info_gml_359_0" );
|
|
321
|
_recruitcount = 2;
|
|
322
|
break;
|
|
323
|
case 57:
|
|
324
|
_sprite = spr_ribbick_Idle;
|
|
325
|
_name = stringsetloc(Ribbick"Ribbick", "scr_recruit_info_slash_scr_recruit_info_gml_365_0" );
|
|
326
|
_desc = stringsetloc(A real dust... frog. Known to play dirty, but loves to play... dirty."A real dust... frog. Known to play dirty, but loves to play... dirty.", "scr_recruit_info_slash_scr_recruit_info_gml_366_0" );
|
|
327
|
_like = stringsetloc(Dusty Places"Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_367_0" );
|
|
328
|
_dislike = stringsetloc(Imposter"Imposter", "scr_recruit_info_slash_scr_recruit_info_gml_368_0" );
|
|
329
|
_chapter = 3;
|
|
330
|
_level = 16;
|
|
331
|
_attack = 15;
|
|
332
|
_defense = 12;
|
|
333
|
_element = stringsetloc(FROG:DUST"FROG:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_373_0" );
|
|
334
|
_dialogue[0] = stringsetloc(* (Looks like it want to be dabbed with rubbing alcohol.)Wait for inputClose Message"* (Looks like it want to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_374_0" );
|
|
335
|
_recruitcount = 3;
|
|
336
|
break;
|
|
337
|
case 58:
|
|
338
|
_sprite = spr_watercooler;
|
|
339
|
_name = stringsetloc(Watercooler"Watercooler", "scr_recruit_info_slash_scr_recruit_info_gml_380_0" );
|
|
340
|
_desc = stringsetloc(The chatty office star. Obviously quite a looker despite her prudish wear."The chatty office star. Obviously quite a looker despite her prudish wear.", "scr_recruit_info_slash_scr_recruit_info_gml_381_0" );
|
|
341
|
_like = stringsetloc(Small talk"Small talk", "scr_recruit_info_slash_scr_recruit_info_gml_382_0" );
|
|
342
|
_dislike = stringsetloc(Feeling contained"Feeling contained", "scr_recruit_info_slash_scr_recruit_info_gml_383_0" );
|
|
343
|
_chapter = 3;
|
|
344
|
_level = 24;
|
|
345
|
_attack = 20;
|
|
346
|
_defense = 12;
|
|
347
|
_element = stringsetloc(WATER"WATER", "scr_recruit_info_slash_scr_recruit_info_gml_388_0" );
|
|
348
|
_dialogue[0] = stringsetloc(* (Seems like they're drinking water.) * (...Delay 11 feels questionable.)Wait for inputClose Message"* (Seems like they're drinking water.)&* (..^1. feels questionable.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_389_0" );
|
|
349
|
_recruitcount = 1;
|
|
350
|
break;
|
|
351
|
case 59:
|
|
352
|
_sprite = spr_pippins_idle;
|
|
353
|
_name = stringsetloc(Pippins"Pippins", "scr_recruit_info_slash_scr_recruit_info_gml_395_0" );
|
|
354
|
_desc = stringsetloc(A sly customer that takes risk until luck strikes. ... cheating also works."A sly customer that takes risk until luck strikes. ... cheating also works.", "scr_recruit_info_slash_scr_recruit_info_gml_396_0" );
|
|
355
|
_like = stringsetloc(Gacha Game"Gacha Game", "scr_recruit_info_slash_scr_recruit_info_gml_397_0" );
|
|
356
|
_dislike = stringsetloc(Consequences"Consequences", "scr_recruit_info_slash_scr_recruit_info_gml_398_0" );
|
|
357
|
_chapter = 3;
|
|
358
|
_level = 17;
|
|
359
|
_attack = 14;
|
|
360
|
_defense = 10;
|
|
361
|
_element = stringsetloc(CHAOS:LUCK"CHAOS:LUCK", "scr_recruit_info_slash_scr_recruit_info_gml_403_0" );
|
|
362
|
_dialogue[0] = stringsetloc(* This drink's not mine? It's fine. I'm just keeping it warm.Wait for inputClose Message"* This drink's not mine? It's fine. I'm just keeping it warm./%", "scr_recruit_info_slash_scr_recruit_info_gml_404_0" );
|
|
363
|
_recruitcount = 5;
|
|
364
|
break;
|
|
365
|
case 60:
|
|
366
|
_sprite = spr_npc_elnina_idle_left;
|
|
367
|
_name = stringsetloc(Elnina"Elnina", "scr_recruit_info_slash_scr_recruit_info_gml_410_0" );
|
|
368
|
_desc = stringsetloc(The weather girl who really "makes it rain." Like... with water, though."The weather girl who really \"makes it rain.\" Like... with water, though.", "scr_recruit_info_slash_scr_recruit_info_gml_411_0" );
|
|
369
|
_like = stringsetloc(Lanino"Lanino", "scr_recruit_info_slash_scr_recruit_info_gml_412_0" );
|
|
370
|
_dislike = stringsetloc(Being Alone"Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_413_0" );
|
|
371
|
_chapter = 3;
|
|
372
|
_level = 22;
|
|
373
|
_attack = 21;
|
|
374
|
_defense = 22;
|
|
375
|
_element = stringsetloc(WATER:ICE"WATER:ICE", "scr_recruit_info_slash_scr_recruit_info_gml_418_0" );
|
|
376
|
_dialogue[0] = stringsetloc(* Oh no,Delay 11 where's Lanino? He better not be having a team relationship...Wait for inputClose Message"* Oh no^1, where's Lanino? He better not be having a team relationship.../%", "scr_recruit_info_slash_scr_recruit_info_gml_419_0" );
|
|
377
|
_recruitcount = 1;
|
|
378
|
_placeable = 2;
|
|
379
|
break;
|
|
380
|
case 61:
|
|
381
|
_sprite = spr_npc_lanino_idle_left;
|
|
382
|
_name = stringsetloc(Lanino"Lanino", "scr_recruit_info_slash_scr_recruit_info_gml_425_0" );
|
|
383
|
_desc = stringsetloc(A charming weatherman who can control the weather. Which, seems like cheating."A charming weatherman who can control the weather. Which, seems like cheating.", "scr_recruit_info_slash_scr_recruit_info_gml_426_0" );
|
|
384
|
_like = stringsetloc(Elnina"Elnina", "scr_recruit_info_slash_scr_recruit_info_gml_427_0" );
|
|
385
|
_dislike = stringsetloc(Being Alone"Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_428_0" );
|
|
386
|
_chapter = 3;
|
|
387
|
_level = 22;
|
|
388
|
_attack = 22;
|
|
389
|
_defense = 21;
|
|
390
|
_element = stringsetloc(FIRE:WIND"FIRE:WIND", "scr_recruit_info_slash_scr_recruit_info_gml_433_0" );
|
|
391
|
_dialogue[0] = stringsetloc(* Haven't been on a date alone for a while!Delay 11 ...Delay 11 which,Delay 11 isn't a date.Wait for inputClose Message"* Haven't been on a date alone for a while^1! ..^1. which^1, isn't a date./%", "scr_recruit_info_slash_scr_recruit_info_gml_434_0" );
|
|
392
|
_recruitcount = 1;
|
|
393
|
_placeable = 2;
|
|
394
|
break;
|
|
395
|
case 62:
|
|
396
|
_sprite = spr_npc_guei;
|
|
397
|
_name = stringsetloc(Guei"Guei", "scr_recruit_info_slash_scr_recruit_info_gml_433_0_b" );
|
|
398
|
_desc = stringsetloc(A waxy spirit that generates ghastly flames. Though, not a "real" ghost per se, it has an aversion to whips, water, and the like."A waxy spirit that generates ghastly flames. Though, not a \"real\" ghost per se, it has an aversion to whips, water, and the like.", "scr_recruit_info_slash_scr_recruit_info_gml_434_0_b" );
|
|
399
|
_like = stringsetloc(Pot Roast"Pot Roast", "scr_recruit_info_slash_scr_recruit_info_gml_435_0" );
|
|
400
|
_dislike = stringsetloc(Holywater"Holywater", "scr_recruit_info_slash_scr_recruit_info_gml_436_0" );
|
|
401
|
_chapter = 4;
|
|
402
|
_level = 26;
|
|
403
|
_attack = 20;
|
|
404
|
_defense = 14;
|
|
405
|
_element = stringsetloc(SPIRIT:FIRE"SPIRIT:FIRE", "scr_recruit_info_slash_scr_recruit_info_gml_441_0" );
|
|
406
|
_dialogue[0] = stringsetloc(* (Guei is sipping the melted wax from the ambient candles.)Wait for inputClose Message"* (Guei is sipping the melted wax from the ambient candles.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_442_0" );
|
|
407
|
_recruitcount = 3;
|
|
408
|
break;
|
|
409
|
case 63:
|
|
410
|
_sprite = spr_incense_spared;
|
|
411
|
_name = stringsetloc(Balthizard"Balthizard", "scr_recruit_info_slash_scr_recruit_info_gml_448_0" );
|
|
412
|
_desc = stringsetloc(An ancient aromancer, it generates magic incense and stores it in its steel shell. Easygoing, it gets along well with Guei."An ancient aromancer, it generates magic incense and stores it in its steel shell. Easygoing, it gets along well with Guei.", "scr_recruit_info_slash_scr_recruit_info_gml_449_0" );
|
|
413
|
_like = stringsetloc(Scent Candle"Scent Candle", "scr_recruit_info_slash_scr_recruit_info_gml_450_0" );
|
|
414
|
_dislike = stringsetloc(Spinning fast"Spinning fast", "scr_recruit_info_slash_scr_recruit_info_gml_451_0" );
|
|
415
|
_chapter = 4;
|
|
416
|
_level = 28;
|
|
417
|
_attack = 14;
|
|
418
|
_defense = 30;
|
|
419
|
_element = stringsetloc(STEEL:SMELL"STEEL:SMELL", "scr_recruit_info_slash_scr_recruit_info_gml_456_0" );
|
|
420
|
_dialogue[0] = stringsetloc(* R e l a x...Wait for input"* R e l a x.../", "scr_recruit_info_slash_scr_recruit_info_gml_457_0" );
|
|
421
|
_dialogue[1] = stringsetloc(* (It's drinking nothing but straight tea powder.)Wait for inputClose Message"* (It's drinking nothing but straight tea powder.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_458_0" );
|
|
422
|
_recruitcount = 4;
|
|
423
|
break;
|
|
424
|
case 64:
|
|
425
|
_sprite = spr_bibliox_spare;
|
|
426
|
_name = stringsetloc(Bibliox"Bibliox", "scr_recruit_info_slash_scr_recruit_info_gml_464_0" );
|
|
427
|
_desc = stringsetloc(An old sage who can't help but mumble. It is rumored that 1000 spells are kept within his beard."An old sage who can't help but mumble. It is rumored that 1000 spells are kept within his beard.", "scr_recruit_info_slash_scr_recruit_info_gml_465_0" );
|
|
428
|
_like = stringsetloc(Ancient Text"Ancient Text", "scr_recruit_info_slash_scr_recruit_info_gml_466_0" );
|
|
429
|
_dislike = stringsetloc(Autocorrect"Autocorrect", "scr_recruit_info_slash_scr_recruit_info_gml_467_0" );
|
|
430
|
_chapter = 4;
|
|
431
|
_level = 20;
|
|
432
|
_attack = 14;
|
|
433
|
_defense = 14;
|
|
434
|
_element = stringsetloc(MAGIC"MAGIC", "scr_recruit_info_slash_scr_recruit_info_gml_472_0" );
|
|
435
|
_dialogue[0] = stringsetloc(* Mumble...Delay 11 oh,Delay 11 the ancheint texts...Wait for input"* Mumble..^1. oh^1, the ancheint texts.../", "scr_recruit_info_slash_scr_recruit_info_gml_473_0" );
|
|
436
|
_dialogue[1] = stringsetloc(* (He's reading the menu.)Wait for inputClose Message"* (He's reading the menu.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_474_0" );
|
|
437
|
_recruitcount = 3;
|
|
438
|
break;
|
|
439
|
case 65:
|
|
440
|
_sprite = spr_holywater_idle;
|
|
441
|
_name = stringsetloc(Mizzle"Mizzle", "scr_recruit_info_slash_scr_recruit_info_gml_480_0" );
|
|
442
|
_desc = stringsetloc(The aqua fairy which slumbers in the "Water Cooler". Arbitrarily does fairy-like or princess-like things (as she pleases)."The aqua fairy which slumbers in the \"Water Cooler\". Arbitrarily does fairy-like or princess-like things (as she pleases).", "scr_recruit_info_slash_scr_recruit_info_gml_481_0" );
|
|
443
|
_like = stringsetloc(Bath bombs"Bath bombs", "scr_recruit_info_slash_scr_recruit_info_gml_482_0" );
|
|
444
|
_dislike = stringsetloc(Alarm clock"Alarm clock", "scr_recruit_info_slash_scr_recruit_info_gml_483_0" );
|
|
445
|
_chapter = 4;
|
|
446
|
_level = 31;
|
|
447
|
_attack = 21;
|
|
448
|
_defense = 21;
|
|
449
|
_element = stringsetloc(WATER"WATER", "scr_recruit_info_slash_scr_recruit_info_gml_488_0" );
|
|
450
|
_dialogue[0] = stringsetloc(* Oh,Delay 11 is this tapwater? Ho hum...Wait for inputClose Message"* Oh^1, is this tapwater? Ho hum.../%", "scr_recruit_info_slash_scr_recruit_info_gml_489_0" );
|
|
451
|
_recruitcount = 2;
|
|
452
|
break;
|
|
453
|
case 66:
|
|
454
|
_sprite = spr_npc_wicabel;
|
|
455
|
_name = stringsetloc(Wicabel"Wicabel", "scr_recruit_info_slash_scr_recruit_info_gml_511_0" );
|
|
456
|
_desc = stringsetloc(A witch who engages in musical rituals. Each song she plays is a magical charm that can change one's mood... though, isn't that all music?"A witch who engages in musical rituals. Each song she plays is a magical charm that can change one's mood... though, isn't that all music?", "scr_recruit_info_slash_scr_recruit_info_gml_512_0" );
|
|
457
|
_like = stringsetloc(Zen Bells"Zen Bells", "scr_recruit_info_slash_scr_recruit_info_gml_513_0" );
|
|
458
|
_dislike = stringsetloc(Sightreading"Sightreading", "scr_recruit_info_slash_scr_recruit_info_gml_514_0" );
|
|
459
|
_chapter = 4;
|
|
460
|
_level = 33;
|
|
461
|
_attack = 14;
|
|
462
|
_defense = 28;
|
|
463
|
_element = stringsetloc(STEEL:MUSIC"STEEL:MUSIC", "scr_recruit_info_slash_scr_recruit_info_gml_519_0" );
|
|
464
|
_dialogue[0] = stringsetloc(* Bubell,Delay 11 bubell!Wait for input"* Bubell^1, bubell!/", "scr_recruit_info_slash_scr_recruit_info_gml_520_0" );
|
|
465
|
_dialogue[1] = stringsetloc(* (She's musically striking the side of the cup with a spoon.)Wait for inputClose Message"* (She's musically striking the side of the cup with a spoon.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_521_0" );
|
|
466
|
_recruitcount = 2;
|
|
467
|
break;
|
|
468
|
case 67:
|
|
469
|
_sprite = spr_npc_halo_bat;
|
|
470
|
_name = stringsetloc(Winglade"Winglade", "scr_recruit_info_slash_scr_recruit_info_gml_495_0" );
|
|
471
|
_desc = stringsetloc(The witch's familiar, a living sword. Its greatest delight is being asked to carve graffiti."The witch's familiar, a living sword. Its greatest delight is being asked to carve graffiti.", "scr_recruit_info_slash_scr_recruit_info_gml_496_0" );
|
|
472
|
_like = stringsetloc(Calligraphy"Calligraphy", "scr_recruit_info_slash_scr_recruit_info_gml_497_0" );
|
|
473
|
_dislike = stringsetloc(Authoritarianism"Authoritarianism", "scr_recruit_info_slash_scr_recruit_info_gml_498_0" );
|
|
474
|
_chapter = 4;
|
|
475
|
_level = 32;
|
|
476
|
_attack = 28;
|
|
477
|
_defense = 12;
|
|
478
|
_element = stringsetloc(BLADE"BLADE", "scr_recruit_info_slash_scr_recruit_info_gml_503_0" );
|
|
479
|
_dialogue[0] = stringsetloc(* check this outWait for input"* check this out/", "scr_recruit_info_slash_scr_recruit_info_gml_504_0" );
|
|
480
|
_dialogue[1] = stringsetloc(* (It's carved your initials in the table...)Wait for inputClose Message"* (It's carved your initials in the table...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_505_0" );
|
|
481
|
_recruitcount = 2;
|
|
482
|
break;
|
|
483
|
case 68:
|
|
484
|
_sprite = spr_npc_organik_0_recruit;
|
|
485
|
_name = stringsetloc(Organikk"Organikk", "scr_recruit_info_slash_scr_recruit_info_gml_527_0" );
|
|
486
|
_desc = stringsetloc(A philosopher who studies the ancient words. Their light-blocking mask is said to let them commune deeper with the truth of the dark."A philosopher who studies the ancient words. Their light-blocking mask is said to let them commune deeper with the truth of the dark.", "scr_recruit_info_slash_scr_recruit_info_gml_528_0" );
|
|
487
|
_like = stringsetloc(Instrumentalism"Instrumentalism", "scr_recruit_info_slash_scr_recruit_info_gml_529_0" );
|
|
488
|
_dislike = stringsetloc(Knowing what that is"Knowing what that is", "scr_recruit_info_slash_scr_recruit_info_gml_530_0" );
|
|
489
|
_chapter = 4;
|
|
490
|
_level = 32;
|
|
491
|
_attack = 26;
|
|
492
|
_defense = 22;
|
|
493
|
_element = stringsetloc(STEEL:MUSIC"STEEL:MUSIC", "scr_recruit_info_slash_scr_recruit_info_gml_535_0" );
|
|
494
|
_dialogue[0] = stringsetloc(* Oh,Delay 11 tea,Delay 11 tea!Wait for input"* Oh^1, tea^1, tea!/", "scr_recruit_info_slash_scr_recruit_info_gml_536_0" );
|
|
495
|
_dialogue[1] = stringsetloc(* Am I 1% tea,Delay 11 or has it become 99% me?Wait for inputClose Message"* Am I 1`% tea^1, or has it become 99`% me?/%", "scr_recruit_info_slash_scr_recruit_info_gml_537_0" );
|
|
496
|
_recruitcount = 3;
|
|
497
|
break;
|
|
498
|
case 69:
|
|
499
|
_sprite = spr_mizzle_idle_large;
|
|
500
|
_name = stringsetloc(Miss Mizzle"Miss Mizzle", "scr_recruit_info_slash_scr_recruit_info_gml_543_0" );
|
|
501
|
_desc = stringsetloc(A regular "Mizzle" who, after ages of worship, falsely believes herself to be of great royalty. Isn't even "HOLY" elemental."A regular \"Mizzle\" who, after ages of worship, falsely believes herself to be of great royalty. Isn't even \"HOLY\" elemental.", "scr_recruit_info_slash_scr_recruit_info_gml_544_0" );
|
|
502
|
_like = stringsetloc(Reverence"Reverence", "scr_recruit_info_slash_scr_recruit_info_gml_545_0" );
|
|
503
|
_dislike = stringsetloc(Brutishness"Brutishness", "scr_recruit_info_slash_scr_recruit_info_gml_546_0" );
|
|
504
|
_chapter = 4;
|
|
505
|
_level = 38;
|
|
506
|
_attack = 28;
|
|
507
|
_defense = 28;
|
|
508
|
_element = stringsetloc(WATER"WATER", "scr_recruit_info_slash_scr_recruit_info_gml_551_0" );
|
|
509
|
_dialogue[0] = stringsetloc(* Oh,Delay 11 young hero. I beseeth thee; where is the VIP Chamber?Wait for inputClose Message"* Oh^1, young hero. I beseeth thee; where is the VIP Chamber?/%", "scr_recruit_info_slash_scr_recruit_info_gml_552_0" );
|
|
510
|
_recruitcount = 1;
|
|
511
|
_placeable = 2;
|
|
512
|
break;
|
|
513
|
}
|
|
514
|
if (_sprite == spr_darkconfigbt)
|
|
515
|
{
|
|
516
|
_sprite = floor(random(500));
|
|
517
|
_placeable = 0;
|
|
518
|
}
|
|
519
|
_recruitcountcurrent = round(global.flag[arg0 + 600] / (1 / _recruitcount));
|
|
520
|
}
|