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gml_GlobalScript_scr_recruit_info

(view raw script w/o annotations or w/e)
1
function 
scr_recruit_info
scr_recruit_info

function
scr_recruit_info(arg0)
{ _recruitcount = 1; _sprite = spr_darkconfigbt; _spritex = 0; _spritey = 0; _imagespeed = 0; _name = stringsetloc(
Known Quantity
"Known Quantity ", "scr_recruit_info_slash_scr_recruit_info_gml_10_0"
) + string(arg0);
_desc = stringsetloc(
It is known.
"It is known.", "scr_recruit_info_slash_scr_recruit_info_gml_11_0"
);
_like = " "; _dislike = " "; _chapter = 0; _level = 0; _attack = 0; _defense = 0; _element = " "; _dialogueboxes = 1; _dialogue[0] = stringsetloc(
Close MessageClose Message
"%%", "scr_recruit_info_slash_scr_recruit_info_gml_22_0"
);
_placeable = 1; switch (arg0) { case 5: _sprite = spr_diamond_overworld; _name = stringsetloc(
Rudinn
"Rudinn", "scr_recruit_info_slash_scr_recruit_info_gml_29_0"
);
_desc = stringsetloc(
Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!
"Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", "scr_recruit_info_slash_scr_recruit_info_gml_30_0"
);
_like = stringsetloc(
Shiny Things
"Shiny Things", "scr_recruit_info_slash_scr_recruit_info_gml_31_0"
);
_dislike = stringsetloc(
Effort
"Effort", "scr_recruit_info_slash_scr_recruit_info_gml_32_0"
);
_chapter = 1; _level = 2; _attack = 4; _defense = 5; _element = stringsetloc(
JEWEL
"JEWEL", "scr_recruit_info_slash_scr_recruit_info_gml_37_0"
);
_dialogue[0] = stringsetloc(
* Hey,Delay 11 boss!Delay 11 I'll have a Dark Candy Starfait!Wait for inputClose Message
"* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "scr_recruit_info_slash_scr_recruit_info_gml_38_0"
);
break; case 6: _sprite = spr_heartenemy_overworld; _name = stringsetloc(
Hathy
"Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_43_0"
);
_desc = stringsetloc(
A heart with a big heart. Always supporting others with her bullets.
"A heart with a big heart. Always supporting others with her bullets.", "scr_recruit_info_slash_scr_recruit_info_gml_44_0"
);
_like = stringsetloc(
Lip Gloss
"Lip Gloss", "scr_recruit_info_slash_scr_recruit_info_gml_45_0"
);
_dislike = stringsetloc(
Drama
"Drama", "scr_recruit_info_slash_scr_recruit_info_gml_46_0"
);
_chapter = 1; _level = 2; _attack = 4; _defense = 5; _element = stringsetloc(
HEART
"HEART", "scr_recruit_info_slash_scr_recruit_info_gml_51_0"
);
_dialogue[0] = stringsetloc(
* (Hathy is going to order a heart-foam latte.)Wait for inputClose Message
"* (Hathy is going to order a heart-foam latte.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_52_0"
);
break; case 11: _sprite = spr_ponman_idle; _name = stringsetloc(
Ponman
"Ponman", "scr_recruit_info_slash_scr_recruit_info_gml_57_0"
);
_desc = stringsetloc(
A simple organism that takes life one square at a time.
"A simple organism that takes life one square at a time.", "scr_recruit_info_slash_scr_recruit_info_gml_58_0"
);
_like = stringsetloc(
Sleeping
"Sleeping", "scr_recruit_info_slash_scr_recruit_info_gml_59_0"
);
_dislike = stringsetloc(
Moving Backwards
"Moving Backwards", "scr_recruit_info_slash_scr_recruit_info_gml_60_0"
);
_chapter = 1; _level = 3; _attack = 4; _defense = 5; _element = stringsetloc(
ORDER
"ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_65_0"
);
_dialogue[0] = stringsetloc(
* (Looks like it wants to osmose some flavorful cubes.)Wait for inputClose Message
"* (Looks like it wants to osmose some flavorful cubes.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_66_0"
);
break; case 13: _sprite = spr_npc_rabbick_clean; _name = stringsetloc(
Rabbick
"Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_71_0"
);
_desc = stringsetloc(
A real dust bunny. Known to play dirty, but loves to play clean.
"A real dust bunny. Known to play dirty, but loves to play clean.", "scr_recruit_info_slash_scr_recruit_info_gml_72_0"
);
_like = stringsetloc(
Dusty Places
"Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_73_0"
);
_dislike = stringsetloc(
Vacuum
"Vacuum", "scr_recruit_info_slash_scr_recruit_info_gml_74_0"
);
_chapter = 1; _level = 4; _attack = 4; _defense = 5; _element = stringsetloc(
RABBIT:DUST
"RABBIT:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_79_0"
);
_dialogue[0] = stringsetloc(
* (Looks like it wants to be dabbed with rubbing alcohol.)Wait for inputClose Message
"* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_80_0"
);
break; case 14: _sprite = spr_blockguy_spared; _name = stringsetloc(
Bloxer
"Bloxer", "scr_recruit_info_slash_scr_recruit_info_gml_85_0"
);
_desc = stringsetloc(
A shape changing fighter. Ironically, blocking is not its forte.
"A shape changing fighter. Ironically, blocking is not its forte.", "scr_recruit_info_slash_scr_recruit_info_gml_86_0"
);
_like = stringsetloc(
Cross-Trainers
"Cross-Trainers", "scr_recruit_info_slash_scr_recruit_info_gml_87_0"
);
_dislike = stringsetloc(
Formal Shoewear
"Formal Shoewear", "scr_recruit_info_slash_scr_recruit_info_gml_88_0"
);
_chapter = 1; _level = 4; _attack = 4; _defense = 5; _element = stringsetloc(
FIGHT
"FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_93_0"
);
_dialogue[0] = stringsetloc(
* Everything tastes better with a normally-shaped body!Wait for inputClose Message
"* Everything tastes better with a normally-shaped body!/%", "scr_recruit_info_slash_scr_recruit_info_gml_94_0"
);
break; case 15: _sprite = spr_jigsawry_spared; _name = stringsetloc(
Jigsawry
"Jigsawry", "scr_recruit_info_slash_scr_recruit_info_gml_99_0"
);
_desc = stringsetloc(
It cries tears of joy that you are its boss.
"It cries tears of joy that you are its boss.", "scr_recruit_info_slash_scr_recruit_info_gml_100_0"
);
_like = stringsetloc(
Fitting In
"Fitting In", "scr_recruit_info_slash_scr_recruit_info_gml_101_0"
);
_dislike = stringsetloc(
Susie's Ax
"Susie's Ax", "scr_recruit_info_slash_scr_recruit_info_gml_102_0"
);
_chapter = 1; _level = 1; _attack = 4; _defense = 5; _element = stringsetloc(
MOUSE:PUZZ
"MOUSE:PUZZ", "scr_recruit_info_slash_scr_recruit_info_gml_107_0"
);
_dialogue[0] = stringsetloc(
* Lemonade? ...Delay 11 Please.Wait for inputClose Message
"* Lemonade? ..^1. Please./%", "scr_recruit_info_slash_scr_recruit_info_gml_108_0"
);
break; case 20: _sprite = spr_joker_main; ...
(arg0)
2
{
3
    _recruitcount = 1;
4
    _sprite = spr_darkconfigbt;
5
    _spritex = 0;
6
    _spritey = 0;
7
    _imagespeed = 0;
8
    _name = stringsetloc(
Known Quantity
"Known Quantity ", "scr_recruit_info_slash_scr_recruit_info_gml_10_0"
) + string(arg0);
9
    _desc = stringsetloc(
It is known.
"It is known.", "scr_recruit_info_slash_scr_recruit_info_gml_11_0"
);
10
    _like = " ";
11
    _dislike = " ";
12
    _chapter = 0;
13
    _level = 0;
14
    _attack = 0;
15
    _defense = 0;
16
    _element = " ";
17
    _dialogueboxes = 1;
18
    _dialogue[0] = stringsetloc(
Close MessageClose Message
"%%", "scr_recruit_info_slash_scr_recruit_info_gml_22_0"
);
19
    _placeable = 1;
20
    switch (arg0)
21
    {
22
        case 5:
23
            _sprite = spr_diamond_overworld;
24
            _name = stringsetloc(
Rudinn
"Rudinn", "scr_recruit_info_slash_scr_recruit_info_gml_29_0"
);
25
            _desc = stringsetloc(
Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!
"Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", "scr_recruit_info_slash_scr_recruit_info_gml_30_0"
);
26
            _like = stringsetloc(
Shiny Things
"Shiny Things", "scr_recruit_info_slash_scr_recruit_info_gml_31_0"
);
27
            _dislike = stringsetloc(
Effort
"Effort", "scr_recruit_info_slash_scr_recruit_info_gml_32_0"
);
28
            _chapter = 1;
29
            _level = 2;
30
            _attack = 4;
31
            _defense = 5;
32
            _element = stringsetloc(
JEWEL
"JEWEL", "scr_recruit_info_slash_scr_recruit_info_gml_37_0"
);
33
            _dialogue[0] = stringsetloc(
* Hey,Delay 11 boss!Delay 11 I'll have a Dark Candy Starfait!Wait for inputClose Message
"* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "scr_recruit_info_slash_scr_recruit_info_gml_38_0"
);
34
            break;
35
        case 6:
36
            _sprite = spr_heartenemy_overworld;
37
            _name = stringsetloc(
Hathy
"Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_43_0"
);
38
            _desc = stringsetloc(
A heart with a big heart. Always supporting others with her bullets.
"A heart with a big heart. Always supporting others with her bullets.", "scr_recruit_info_slash_scr_recruit_info_gml_44_0"
);
39
            _like = stringsetloc(
Lip Gloss
"Lip Gloss", "scr_recruit_info_slash_scr_recruit_info_gml_45_0"
);
40
            _dislike = stringsetloc(
Drama
"Drama", "scr_recruit_info_slash_scr_recruit_info_gml_46_0"
);
41
            _chapter = 1;
42
            _level = 2;
43
            _attack = 4;
44
            _defense = 5;
45
            _element = stringsetloc(
HEART
"HEART", "scr_recruit_info_slash_scr_recruit_info_gml_51_0"
);
46
            _dialogue[0] = stringsetloc(
* (Hathy is going to order a heart-foam latte.)Wait for inputClose Message
"* (Hathy is going to order a heart-foam latte.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_52_0"
);
47
            break;
48
        case 11:
49
            _sprite = spr_ponman_idle;
50
            _name = stringsetloc(
Ponman
"Ponman", "scr_recruit_info_slash_scr_recruit_info_gml_57_0"
);
51
            _desc = stringsetloc(
A simple organism that takes life one square at a time.
"A simple organism that takes life one square at a time.", "scr_recruit_info_slash_scr_recruit_info_gml_58_0"
);
52
            _like = stringsetloc(
Sleeping
"Sleeping", "scr_recruit_info_slash_scr_recruit_info_gml_59_0"
);
53
            _dislike = stringsetloc(
Moving Backwards
"Moving Backwards", "scr_recruit_info_slash_scr_recruit_info_gml_60_0"
);
54
            _chapter = 1;
55
            _level = 3;
56
            _attack = 4;
57
            _defense = 5;
58
            _element = stringsetloc(
ORDER
"ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_65_0"
);
59
            _dialogue[0] = stringsetloc(
* (Looks like it wants to osmose some flavorful cubes.)Wait for inputClose Message
"* (Looks like it wants to osmose some flavorful cubes.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_66_0"
);
60
            break;
61
        case 13:
62
            _sprite = spr_npc_rabbick_clean;
63
            _name = stringsetloc(
Rabbick
"Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_71_0"
);
64
            _desc = stringsetloc(
A real dust bunny. Known to play dirty, but loves to play clean.
"A real dust bunny. Known to play dirty, but loves to play clean.", "scr_recruit_info_slash_scr_recruit_info_gml_72_0"
);
65
            _like = stringsetloc(
Dusty Places
"Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_73_0"
);
66
            _dislike = stringsetloc(
Vacuum
"Vacuum", "scr_recruit_info_slash_scr_recruit_info_gml_74_0"
);
67
            _chapter = 1;
68
            _level = 4;
69
            _attack = 4;
70
            _defense = 5;
71
            _element = stringsetloc(
RABBIT:DUST
"RABBIT:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_79_0"
);
72
            _dialogue[0] = stringsetloc(
* (Looks like it wants to be dabbed with rubbing alcohol.)Wait for inputClose Message
"* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_80_0"
);
73
            break;
74
        case 14:
75
            _sprite = spr_blockguy_spared;
76
            _name = stringsetloc(
Bloxer
"Bloxer", "scr_recruit_info_slash_scr_recruit_info_gml_85_0"
);
77
            _desc = stringsetloc(
A shape changing fighter. Ironically, blocking is not its forte.
"A shape changing fighter. Ironically, blocking is not its forte.", "scr_recruit_info_slash_scr_recruit_info_gml_86_0"
);
78
            _like = stringsetloc(
Cross-Trainers
"Cross-Trainers", "scr_recruit_info_slash_scr_recruit_info_gml_87_0"
);
79
            _dislike = stringsetloc(
Formal Shoewear
"Formal Shoewear", "scr_recruit_info_slash_scr_recruit_info_gml_88_0"
);
80
            _chapter = 1;
81
            _level = 4;
82
            _attack = 4;
83
            _defense = 5;
84
            _element = stringsetloc(
FIGHT
"FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_93_0"
);
85
            _dialogue[0] = stringsetloc(
* Everything tastes better with a normally-shaped body!Wait for inputClose Message
"* Everything tastes better with a normally-shaped body!/%", "scr_recruit_info_slash_scr_recruit_info_gml_94_0"
);
86
            break;
87
        case 15:
88
            _sprite = spr_jigsawry_spared;
89
            _name = stringsetloc(
Jigsawry
"Jigsawry", "scr_recruit_info_slash_scr_recruit_info_gml_99_0"
);
90
            _desc = stringsetloc(
It cries tears of joy that you are its boss.
"It cries tears of joy that you are its boss.", "scr_recruit_info_slash_scr_recruit_info_gml_100_0"
);
91
            _like = stringsetloc(
Fitting In
"Fitting In", "scr_recruit_info_slash_scr_recruit_info_gml_101_0"
);
92
            _dislike = stringsetloc(
Susie's Ax
"Susie's Ax", "scr_recruit_info_slash_scr_recruit_info_gml_102_0"
);
93
            _chapter = 1;
94
            _level = 1;
95
            _attack = 4;
96
            _defense = 5;
97
            _element = stringsetloc(
MOUSE:PUZZ
"MOUSE:PUZZ", "scr_recruit_info_slash_scr_recruit_info_gml_107_0"
);
98
            _dialogue[0] = stringsetloc(
* Lemonade? ...Delay 11 Please.Wait for inputClose Message
"* Lemonade? ..^1. Please./%", "scr_recruit_info_slash_scr_recruit_info_gml_108_0"
);
99
            break;
100
        case 20:
101
            _sprite = spr_joker_main;
102
            _name = stringsetloc(
JEVIL
"JEVIL", "scr_recruit_info_slash_scr_recruit_info_gml_113_0"
);
103
            _desc = stringsetloc(
An agent of CHAOS, he became DEVILSKNIFE to the pocket.
"An agent of CHAOS, he became DEVILSKNIFE to the pocket.", "scr_recruit_info_slash_scr_recruit_info_gml_114_0"
);
104
            _like = stringsetloc(
CHAOS
"CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_115_0"
);
105
            _dislike = stringsetloc(
BOREDOM
"BOREDOM", "scr_recruit_info_slash_scr_recruit_info_gml_116_0"
);
106
            _chapter = 1;
107
            _level = stringsetloc(
???
"???", "scr_recruit_info_slash_scr_recruit_info_gml_118_0"
);
108
            _attack = 10;
109
            _defense = 5;
110
            _element = stringsetloc(
CHAOS:CHAOS
"CHAOS:CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_121_0"
);
111
            _dialogue[0] = stringsetloc("", "scr_recruit_info_slash_scr_recruit_info_gml_122_0");
112
            _placeable = 0;
113
            break;
114
        case 22:
115
            _sprite = spr_diamond_knight_overworld;
116
            _name = stringsetloc(
Rudinn Ranger
"Rudinn Ranger", "scr_recruit_info_slash_scr_recruit_info_gml_128_0"
);
117
            _desc = stringsetloc(
Obsessed with ranger shows, it lets everyone know it's better than Rudinn.
"Obsessed with ranger shows, it lets everyone know it's better than Rudinn.", "scr_recruit_info_slash_scr_recruit_info_gml_129_0"
);
118
            _like = stringsetloc(
Sucking Up
"Sucking Up", "scr_recruit_info_slash_scr_recruit_info_gml_130_0"
);
119
            _dislike = stringsetloc(
Show Getting Taped Over
"Show Getting Taped Over", "scr_recruit_info_slash_scr_recruit_info_gml_131_0"
);
120
            _chapter = 1;
121
            _level = 5;
122
            _attack = 4;
123
            _defense = 5;
124
            _element = stringsetloc(
JEWEL:BLADE
"JEWEL:BLADE", "scr_recruit_info_slash_scr_recruit_info_gml_136_0"
);
125
            _dialogue[0] = stringsetloc(
* Boss...? You're treating me...? Oh,Delay 11 you shouldn't have!Delay 11 (smile)Wait for inputClose Message
"* Boss...? You're treating me...? Oh^1, you shouldn't have^1! (smile)/%", "scr_recruit_info_slash_scr_recruit_info_gml_137_0"
);
126
            break;
127
        case 23:
128
            _sprite = spr_hathyx_overworld;
129
            _name = stringsetloc(
Head Hathy
"Head Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_142_0"
);
130
            _desc = stringsetloc(
Although stronger than Hathy, seems to have fewer friends.
"Although stronger than Hathy, seems to have fewer friends.", "scr_recruit_info_slash_scr_recruit_info_gml_143_0"
);
131
            _like = stringsetloc(
Peace And Quiet
"Peace And Quiet", "scr_recruit_info_slash_scr_recruit_info_gml_144_0"
);
132
            _dislike = stringsetloc(
Being Alone
"Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_145_0"
);
133
            _chapter = 1;
134
            _level = 5;
135
            _attack = 5;
136
            _defense = 5;
137
            _element = stringsetloc(
HEART:ICE
"HEART:ICE", "scr_recruit_info_slash_scr_recruit_info_gml_150_0"
);
138
            _dialogue[0] = stringsetloc(
* (Head Hathy drinks an ice tea in silence...)Wait for inputClose Message
"* (Head Hathy drinks an ice tea in silence...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_151_0"
);
139
            break;
140
        case 30:
141
            _sprite = spr_omawaroid_idle;
142
            _name = stringsetloc(
Ambyu-Lance
"Ambyu-Lance", "scr_recruit_info_slash_scr_recruit_info_gml_156_0"
);
143
            _desc = stringsetloc(
An aggressive antivirus. It's not down with the sickness.
"An aggressive antivirus. It's not down with the sickness.", "scr_recruit_info_slash_scr_recruit_info_gml_157_0"
);
144
            _like = stringsetloc(
Loud Sirens
"Loud Sirens", "scr_recruit_info_slash_scr_recruit_info_gml_158_0"
);
145
            _dislike = stringsetloc(
Funny Sound Effects
"Funny Sound Effects", "scr_recruit_info_slash_scr_recruit_info_gml_159_0"
);
146
            _chapter = 2;
147
            _level = 8;
148
            _attack = 8;
149
            _defense = 8;
150
            _element = stringsetloc(
ORDER:ELEC
"ORDER:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_164_0"
);
151
            _dialogue[0] = stringsetloc(
* Pipooo!Delay 11 Nothing beats a nice shot of espresso...Delay 11 Want me to give you a "shot",Delay 11 too!?Wait for inputClose Message
"* Pipooo^1! Nothing beats a nice shot of espresso..^1. Want me to give you a \"shot\"^1, too!?/%", "scr_recruit_info_slash_scr_recruit_info_gml_165_0"
);
152
            _recruitcount = 4;
153
            break;
154
        case 31:
155
            _sprite = spr_poppup_idle;
156
            _name = stringsetloc(
Poppup
"Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_171_0"
);
157
            _desc = stringsetloc(
Known to say ASOBOH, which means "Let's Play!" ... does it know that?
"Known to say ASOBOH, which means \"Let's Play!\" ... does it know that?", "scr_recruit_info_slash_scr_recruit_info_gml_172_0"
);
158
            _like = stringsetloc(
LEEMO FRUIT
"LEEMO FRUIT", "scr_recruit_info_slash_scr_recruit_info_gml_173_0"
);
159
            _dislike = stringsetloc(
ADBLOCK
"ADBLOCK", "scr_recruit_info_slash_scr_recruit_info_gml_174_0"
);
160
            _chapter = 2;
161
            _level = 8;
162
            _attack = 9;
163
            _defense = 3;
164
            _element = stringsetloc(
VIRUS
"VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_179_0"
);
165
            _dialogue[0] = stringsetloc(
* NOMU NOMU.
* BERRY GOOD!Wait for inputClose Message
"* NOMU NOMU.&* BERRY GOOD!/%", "scr_recruit_info_slash_scr_recruit_info_gml_181_0"
);
166
            _recruitcount = 3;
167
            break;
168
        case 32:
169
            _sprite = spr_tasque_idle_cafe;
170
            _name = stringsetloc(
Tasque
"Tasque", "scr_recruit_info_slash_scr_recruit_info_gml_188_0"
);
171
            _desc = stringsetloc(
This cat loves you!
"This cat loves you!", "scr_recruit_info_slash_scr_recruit_info_gml_189_0"
);
172
            _like = stringsetloc(
Cat Food
"Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_190_0"
);
173
            _dislike = stringsetloc(
Cat Food
"Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_191_0"
);
174
            _chapter = 2;
175
            _level = 7;
176
            _attack = 8;
177
            _defense = 6;
178
            _element = stringsetloc(
CAT:ELEC
"CAT:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_196_0"
);
179
            _dialogue[0] = stringsetloc(
* (It's drinking K_K's electric milk JPEG.)Wait for inputClose Message
"* (It's drinking K_K's electric milk JPEG.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_197_0"
);
180
            _recruitcount = 5;
181
            break;
182
        case 33:
183
            _sprite = spr_werewire_idle;
184
            _name = stringsetloc(
Werewire
"Werewire", "scr_recruit_info_slash_scr_recruit_info_gml_203_0"
);
185
            _desc = stringsetloc(
It was controlled by Queen. But, it's stronger and cooler now, so?
"It was controlled by Queen. But, it's stronger and cooler now, so?", "scr_recruit_info_slash_scr_recruit_info_gml_204_0"
);
186
            _like = stringsetloc(
Shock Therapy
"Shock Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_205_0"
);
187
            _dislike = stringsetloc(
Emotional Therapy
"Emotional Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_206_0"
);
188
            _chapter = 2;
189
            _level = 7;
190
            _attack = 8;
191
            _defense = 7;
192
            _element = stringsetloc(
ELEC
"ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_211_0"
);
193
            _dialogue[0] = stringsetloc(
* (It has some kind of energy drink.)Wait for inputClose Message
"* (It has some kind of energy drink.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_212_0"
);
194
            _recruitcount = 6;
195
            break;
196
        case 34:
197
            _sprite = spr_maus_idle;
198
            _name = stringsetloc(
Maus
"Maus", "scr_recruit_info_slash_scr_recruit_info_gml_218_0"
);
199
            _desc = stringsetloc(
It dreams of re-enacting scenes from cat and mouse cartoons.
"It dreams of re-enacting scenes from cat and mouse cartoons.", "scr_recruit_info_slash_scr_recruit_info_gml_219_0"
);
200
            _like = stringsetloc(
Clicking
"Clicking", "scr_recruit_info_slash_scr_recruit_info_gml_220_0"
);
201
            _dislike = stringsetloc(
Clicking On Poppup
"Clicking On Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_221_0"
);
202
            _chapter = 2;
203
            _level = 6;
204
            _attack = 8;
205
            _defense = 2;
206
            _element = stringsetloc(
MOUSE:ELEC
"MOUSE:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_226_0"
);
207
            _dialogue[0] = stringsetloc(
* (It's drinking melted cheese.)Wait for inputClose Message
"* (It's drinking melted cheese.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_227_0"
);
208
            _recruitcount = 3;
209
            break;
210
        case 35:
211
            _sprite = spr_virovirokun_idle;
212
            _name = stringsetloc(
Virovirokun
"Virovirokun", "scr_recruit_info_slash_scr_recruit_info_gml_233_0"
);
213
            _desc = stringsetloc(
A virus with a slightly criminal streak... and a heart of gold.
"A virus with a slightly criminal streak... and a heart of gold.", "scr_recruit_info_slash_scr_recruit_info_gml_234_0"
);
214
            _like = stringsetloc(
Retro Games
"Retro Games", "scr_recruit_info_slash_scr_recruit_info_gml_235_0"
);
215
            _dislike = stringsetloc(
Federal Justice System
"Federal Justice System", "scr_recruit_info_slash_scr_recruit_info_gml_236_0"
);
216
            _chapter = 2;
217
            _level = 7;
218
            _attack = 8;
219
            _defense = 6;
220
            _element = stringsetloc(
VIRUS
"VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_241_0"
);
221
            _dialogue[0] = stringsetloc(
* Wanna share my soda? We'll both get sick that way...Delay 11 Hee hee.Wait for inputClose Message
"* Wanna share my soda? We'll both get sick that way..^1. Hee hee./%", "scr_recruit_info_slash_scr_recruit_info_gml_242_0"
);
222
            _recruitcount = 4;
223
            break;
224
        case 36:
225
            _sprite = spr_npc_butler;
226
            _name = stringsetloc(
Swatchling
"Swatchling", "scr_recruit_info_slash_scr_recruit_info_gml_248_0"
);
227
            _desc = stringsetloc(
Colorful and dandy, you can always count on him to work hard.
"Colorful and dandy, you can always count on him to work hard.", "scr_recruit_info_slash_scr_recruit_info_gml_249_0"
);
228
            _like = stringsetloc(
Paint By Numbers
"Paint By Numbers", "scr_recruit_info_slash_scr_recruit_info_gml_250_0"
);
229
            _dislike = stringsetloc(
Mixed Messages
"Mixed Messages", "scr_recruit_info_slash_scr_recruit_info_gml_251_0"
);
230
            _chapter = 2;
231
            _level = 9;
232
            _attack = 9;
233
            _defense = 9;
234
            _element = stringsetloc(
COLOR
"COLOR", "scr_recruit_info_slash_scr_recruit_info_gml_256_0"
);
235
            _dialogue[0] = stringsetloc(
* Boss? Shall we sit down and enjoy a nice earl grey?Wait for inputClose Message
"* Boss? Shall we sit down and enjoy a nice earl grey?/%", "scr_recruit_info_slash_scr_recruit_info_gml_257_0"
);
236
            _recruitcount = 5;
237
            break;
238
        case 40:
239
            _sprite = spr_werewerewire_idle;
240
            _name = stringsetloc(
Werewerewire
"Werewerewire", "scr_recruit_info_slash_scr_recruit_info_gml_263_0"
);
241
            _desc = stringsetloc(
It absorbed the wire with fighting spirit. Gets flustered easily.
"It absorbed the wire with fighting spirit. Gets flustered easily.", "scr_recruit_info_slash_scr_recruit_info_gml_264_0"
);
242
            _like = stringsetloc(
Supercharged Fighting
"Supercharged Fighting", "scr_recruit_info_slash_scr_recruit_info_gml_265_0"
);
243
            _dislike = stringsetloc(
Interpersonal Relationships
"Interpersonal Relationships", "scr_recruit_info_slash_scr_recruit_info_gml_266_0"
);
244
            _chapter = 2;
245
            _level = 14;
246
            _attack = 11;
247
            _defense = 11;
248
            _element = stringsetloc(
ELEC:FIGHT
"ELEC:FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_271_0"
);
249
            _dialogue[0] = stringsetloc(
* (...Delay 11 it's crushing its energy drink with its hand...)Wait for inputClose Message
"* (..^1. it's crushing its energy drink with its hand...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_272_0"
);
250
            _recruitcount = 1;
251
            break;
252
        case 42:
253
            _sprite = spr_npc_tasquemanager;
254
            _name = stringsetloc(
Tasque Manager
"Tasque Manager", "scr_recruit_info_slash_scr_recruit_info_gml_279_0"
);
255
            _desc = stringsetloc(
Loves to coordinate outfits. Strongly dislikes clowns.
"Loves to coordinate outfits. Strongly dislikes clowns.", "scr_recruit_info_slash_scr_recruit_info_gml_280_0"
);
256
            _like = stringsetloc(
New Wave Synth Pop
"New Wave Synth Pop", "scr_recruit_info_slash_scr_recruit_info_gml_281_0"
);
257
            _dislike = stringsetloc(
Mismatched Socks
"Mismatched Socks", "scr_recruit_info_slash_scr_recruit_info_gml_282_0"
);
258
            _chapter = 2;
259
            _level = 10;
260
            _attack = 10;
261
            _defense = 7;
262
            _element = stringsetloc(
CAT:ORDER
"CAT:ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_287_0"
);
263
            _dialogue[0] = stringsetloc("", "scr_recruit_info_slash_scr_recruit_info_gml_288_0");
264
            _placeable = 0;
265
            _recruitcount = 1;
266
            break;
267
        case 44:
268
            _sprite = spr_mauswheel_idle;
269
            _name = stringsetloc(
Mauswheel
"Mauswheel", "scr_recruit_info_slash_scr_recruit_info_gml_295_0"
);
270
            _desc = stringsetloc(
You recruited 3 big mice and you're stuck with it.
"You recruited 3 big mice and you're stuck with it.", "scr_recruit_info_slash_scr_recruit_info_gml_296_0"
);
271
            _like = stringsetloc(
Pretending To Be A Tire
"Pretending To Be A Tire", "scr_recruit_info_slash_scr_recruit_info_gml_297_0"
);
272
            _dislike = stringsetloc(
Losing Momentum
"Losing Momentum", "scr_recruit_info_slash_scr_recruit_info_gml_298_0"
);
273
            _chapter = 2;
274
            _level = 13;
275
            _attack = 10;
276
            _defense = 11;
277
            _element = stringsetloc(
MOUSE:MOUSE:MOUSE
"MOUSE:MOUSE:MOUSE", "scr_recruit_info_slash_scr_recruit_info_gml_303_0"
);
278
            _dialogue[0] = stringsetloc(
* (It's getting electricity from the melted cheese like a water wheel)Wait for inputClose Message
"* (It's getting electricity from the melted cheese like a water wheel)/%", "scr_recruit_info_slash_scr_recruit_info_gml_304_0"
);
279
            _recruitcount = 1;
280
            break;
281
        case 54:
282
            _sprite = spr_shadowman_idle_a;
283
            _name = stringsetloc(
Shadowguy
"Shadowguy", "scr_recruit_info_slash_scr_recruit_info_gml_320_0"
);
284
            _desc = stringsetloc(
Passionate about music, but often taken advantage of by sinister types.
"Passionate about music, but often taken advantage of by sinister types.", "scr_recruit_info_slash_scr_recruit_info_gml_321_0"
);
285
            _like = stringsetloc(
Creative
"Creative", "scr_recruit_info_slash_scr_recruit_info_gml_322_0"
);
286
            _dislike = stringsetloc(
Business
"Business", "scr_recruit_info_slash_scr_recruit_info_gml_323_0"
);
287
            _chapter = 3;
288
            _level = 18;
289
            _attack = 13;
290
            _defense = 13;
291
            _element = stringsetloc(
CHAOS:MUSIC
"CHAOS:MUSIC", "scr_recruit_info_slash_scr_recruit_info_gml_328_0"
);
292
            _dialogue[0] = stringsetloc(
* (Seems to just be enjoying the musical ambience.)Wait for inputClose Message
"* (Seems to just be enjoying the musical ambience.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_329_0"
);
293
            _recruitcount = 25;
294
            break;
295
        case 55:
296
            _sprite = spr_shutta_idle;
297
            _name = stringsetloc(
Shuttah
"Shuttah", "scr_recruit_info_slash_scr_recruit_info_gml_335_0"
);
298
            _desc = stringsetloc(
Don't scream...! It's not the real monster, just the Darkner. Ooo la la.
"Don't scream...! It's not the real monster, just the Darkner. Ooo la la.", "scr_recruit_info_slash_scr_recruit_info_gml_336_0"
);
299
            _like = stringsetloc(
Fashion Shoot
"Fashion Shoot", "scr_recruit_info_slash_scr_recruit_info_gml_337_0"
);
300
            _dislike = stringsetloc(
The word "ugly"
"The word \"ugly\"", "scr_recruit_info_slash_scr_recruit_info_gml_338_0"
);
301
            _chapter = 3;
302
            _level = 20;
303
            _attack = 14;
304
            _defense = 20;
305
            _element = stringsetloc(
COPY
"COPY", "scr_recruit_info_slash_scr_recruit_info_gml_343_0"
);
306
            _dialogue[0] = stringsetloc(
* Shush!Delay 11 Don't do the move...Delay 11 I am photographing the drink!Wait for inputClose Message
"* Shush^1! Don't do the move..^1. I am photographing the drink!/%", "scr_recruit_info_slash_scr_recruit_info_gml_344_0"
);
307
            _recruitcount = 2;
308
            break;
309
        case 56:
310
            _sprite = spr_npc_zapper;
311
            _name = stringsetloc(
Zapper
"Zapper", "scr_recruit_info_slash_scr_recruit_info_gml_350_0"
);
312
            _desc = stringsetloc(
A bouncer that favors brute force over beauty. Gets lost easily.
"A bouncer that favors brute force over beauty. Gets lost easily.", "scr_recruit_info_slash_scr_recruit_info_gml_351_0"
);
313
            _like = stringsetloc(
Laser Tag
"Laser Tag", "scr_recruit_info_slash_scr_recruit_info_gml_352_0"
);
314
            _dislike = stringsetloc(
Buttons Pushed
"Buttons Pushed", "scr_recruit_info_slash_scr_recruit_info_gml_353_0"
);
315
            _chapter = 3;
316
            _level = 19;
317
            _attack = 16;
318
            _defense = 18;
319
            _element = stringsetloc(
ORDER:ELEC
"ORDER:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_358_0"
);
320
            _dialogue[0] = stringsetloc(
* Say da word,Delay 11 boss...Delay 11 I'll give dis drink a sip it won't forget.Wait for inputClose Message
"* Say da word^1, boss..^1. I'll give dis drink a sip it won't forget./%", "scr_recruit_info_slash_scr_recruit_info_gml_359_0"
);
321
            _recruitcount = 2;
322
            break;
323
        case 57:
324
            _sprite = spr_ribbick_Idle;
325
            _name = stringsetloc(
Ribbick
"Ribbick", "scr_recruit_info_slash_scr_recruit_info_gml_365_0"
);
326
            _desc = stringsetloc(
A real dust... frog. Known to play dirty, but loves to play... dirty.
"A real dust... frog. Known to play dirty, but loves to play... dirty.", "scr_recruit_info_slash_scr_recruit_info_gml_366_0"
);
327
            _like = stringsetloc(
Dusty Places
"Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_367_0"
);
328
            _dislike = stringsetloc(
Imposter
"Imposter", "scr_recruit_info_slash_scr_recruit_info_gml_368_0"
);
329
            _chapter = 3;
330
            _level = 16;
331
            _attack = 15;
332
            _defense = 12;
333
            _element = stringsetloc(
FROG:DUST
"FROG:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_373_0"
);
334
            _dialogue[0] = stringsetloc(
* (Looks like it want to be dabbed with rubbing alcohol.)Wait for inputClose Message
"* (Looks like it want to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_374_0"
);
335
            _recruitcount = 3;
336
            break;
337
        case 58:
338
            _sprite = spr_watercooler;
339
            _name = stringsetloc(
Watercooler
"Watercooler", "scr_recruit_info_slash_scr_recruit_info_gml_380_0"
);
340
            _desc = stringsetloc(
The chatty office star. Obviously quite a looker despite her prudish wear.
"The chatty office star. Obviously quite a looker despite her prudish wear.", "scr_recruit_info_slash_scr_recruit_info_gml_381_0"
);
341
            _like = stringsetloc(
Small talk
"Small talk", "scr_recruit_info_slash_scr_recruit_info_gml_382_0"
);
342
            _dislike = stringsetloc(
Feeling contained
"Feeling contained", "scr_recruit_info_slash_scr_recruit_info_gml_383_0"
);
343
            _chapter = 3;
344
            _level = 24;
345
            _attack = 20;
346
            _defense = 12;
347
            _element = stringsetloc(
WATER
"WATER", "scr_recruit_info_slash_scr_recruit_info_gml_388_0"
);
348
            _dialogue[0] = stringsetloc(
* (Seems like they're drinking water.)
* (...Delay 11 feels questionable.)Wait for inputClose Message
"* (Seems like they're drinking water.)&* (..^1. feels questionable.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_389_0"
);
349
            _recruitcount = 1;
350
            break;
351
        case 59:
352
            _sprite = spr_pippins_idle;
353
            _name = stringsetloc(
Pippins
"Pippins", "scr_recruit_info_slash_scr_recruit_info_gml_395_0"
);
354
            _desc = stringsetloc(
A sly customer that takes risk until luck strikes. ... cheating also works.
"A sly customer that takes risk until luck strikes. ... cheating also works.", "scr_recruit_info_slash_scr_recruit_info_gml_396_0"
);
355
            _like = stringsetloc(
Gacha Game
"Gacha Game", "scr_recruit_info_slash_scr_recruit_info_gml_397_0"
);
356
            _dislike = stringsetloc(
Consequences
"Consequences", "scr_recruit_info_slash_scr_recruit_info_gml_398_0"
);
357
            _chapter = 3;
358
            _level = 17;
359
            _attack = 14;
360
            _defense = 10;
361
            _element = stringsetloc(
CHAOS:LUCK
"CHAOS:LUCK", "scr_recruit_info_slash_scr_recruit_info_gml_403_0"
);
362
            _dialogue[0] = stringsetloc(
* This drink's not mine? It's fine. I'm just keeping it warm.Wait for inputClose Message
"* This drink's not mine? It's fine. I'm just keeping it warm./%", "scr_recruit_info_slash_scr_recruit_info_gml_404_0"
);
363
            _recruitcount = 5;
364
            break;
365
        case 60:
366
            _sprite = spr_npc_elnina_idle_left;
367
            _name = stringsetloc(
Elnina
"Elnina", "scr_recruit_info_slash_scr_recruit_info_gml_410_0"
);
368
            _desc = stringsetloc(
The weather girl who really "makes it rain." Like... with water, though.
"The weather girl who really \"makes it rain.\" Like... with water, though.", "scr_recruit_info_slash_scr_recruit_info_gml_411_0"
);
369
            _like = stringsetloc(
Lanino
"Lanino", "scr_recruit_info_slash_scr_recruit_info_gml_412_0"
);
370
            _dislike = stringsetloc(
Being Alone
"Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_413_0"
);
371
            _chapter = 3;
372
            _level = 22;
373
            _attack = 21;
374
            _defense = 22;
375
            _element = stringsetloc(
WATER:ICE
"WATER:ICE", "scr_recruit_info_slash_scr_recruit_info_gml_418_0"
);
376
            _dialogue[0] = stringsetloc(
* Oh no,Delay 11 where's Lanino? He better not be having a team relationship...Wait for inputClose Message
"* Oh no^1, where's Lanino? He better not be having a team relationship.../%", "scr_recruit_info_slash_scr_recruit_info_gml_419_0"
);
377
            _recruitcount = 1;
378
            _placeable = 2;
379
            break;
380
        case 61:
381
            _sprite = spr_npc_lanino_idle_left;
382
            _name = stringsetloc(
Lanino
"Lanino", "scr_recruit_info_slash_scr_recruit_info_gml_425_0"
);
383
            _desc = stringsetloc(
A charming weatherman who can control the weather. Which, seems like cheating.
"A charming weatherman who can control the weather. Which, seems like cheating.", "scr_recruit_info_slash_scr_recruit_info_gml_426_0"
);
384
            _like = stringsetloc(
Elnina
"Elnina", "scr_recruit_info_slash_scr_recruit_info_gml_427_0"
);
385
            _dislike = stringsetloc(
Being Alone
"Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_428_0"
);
386
            _chapter = 3;
387
            _level = 22;
388
            _attack = 22;
389
            _defense = 21;
390
            _element = stringsetloc(
FIRE:WIND
"FIRE:WIND", "scr_recruit_info_slash_scr_recruit_info_gml_433_0"
);
391
            _dialogue[0] = stringsetloc(
* Haven't been on a date alone for a while!Delay 11 ...Delay 11 which,Delay 11 isn't a date.Wait for inputClose Message
"* Haven't been on a date alone for a while^1! ..^1. which^1, isn't a date./%", "scr_recruit_info_slash_scr_recruit_info_gml_434_0"
);
392
            _recruitcount = 1;
393
            _placeable = 2;
394
            break;
395
        case 62:
396
            _sprite = spr_npc_guei;
397
            _name = stringsetloc(
Guei
"Guei", "scr_recruit_info_slash_scr_recruit_info_gml_433_0_b"
);
398
            _desc = stringsetloc(
A waxy spirit that generates ghastly flames. Though, not a "real" ghost per se, it has an aversion to whips, water, and the like.
"A waxy spirit that generates ghastly flames. Though, not a \"real\" ghost per se, it has an aversion to whips, water, and the like.", "scr_recruit_info_slash_scr_recruit_info_gml_434_0_b"
);
399
            _like = stringsetloc(
Pot Roast
"Pot Roast", "scr_recruit_info_slash_scr_recruit_info_gml_435_0"
);
400
            _dislike = stringsetloc(
Holywater
"Holywater", "scr_recruit_info_slash_scr_recruit_info_gml_436_0"
);
401
            _chapter = 4;
402
            _level = 26;
403
            _attack = 20;
404
            _defense = 14;
405
            _element = stringsetloc(
SPIRIT:FIRE
"SPIRIT:FIRE", "scr_recruit_info_slash_scr_recruit_info_gml_441_0"
);
406
            _dialogue[0] = stringsetloc(
* (Guei is sipping the melted wax from the ambient candles.)Wait for inputClose Message
"* (Guei is sipping the melted wax from the ambient candles.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_442_0"
);
407
            _recruitcount = 3;
408
            break;
409
        case 63:
410
            _sprite = spr_incense_spared;
411
            _name = stringsetloc(
Balthizard
"Balthizard", "scr_recruit_info_slash_scr_recruit_info_gml_448_0"
);
412
            _desc = stringsetloc(
An ancient aromancer, it generates magic incense and stores it in its steel shell. Easygoing, it gets along well with Guei.
"An ancient aromancer, it generates magic incense and stores it in its steel shell. Easygoing, it gets along well with Guei.", "scr_recruit_info_slash_scr_recruit_info_gml_449_0"
);
413
            _like = stringsetloc(
Scent Candle
"Scent Candle", "scr_recruit_info_slash_scr_recruit_info_gml_450_0"
);
414
            _dislike = stringsetloc(
Spinning fast
"Spinning fast", "scr_recruit_info_slash_scr_recruit_info_gml_451_0"
);
415
            _chapter = 4;
416
            _level = 28;
417
            _attack = 14;
418
            _defense = 30;
419
            _element = stringsetloc(
STEEL:SMELL
"STEEL:SMELL", "scr_recruit_info_slash_scr_recruit_info_gml_456_0"
);
420
            _dialogue[0] = stringsetloc(
* R e l a x...Wait for input
"* R e l a x.../", "scr_recruit_info_slash_scr_recruit_info_gml_457_0"
);
421
            _dialogue[1] = stringsetloc(
* (It's drinking nothing but straight tea powder.)Wait for inputClose Message
"* (It's drinking nothing but straight tea powder.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_458_0"
);
422
            _recruitcount = 4;
423
            break;
424
        case 64:
425
            _sprite = spr_bibliox_spare;
426
            _name = stringsetloc(
Bibliox
"Bibliox", "scr_recruit_info_slash_scr_recruit_info_gml_464_0"
);
427
            _desc = stringsetloc(
An old sage who can't help but mumble. It is rumored that 1000 spells are kept within his beard.
"An old sage who can't help but mumble. It is rumored that 1000 spells are kept within his beard.", "scr_recruit_info_slash_scr_recruit_info_gml_465_0"
);
428
            _like = stringsetloc(
Ancient Text
"Ancient Text", "scr_recruit_info_slash_scr_recruit_info_gml_466_0"
);
429
            _dislike = stringsetloc(
Autocorrect
"Autocorrect", "scr_recruit_info_slash_scr_recruit_info_gml_467_0"
);
430
            _chapter = 4;
431
            _level = 20;
432
            _attack = 14;
433
            _defense = 14;
434
            _element = stringsetloc(
MAGIC
"MAGIC", "scr_recruit_info_slash_scr_recruit_info_gml_472_0"
);
435
            _dialogue[0] = stringsetloc(
* Mumble...Delay 11 oh,Delay 11 the ancheint texts...Wait for input
"* Mumble..^1. oh^1, the ancheint texts.../", "scr_recruit_info_slash_scr_recruit_info_gml_473_0"
);
436
            _dialogue[1] = stringsetloc(
* (He's reading the menu.)Wait for inputClose Message
"* (He's reading the menu.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_474_0"
);
437
            _recruitcount = 3;
438
            break;
439
        case 65:
440
            _sprite = spr_holywater_idle;
441
            _name = stringsetloc(
Mizzle
"Mizzle", "scr_recruit_info_slash_scr_recruit_info_gml_480_0"
);
442
            _desc = stringsetloc(
The aqua fairy which slumbers in the "Water Cooler". Arbitrarily does fairy-like or princess-like things (as she pleases).
"The aqua fairy which slumbers in the \"Water Cooler\". Arbitrarily does fairy-like or princess-like things (as she pleases).", "scr_recruit_info_slash_scr_recruit_info_gml_481_0"
);
443
            _like = stringsetloc(
Bath bombs
"Bath bombs", "scr_recruit_info_slash_scr_recruit_info_gml_482_0"
);
444
            _dislike = stringsetloc(
Alarm clock
"Alarm clock", "scr_recruit_info_slash_scr_recruit_info_gml_483_0"
);
445
            _chapter = 4;
446
            _level = 31;
447
            _attack = 21;
448
            _defense = 21;
449
            _element = stringsetloc(
WATER
"WATER", "scr_recruit_info_slash_scr_recruit_info_gml_488_0"
);
450
            _dialogue[0] = stringsetloc(
* Oh,Delay 11 is this tapwater? Ho hum...Wait for inputClose Message
"* Oh^1, is this tapwater? Ho hum.../%", "scr_recruit_info_slash_scr_recruit_info_gml_489_0"
);
451
            _recruitcount = 2;
452
            break;
453
        case 66:
454
            _sprite = spr_npc_wicabel;
455
            _name = stringsetloc(
Wicabel
"Wicabel", "scr_recruit_info_slash_scr_recruit_info_gml_511_0"
);
456
            _desc = stringsetloc(
A witch who engages in musical rituals. Each song she plays is a magical charm that can change one's mood... though, isn't that all music?
"A witch who engages in musical rituals. Each song she plays is a magical charm that can change one's mood... though, isn't that all music?", "scr_recruit_info_slash_scr_recruit_info_gml_512_0"
);
457
            _like = stringsetloc(
Zen Bells
"Zen Bells", "scr_recruit_info_slash_scr_recruit_info_gml_513_0"
);
458
            _dislike = stringsetloc(
Sightreading
"Sightreading", "scr_recruit_info_slash_scr_recruit_info_gml_514_0"
);
459
            _chapter = 4;
460
            _level = 33;
461
            _attack = 14;
462
            _defense = 28;
463
            _element = stringsetloc(
STEEL:MUSIC
"STEEL:MUSIC", "scr_recruit_info_slash_scr_recruit_info_gml_519_0"
);
464
            _dialogue[0] = stringsetloc(
* Bubell,Delay 11 bubell!Wait for input
"* Bubell^1, bubell!/", "scr_recruit_info_slash_scr_recruit_info_gml_520_0"
);
465
            _dialogue[1] = stringsetloc(
* (She's musically striking the side of the cup with a spoon.)Wait for inputClose Message
"* (She's musically striking the side of the cup with a spoon.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_521_0"
);
466
            _recruitcount = 2;
467
            break;
468
        case 67:
469
            _sprite = spr_npc_halo_bat;
470
            _name = stringsetloc(
Winglade
"Winglade", "scr_recruit_info_slash_scr_recruit_info_gml_495_0"
);
471
            _desc = stringsetloc(
The witch's familiar, a living sword. Its greatest delight is being asked to carve graffiti.
"The witch's familiar, a living sword. Its greatest delight is being asked to carve graffiti.", "scr_recruit_info_slash_scr_recruit_info_gml_496_0"
);
472
            _like = stringsetloc(
Calligraphy
"Calligraphy", "scr_recruit_info_slash_scr_recruit_info_gml_497_0"
);
473
            _dislike = stringsetloc(
Authoritarianism
"Authoritarianism", "scr_recruit_info_slash_scr_recruit_info_gml_498_0"
);
474
            _chapter = 4;
475
            _level = 32;
476
            _attack = 28;
477
            _defense = 12;
478
            _element = stringsetloc(
BLADE
"BLADE", "scr_recruit_info_slash_scr_recruit_info_gml_503_0"
);
479
            _dialogue[0] = stringsetloc(
* check this outWait for input
"* check this out/", "scr_recruit_info_slash_scr_recruit_info_gml_504_0"
);
480
            _dialogue[1] = stringsetloc(
* (It's carved your initials in the table...)Wait for inputClose Message
"* (It's carved your initials in the table...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_505_0"
);
481
            _recruitcount = 2;
482
            break;
483
        case 68:
484
            _sprite = spr_npc_organik_0_recruit;
485
            _name = stringsetloc(
Organikk
"Organikk", "scr_recruit_info_slash_scr_recruit_info_gml_527_0"
);
486
            _desc = stringsetloc(
A philosopher who studies the ancient words. Their light-blocking mask is said to let them commune deeper with the truth of the dark.
"A philosopher who studies the ancient words. Their light-blocking mask is said to let them commune deeper with the truth of the dark.", "scr_recruit_info_slash_scr_recruit_info_gml_528_0"
);
487
            _like = stringsetloc(
Instrumentalism
"Instrumentalism", "scr_recruit_info_slash_scr_recruit_info_gml_529_0"
);
488
            _dislike = stringsetloc(
Knowing what that is
"Knowing what that is", "scr_recruit_info_slash_scr_recruit_info_gml_530_0"
);
489
            _chapter = 4;
490
            _level = 32;
491
            _attack = 26;
492
            _defense = 22;
493
            _element = stringsetloc(
STEEL:MUSIC
"STEEL:MUSIC", "scr_recruit_info_slash_scr_recruit_info_gml_535_0"
);
494
            _dialogue[0] = stringsetloc(
* Oh,Delay 11 tea,Delay 11 tea!Wait for input
"* Oh^1, tea^1, tea!/", "scr_recruit_info_slash_scr_recruit_info_gml_536_0"
);
495
            _dialogue[1] = stringsetloc(
* Am I 1% tea,Delay 11 or has it become 99% me?Wait for inputClose Message
"* Am I 1`% tea^1, or has it become 99`% me?/%", "scr_recruit_info_slash_scr_recruit_info_gml_537_0"
);
496
            _recruitcount = 3;
497
            break;
498
        case 69:
499
            _sprite = spr_mizzle_idle_large;
500
            _name = stringsetloc(
Miss Mizzle
"Miss Mizzle", "scr_recruit_info_slash_scr_recruit_info_gml_543_0"
);
501
            _desc = stringsetloc(
A regular "Mizzle" who, after ages of worship, falsely believes herself to be of great royalty. Isn't even "HOLY" elemental.
"A regular \"Mizzle\" who, after ages of worship, falsely believes herself to be of great royalty. Isn't even \"HOLY\" elemental.", "scr_recruit_info_slash_scr_recruit_info_gml_544_0"
);
502
            _like = stringsetloc(
Reverence
"Reverence", "scr_recruit_info_slash_scr_recruit_info_gml_545_0"
);
503
            _dislike = stringsetloc(
Brutishness
"Brutishness", "scr_recruit_info_slash_scr_recruit_info_gml_546_0"
);
504
            _chapter = 4;
505
            _level = 38;
506
            _attack = 28;
507
            _defense = 28;
508
            _element = stringsetloc(
WATER
"WATER", "scr_recruit_info_slash_scr_recruit_info_gml_551_0"
);
509
            _dialogue[0] = stringsetloc(
* Oh,Delay 11 young hero. I beseeth thee; where is the VIP Chamber?Wait for inputClose Message
"* Oh^1, young hero. I beseeth thee; where is the VIP Chamber?/%", "scr_recruit_info_slash_scr_recruit_info_gml_552_0"
);
510
            _recruitcount = 1;
511
            _placeable = 2;
512
            break;
513
    }
514
    if (_sprite == spr_darkconfigbt)
515
    {
516
        _sprite = floor(random(500));
517
        _placeable = 0;
518
    }
519
    _recruitcountcurrent = round(global.flag[arg0 + 600] / (1 / _recruitcount));
520
}