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1
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function scr_raisescr_raise
function scr_raise(arg0, arg1 = 0.25, arg2 = 10)
{
with (obj_dmgwriter)
{
if (delaytimer >= 1)
killactive = 1;
}
if (global.char[arg0] == 0)
exit;
var _hltarget = global.char[arg0];
var _curhp = global.hp[_hltarget];
var _healpower;
if (_curhp <= 0)
_healpower = -_curhp + (global.maxhp[global.char[myself]] * arg1);
else
_healpower = arg2;
scr_heal(arg0, _healpower);
with (global.charinstance[arg0])
{
ha = instance_create(x, y, obj_healanim);
ha.target = id;
dmgwr = scr_dmgwriter_selfchar();
with (dmgwr)
{
delay = 8;
type = 3;
damage = _healpower;
}
if (global.hp[global.char[myself]] >= global.maxhp[global.char[myself]])
{
with (dmgwr)
specialmessage = 3;
}
tu += 1;
}
with (global.charinstance[arg0])
tu--;
} (arg0, arg1 = 0.25, arg2 = 10)
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2
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{
|
|
3
|
with (obj_dmgwriter)
|
|
4
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{
|
|
5
|
if (delaytimer >= 1)
|
|
6
|
killactive = 1;
|
|
7
|
}
|
|
8
|
if (global.char[arg0] == 0)
|
|
9
|
exit;
|
|
10
|
var _hltarget = global.char[arg0];
|
|
11
|
var _curhp = global.hp[_hltarget];
|
|
12
|
var _healpower;
|
|
13
|
if (_curhp <= 0)
|
|
14
|
_healpower = -_curhp + (global.maxhp[global.char[myself]] * arg1);
|
|
15
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else
|
|
16
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_healpower = arg2;
|
|
17
|
scr_healscr_heal
function scr_heal(arg0, arg1)
{
abovemaxhp = 0;
belowzero = 0;
hltarget = global.char[arg0];
_curhp = global.hp[hltarget];
if (global.hp[hltarget] <= 0)
belowzero = 1;
if (global.hp[hltarget] > global.maxhp[hltarget])
abovemaxhp = 1;
if (abovemaxhp == 0)
{
global.hp[hltarget] += arg1;
if (global.hp[hltarget] > global.maxhp[hltarget])
global.hp[hltarget] = global.maxhp[hltarget];
}
if (belowzero == 1 && global.hp[hltarget] >= 0)
{
if (global.hp[hltarget] < ceil(global.maxhp[hltarget] / 6))
global.hp[hltarget] = ceil(global.maxhp[hltarget] / 6);
scr_revive(arg0);
}
snd_stop(snd_power);
snd_play(snd_power);
return global.hp[hltarget] - _curhp;
} (arg0, _healpower);
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|
18
|
with (global.charinstance[arg0])
|
|
19
|
{
|
|
20
|
ha = instance_create(x, y, obj_healanim);
|
|
21
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ha.target = id;
|
|
22
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dmgwr = scr_dmgwriter_selfcharscr_dmgwriter_selfchar
function scr_dmgwriter_selfchar()
{
return instance_create(x, (y + myheight) - 24 - (tu * 20), obj_dmgwriter);
} ();
|
|
23
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with (dmgwr)
|
|
24
|
{
|
|
25
|
delay = 8;
|
|
26
|
type = 3;
|
|
27
|
damage = _healpower;
|
|
28
|
}
|
|
29
|
if (global.hp[global.char[myself]] >= global.maxhp[global.char[myself]])
|
|
30
|
{
|
|
31
|
with (dmgwr)
|
|
32
|
specialmessage = 3;
|
|
33
|
}
|
|
34
|
tu += 1;
|
|
35
|
}
|
|
36
|
with (global.charinstance[arg0])
|
|
37
|
tu--;
|
|
38
|
}
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