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1
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function scr_perspective_scalescr_perspective_scale
function scr_perspective_scale(arg0, arg1, arg2, arg3 = 100)
{
return scr_perspective_scale_ext(arg0, arg1, arg2, camerax() + (surface_get_width(application_surface) / 2), cameray() + (surface_get_height(application_surface) / 2), arg3);
}
function scr_perspective_scale_ext(arg0, arg1, arg2, arg3, arg4, arg5 = 100)
{
var _vec3 = new Vector3(arg0, arg1, arg2);
if (arg2 == 0)
arg2 = 0.000001;
if ((arg5 + arg2) == 0 || arg5 == arg2)
return _vec3;
_vec3.x = ((arg0 - arg3) * (arg5 / arg2)) + arg3;
_vec3.y = ((arg1 - arg4) * (arg5 / arg2)) + arg4;
_vec3.z = arg5 / arg2;
return _vec3;
}
function scr_perspective_scale_depth(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 10, arg8 = 1)
{
var _vec3 = new Vector3(arg0, arg1, arg2);
if ((arg5 + arg2) <= 0)
{
if ((arg5 + arg2) == 0)
_vec3.z = 0;
else
_vec3.z = arg5 / arg2;
return _vec3;
}
_vec3.x = ((arg0 - arg3) * (arg5 / arg2)) + arg3;
_vec3.y = ((arg1 - arg4) * (arg5 / arg2)) + arg4;
if (arg8 > 1 && (arg5 / arg2) > arg8)
arg2 = arg5 / arg8;
depth = arg6 + ((arg5 - arg2) * arg7);
_vec3.z = arg5 / arg2;
return _vec3;
}
function draw_self_perspective_scale(arg0)
{
if (arg0.z <= 0)
exit;
draw_sprite_ext(sprite_index, image_index, arg0.x, arg0.y, image_xscale * arg0.z, image_yscale * _position3D.z, image_angle, image_blend, image_alpha);
} (arg0, arg1, arg2, arg3 = 100)
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3
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return scr_perspective_scale_ext(arg0, arg1, arg2, camerax() + (surface_get_width(application_surface) / 2), cameray() + (surface_get_height(application_surface) / 2), arg3);
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19
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function scr_perspective_scale_depth(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7 = 10, arg8 = 1)
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43
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draw_sprite_ext(sprite_index, image_index, arg0.x, arg0.y, image_xscale * arg0.z, image_yscale * _position3D.z, image_angle, image_blend, image_alpha);
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