Deltarune (Chapter 4) script viewer

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gml_GlobalScript_scr_itemconsumeb

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1
function 
scr_itemconsumeb
scr_itemconsumeb

function
scr_itemconsumeb()
{ global.faceaction[global.charturn] = 3; global.charaction[global.charturn] = 4; global.charspecial[global.charturn] = tempitem[global.bmenucoord[4][global.charturn]][global.charturn] + 200; if (usable == 1 && replaceable == 0)
scr_itemshift_temp(global.bmenucoord[4][global.charturn], global.charturn);
else if (replaceable > 0) tempitem[global.bmenucoord[4][global.charturn]][global.charturn] = replaceable;
scr_nexthero();
}
()
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{
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    global.faceaction[global.charturn] = 3;
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    global.charaction[global.charturn] = 4;
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    global.charspecial[global.charturn] = tempitem[global.bmenucoord[4][global.charturn]][global.charturn] + 200;
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    if (usable == 1 && replaceable == 0)
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scr_itemshift_temp
scr_itemshift_temp

function
scr_itemshift_temp(arg0, arg1)
{ tempitem[12][arg1] = 0; for (i = arg0; i < 12; i += 1) tempitem[i][arg1] = tempitem[i + 1][arg1]; }
(global.bmenucoord[4][global.charturn], global.charturn);
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    else if (replaceable > 0)
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        tempitem[global.bmenucoord[4][global.charturn]][global.charturn] = replaceable;
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scr_nexthero
scr_nexthero

function
scr_nexthero()
{ moveswapped = 0; prevturn = global.charturn; if (global.charturn == 0) { moveswapped = 1; if ((global.charmove[1] == 1 &&
scr_charcan(1) && obj_battlecontroller.skipsusieturn == false) || (i_ex(obj_sound_of_justice_enemy) && i_ex(obj_herokris)))
global.charturn = 1; else if (global.charmove[2] == 1 &&
scr_charcan(2))
global.charturn = 2; else
scr_endturn();
} if (global.charturn == 1 && moveswapped == 0) { moveswapped = 1; if (
scr_charcan(2) && global.acting[1] == 0)
global.charturn = 2; else
scr_endturn();
} if (global.charturn == 2 && moveswapped == 0)
scr_endturn();
if (moveswapped == 1) global.bmenuno = 0; if (global.charturn > 0) { global.temptension[global.charturn] = global.tension; for (i = 0; i < 12; i += 1) tempitem[i][global.charturn] = tempitem[i][prevturn]; } if (disablesusieattack == 1 && global.charturn == 1) global.bmenucoord[0][global.charturn] = 1; }
();
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}