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1
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function scr_heal_amount_modify_by_equipmentscr_heal_amount_modify_by_equipment
function scr_heal_amount_modify_by_equipment(arg0)
{
var ___healAmount = arg0;
var ___healAdd = 0;
if (global.chararmor1[global.char[caster]] == 26)
___healAdd += ceil(___healAmount / 8);
if (global.chararmor2[global.char[caster]] == 26)
___healAdd += ceil(___healAmount / 8);
return ___healAmount + ___healAdd;
} (arg0)
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2
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{
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3
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var ___healAmount = arg0;
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4
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var ___healAdd = 0;
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5
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if (global.chararmor1[global.char[caster]] == 26)
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6
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___healAdd += ceil(___healAmount / 8);
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7
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if (global.chararmor2[global.char[caster]] == 26)
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8
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___healAdd += ceil(___healAmount / 8);
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9
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return ___healAmount + ___healAdd;
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10
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}
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