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1
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function scr_guardpeekscr_guardpeek
function scr_guardpeek(arg0)
{
if (global.faceaction[arg0.myself] == 4)
{
var _peeker = 0;
if (arg0 == obj_heroralsei)
{
obj_heroralsei.image_alpha = 0;
_peeker = scr_battle_marker(obj_heroralsei.x, obj_heroralsei.y, spr_ralsei_defend_peek);
_peeker.depth = obj_heroralsei.depth;
_peeker.sourceobject = obj_heroralsei;
_peeker.endanimation = spr_ralsei_redefend;
}
else if (arg0 == obj_herosusie)
{
obj_herosusie.image_alpha = 0;
_peeker = scr_battle_marker(obj_herosusie.x, obj_herosusie.y, spr_susie_defend_peek);
_peeker.depth = obj_herosusie.depth;
_peeker.sourceobject = obj_herosusie;
}
return _peeker;
}
} (arg0)
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2
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{
|
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3
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if (global.faceaction[arg0.myself] == 4)
|
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4
|
{
|
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5
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var _peeker = 0;
|
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6
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if (arg0 == obj_heroralsei)
|
|
7
|
{
|
|
8
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obj_heroralsei.image_alpha = 0;
|
|
9
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_peeker = scr_battle_markerscr_battle_marker
function scr_battle_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_battle_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 1;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (obj_heroralsei.x, obj_heroralsei.y, spr_ralsei_defend_peek);
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10
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_peeker.depth = obj_heroralsei.depth;
|
|
11
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_peeker.sourceobject = obj_heroralsei;
|
|
12
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_peeker.endanimation = spr_ralsei_redefend;
|
|
13
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}
|
|
14
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else if (arg0 == obj_herosusie)
|
|
15
|
{
|
|
16
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obj_herosusie.image_alpha = 0;
|
|
17
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_peeker = scr_battle_markerscr_battle_marker
function scr_battle_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_battle_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 1;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (obj_herosusie.x, obj_herosusie.y, spr_susie_defend_peek);
|
|
18
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_peeker.depth = obj_herosusie.depth;
|
|
19
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_peeker.sourceobject = obj_herosusie;
|
|
20
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}
|
|
21
|
return _peeker;
|
|
22
|
}
|
|
23
|
}
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