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1
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function scr_get_intersectionscr_get_intersection
function scr_get_intersection(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
{
var ua = 0;
var ux = arg2 - arg0;
var uy = arg3 - arg1;
var vx = arg6 - arg4;
var vy = arg7 - arg5;
var wx = arg0 - arg4;
var wy = arg1 - arg5;
var ud = (vy * ux) - (vx * uy);
if (ud != 0)
{
ua = ((vx * wy) - (vy * wx)) / ud;
if (arg8)
{
var ub = ((ux * wy) - (uy * wx)) / ud;
if (ua < 0 || ua > 1 || ub < 0 || ub > 1)
ua = 0;
}
}
return ua;
}
function scr_get_intersection_v2(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
{
var _vecmul = scr_get_intersection(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
var _vec2 = new Vector2(arg0, arg1);
var _vecAdd = new Vector2(arg2 - arg0, arg3 - arg1).normalized * _vecmul;
_vec2.x += _vecAdd.x;
_vec2.y += _vecAdd.y;
return _vec2;
} (arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
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24
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function scr_get_intersection_v2(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
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26
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var _vecmul = scr_get_intersectionscr_get_intersection
function scr_get_intersection(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
{
var ua = 0;
var ux = arg2 - arg0;
var uy = arg3 - arg1;
var vx = arg6 - arg4;
var vy = arg7 - arg5;
var wx = arg0 - arg4;
var wy = arg1 - arg5;
var ud = (vy * ux) - (vx * uy);
if (ud != 0)
{
ua = ((vx * wy) - (vy * wx)) / ud;
if (arg8)
{
var ub = ((ux * wy) - (uy * wx)) / ud;
if (ua < 0 || ua > 1 || ub < 0 || ub > 1)
ua = 0;
}
}
return ua;
}
function scr_get_intersection_v2(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
{
var _vecmul = scr_get_intersection(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
var _vec2 = new Vector2(arg0, arg1);
var _vecAdd = new Vector2(arg2 - arg0, arg3 - arg1).normalized * _vecmul;
_vec2.x += _vecAdd.x;
_vec2.y += _vecAdd.y;
return _vec2;
} (arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
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