Deltarune (Chapter 4) script viewer

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gml_GlobalScript_c_soundplay_x

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function 
c_soundplay_x
c_soundplay_x

function
c_soundplay_x(arg0, arg1, arg2)
{
c_cmd("soundplay", arg0, arg1, arg2, 0);
} function c_snd_play_x(arg0, arg1, arg2) {
c_soundplay_x(arg0, arg1, arg2);
} function c_sndplay_x(arg0, arg1, arg2) {
c_soundplay_x(arg0, arg1, arg2);
} function c_sound_play_x(arg0, arg1, arg2) {
c_soundplay_x(arg0, arg1, arg2);
}
(arg0, arg1, arg2)
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{
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c_cmd
c_cmd

function
c_cmd(arg0, arg1, arg2, arg3, arg4)
{ if (instance_exists(obj_cutscene_master)) { __cs_i = obj_cutscene_master.maximum_command - 1; obj_cutscene_master.command[__cs_i] = arg0; obj_cutscene_master.command_arg1[__cs_i] = arg1; obj_cutscene_master.command_arg2[__cs_i] = arg2; obj_cutscene_master.command_arg3[__cs_i] = arg3; obj_cutscene_master.command_arg4[__cs_i] = arg4; with (obj_cutscene_master) maximum_command++; } }
("soundplay", arg0, arg1, arg2, 0);
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}
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function c_snd_play_x(arg0, arg1, arg2)
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{
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c_soundplay_x
c_soundplay_x

function
c_soundplay_x(arg0, arg1, arg2)
{
c_cmd("soundplay", arg0, arg1, arg2, 0);
} function c_snd_play_x(arg0, arg1, arg2) {
c_soundplay_x(arg0, arg1, arg2);
} function c_sndplay_x(arg0, arg1, arg2) {
c_soundplay_x(arg0, arg1, arg2);
} function c_sound_play_x(arg0, arg1, arg2) {
c_soundplay_x(arg0, arg1, arg2);
}
(arg0, arg1, arg2);
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}
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function c_sndplay_x(arg0, arg1, arg2)
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{
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c_soundplay_x
c_soundplay_x

function
c_soundplay_x(arg0, arg1, arg2)
{
c_cmd("soundplay", arg0, arg1, arg2, 0);
} function c_snd_play_x(arg0, arg1, arg2) {
c_soundplay_x(arg0, arg1, arg2);
} function c_sndplay_x(arg0, arg1, arg2) {
c_soundplay_x(arg0, arg1, arg2);
} function c_sound_play_x(arg0, arg1, arg2) {
c_soundplay_x(arg0, arg1, arg2);
}
(arg0, arg1, arg2);
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}
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function c_sound_play_x(arg0, arg1, arg2)
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{
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c_soundplay_x
c_soundplay_x

function
c_soundplay_x(arg0, arg1, arg2)
{
c_cmd("soundplay", arg0, arg1, arg2, 0);
} function c_snd_play_x(arg0, arg1, arg2) {
c_soundplay_x(arg0, arg1, arg2);
} function c_sndplay_x(arg0, arg1, arg2) {
c_soundplay_x(arg0, arg1, arg2);
} function c_sound_play_x(arg0, arg1, arg2) {
c_soundplay_x(arg0, arg1, arg2);
}
(arg0, arg1, arg2);
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}