Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_zombiebullet_Create_0

(view raw script w/o annotations or w/e)
1
active = 0;
2
con = 0;
3
timer = 0;
4
image_xscale = 1;
5
image_yscale = 1;
6
move_towards_point(obj_susiezilla.x, obj_susiezilla.y - 30, 4);
7
height = 10;
8
y += 10;
9
damage = 100;
10
give_invincibility = 18;
11
give_hurt = 12;
12
hit_direction = -1;
13
knockback = 0;
14
destroy_on_hit = 1;
15
depth = 100000 - (((y - 20) * 10) + ((sprite_height - sprite_yoffset) * 10));