active = 0; con = 0; timer = 0; image_xscale = 1; image_yscale = 1; move_towards_point(obj_susiezilla.x, obj_susiezilla.y - 30, 4); height = 10; y += 10; damage = 100; give_invincibility = 18; give_hurt = 12; hit_direction = -1; knockback = 0; destroy_on_hit = 1; depth = 100000 - (((y - 20) * 10) + ((sprite_height - sprite_yoffset) * 10));