Deltarune (Chapter 3) script viewer

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gml_Object_obj_yarn_rotating_Draw_0

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1
var len = 16;
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angle += 4;
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draw_sprite(sprite_index, 0, x + lengthdir_x(len, angle), y + lengthdir_y(len, angle));
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draw_sprite(sprite_index, 0, x + lengthdir_x(len, angle + 120), y + lengthdir_y(len, angle + 120));
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draw_sprite(sprite_index, 0, x + lengthdir_x(len, angle + 240), y + lengthdir_y(len, angle + 240));