var len = 16; angle += 4; draw_sprite(sprite_index, 0, x + lengthdir_x(len, angle), y + lengthdir_y(len, angle)); draw_sprite(sprite_index, 0, x + lengthdir_x(len, angle + 120), y + lengthdir_y(len, angle + 120)); draw_sprite(sprite_index, 0, x + lengthdir_x(len, angle + 240), y + lengthdir_y(len, angle + 240));