Deltarune (Chapter 3) script viewer

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gml_Object_obj_tracking_swords_manager_Create_0

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timer = 0;
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con = 0;
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variant = 0;
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firstsword = false;
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multiswordmax = 0;
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multiswordframes = 0;
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multiswordcon = 0;
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multiswordcount = 0;
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setcount = 0;
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for (i = 0; i < 50; i++)
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    setdirection[i] = -1;
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creatorid = -1;
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creator = -1;
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hell_surface = -4;
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scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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swordcount = 0;
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for (i = 0; i < 8; i++)
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    directionprev[i] = -1;
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event_user(0);