timer = 0; con = 0; variant = 0; firstsword = false; multiswordmax = 0; multiswordframes = 0; multiswordcon = 0; multiswordcount = 0; setcount = 0; for (i = 0; i < 50; i++) setdirection[i] = -1; creatorid = -1; creator = -1; hell_surface = -4; scr_bullet_init(); swordcount = 0; for (i = 0; i < 8; i++) directionprev[i] = -1; event_user(0);