Deltarune (Chapter 3) script viewer

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gml_Object_obj_tracking_sword2_Step_0

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1
timer++;
2
if (timer == 30)
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{
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    gravity = 0.01;
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    active = 1;
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    image_alpha = 1;
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}
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var a = 200;
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if (x < (obj_growtangle.x - a) || x > (obj_growtangle.x + a) || y < (obj_growtangle.y - a) || y > (obj_growtangle.y + a))
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{
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    image_alpha -= 0.1;
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    if (image_alpha < 0.1)
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        instance_destroy();
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}