timer++; if (timer == 30) { gravity = 0.01; active = 1; image_alpha = 1; } var a = 200; if (x < (obj_growtangle.x - a) || x > (obj_growtangle.x + a) || y < (obj_growtangle.y - a) || y > (obj_growtangle.y + a)) { image_alpha -= 0.1; if (image_alpha < 0.1) instance_destroy(); }