Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_tennabattleconvo_controller_Create_0

(view raw script w/o annotations or w/e)
1
timer = 0;
2
con = 0;
3
enemyspared = false;
4
enemydefeated = false;
5
grazed10bullets = false;
6
herodowned = false;
7
statustext = "";
8
krisdowned = false;
9
susiedowned = false;
10
ralseidowned = false;
11
damagecount = 0;
12
damagecountthisturn = 0;
13
chattedduringbulletphase = false;
14
introcon = 0;
15
talktimer = 0;
16
if (!variable_global_exists("firstboardbattle"))
17
    global.firstboardbattle = 0;
18
global.firstboardbattle++;
19
with (obj_face)
20
    instance_destroy();
21
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("tenna");
22
global.fc = 22;
23
global.battletyper = 80;
24
rr = choose(0, 1, 2, 3);
25
if (rr == 0)
26
    statustext = stringsetloc(
* Don't let mother see THIS! ANOTHER smackdown! Only on TV Time!
"* Don't let mother see THIS! ANOTHER smackdown! Only on TV Time!", "obj_tennabattleconvo_controller_slash_Create_0_gml_26_0"
);
27
if (rr == 1)
28
    statustext = stringsetloc(
* Mike, hit that funky music! It's fightin' time!
"* Mike, hit that funky music! It's fightin' time!", "obj_tennabattleconvo_controller_slash_Create_0_gml_27_0"
);
29
if (rr == 2)
30
    statustext = stringsetloc(
* And we ARE BACK in the ring! Who will TV-TRIUMPH!?
"* And we ARE BACK in the ring! Who will TV-TRIUMPH!?", "obj_tennabattleconvo_controller_slash_Create_0_gml_28_0"
);
31
if (rr == 3)
32
    statustext = stringsetloc(
* Don't adjust your set! Kris is BLUE, and FIGHTING AGAIN!
"* Don't adjust your set! Kris is BLUE, and FIGHTING AGAIN!", "obj_tennabattleconvo_controller_slash_Create_0_gml_29_0"
);
33
if (global.firstboardbattle > 1 || room == room_board_2 || room == room_board_3)
34
    introcon = 3;
35
else
36
    statustext = stringsetloc(
It's a battle scene! Win hard and fast for extra points!
"It's a battle scene! Win hard and fast for extra points!", "obj_tennabattleconvo_controller_slash_Create_0_gml_36_0"
);
37
global.battlemsg[0] = statustext;
38
msgset(0, statustext);
39
init = 0;