timer = 0; con = 0; enemyspared = false; enemydefeated = false; grazed10bullets = false; herodowned = false; statustext = ""; krisdowned = false; susiedowned = false; ralseidowned = false; damagecount = 0; damagecountthisturn = 0; chattedduringbulletphase = false; introcon = 0; talktimer = 0; if (!variable_global_exists("firstboardbattle")) global.firstboardbattle = 0; global.firstboardbattle++; with (obj_face) instance_destroy(); scr_speaker("tenna"); global.fc = 22; global.battletyper = 80; rr = choose(0, 1, 2, 3); if (rr == 0) statustext = stringsetloc("* Don't let mother see THIS! ANOTHER smackdown! Only on TV Time!", "obj_tennabattleconvo_controller_slash_Create_0_gml_26_0"); if (rr == 1) statustext = stringsetloc("* Mike, hit that funky music! It's fightin' time!", "obj_tennabattleconvo_controller_slash_Create_0_gml_27_0"); if (rr == 2) statustext = stringsetloc("* And we ARE BACK in the ring! Who will TV-TRIUMPH!?", "obj_tennabattleconvo_controller_slash_Create_0_gml_28_0"); if (rr == 3) statustext = stringsetloc("* Don't adjust your set! Kris is BLUE, and FIGHTING AGAIN!", "obj_tennabattleconvo_controller_slash_Create_0_gml_29_0"); if (global.firstboardbattle > 1 || room == room_board_2 || room == room_board_3) introcon = 3; else statustext = stringsetloc("It's a battle scene! Win hard and fast for extra points!", "obj_tennabattleconvo_controller_slash_Create_0_gml_36_0"); global.battlemsg[0] = statustext; msgset(0, statustext); init = 0;