Deltarune (Chapter 3) script viewer

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gml_Object_obj_tenna_zoom_Other_13

(view raw script w/o annotations or w/e)
1
if (minigametype == "chef board 4")
2
    room_goto(room_dw_chef_empty);
3
if (minigametype == "rythm board 4")
4
    room_goto(room_dw_rhythm_empty);
5
if (minigametype == "susiezilla board 4")
6
    room_goto(room_dw_susiezilla_empty);
7
if (i_ex(obj_tenna_enemy))
8
{
9
    minigametext = instance_create_depth(x, y - 150, depth + 10, obj_tenna_enemy_minigametext);
10
    minigametext.mystring = "test";
11
    if (minigametype == "susiezilla")
12
    {
13
        if (minigamedifficulty == 1)
14
            minigametext.mystring = stringsetloc(
BREAK THE STATUE!
"BREAK THE STATUE!", "obj_tenna_zoom_slash_Other_13_gml_27_0"
);
15
        if (minigamedifficulty == 2)
16
            minigametext.mystring = stringsetloc(
PROTECT RALSEI!
"PROTECT RALSEI!", "obj_tenna_zoom_slash_Other_13_gml_28_0"
);
17
        if (minigamedifficulty == 3)
18
        {
19
            minigametext.mystring = stringsetloc(
FIGHT...?
"FIGHT...?", "obj_tenna_zoom_slash_Other_13_gml_29_0"
);
20
            minigametext.timerspeed = 3;
21
        }
22
        if (minigamedifficulty == 4)
23
        {
24
            minigametext.mystring = stringsetloc(
FIGHT...?
"FIGHT...?", "obj_tenna_zoom_slash_Other_13_gml_30_0"
);
25
            minigametext.timerspeed = 3;
26
        }
27
        if (minigamedifficulty == 5)
28
            minigametext.mystring = stringsetloc(
DESTROY HOUSES!
"DESTROY HOUSES!", "obj_tenna_zoom_slash_Other_13_gml_31_0"
);
29
        if (minigamedifficulty == 6)
30
            minigametext.mystring = stringsetloc(
DESTROY HOUSES!
"DESTROY HOUSES!", "obj_tenna_zoom_slash_Other_13_gml_32_0"
);
31
        if (minigameinsanityintro == true)
32
        {
33
            with (obj_tenna_enemy_minigametext)
34
                instance_destroy();
35
        }
36
    }
37
    if (minigametype == "music")
38
    {
39
        minigametext.mystring = stringsetloc(
PERFORM!
"PERFORM!", "obj_tenna_zoom_slash_Other_13_gml_37_0"
);
40
        minigametext.timerspeed = 3;
41
    }
42
    if (minigametype == "cooking")
43
    {
44
        if (minigamedifficulty == 0)
45
            minigametext.mystring = stringsetloc(
DODGE FIRE!
"DODGE FIRE!", "obj_tenna_zoom_slash_Other_13_gml_42_0"
);
46
        if (minigamedifficulty == 1)
47
            minigametext.mystring = stringsetloc(
DODGE AND SERVE!
"DODGE AND SERVE!", "obj_tenna_zoom_slash_Other_13_gml_43_0"
);
48
        if (minigamedifficulty == 2)
49
            minigametext.mystring = stringsetloc(
DODGE FIRE!
"DODGE FIRE!", "obj_tenna_zoom_slash_Other_13_gml_44_0"
);
50
        if (minigamedifficulty == 3)
51
            minigametext.mystring = stringsetloc(
DODGE AND SERVE!
"DODGE AND SERVE!", "obj_tenna_zoom_slash_Other_13_gml_45_0"
);
52
        if (minigameinsanityintro == true)
53
        {
54
            with (obj_tenna_enemy_minigametext)
55
                instance_destroy();
56
        }
57
    }
58
    if (minigametype == "cowboy")
59
    {
60
        if (minigamedifficulty == 0)
61
            minigametext.mystring = stringsetloc(
SHOOT!
"SHOOT!", "obj_tenna_zoom_slash_Other_13_gml_50_0"
);
62
        if (minigamedifficulty == 1)
63
            minigametext.mystring = stringsetloc(
DODGE!
"DODGE!", "obj_tenna_zoom_slash_Other_13_gml_51_0"
);
64
        minigametext.timerspeed = 2;
65
    }
66
    if (minigametype == "battle")
67
    {
68
        minigametext.mystring = stringsetloc(
PHOTO 3 SMILES!
"PHOTO 3 SMILES!", "obj_tenna_zoom_slash_Other_13_gml_57_0"
);
69
        if (minigamedifficulty == 1)
70
        {
71
            minigametext.mystring = stringsetloc(
SHOOT THE TARGETS!
"SHOOT THE TARGETS!", "obj_tenna_zoom_slash_Other_13_gml_58_0"
);
72
            with (obj_tenna_enemy_minigametext)
73
                depth = obj_tensionbar.depth - 10;
74
        }
75
        if (minigamedifficulty == 2)
76
        {
77
            minigametext.mystring = stringsetloc(
BOUNCE THE BALL!
"BOUNCE THE BALL!", "obj_tenna_zoom_slash_Other_13_gml_59_0"
);
78
            with (obj_tenna_enemy_minigametext)
79
                depth = obj_tensionbar.depth - 10;
80
        }
81
        if (minigamedifficulty == 3)
82
        {
83
            with (obj_tenna_enemy_minigametext)
84
                instance_destroy();
85
        }
86
    }
87
}