if (minigametype == "chef board 4") room_goto(room_dw_chef_empty); if (minigametype == "rythm board 4") room_goto(room_dw_rhythm_empty); if (minigametype == "susiezilla board 4") room_goto(room_dw_susiezilla_empty); if (i_ex(obj_tenna_enemy)) { minigametext = instance_create_depth(x, y - 150, depth + 10, obj_tenna_enemy_minigametext); minigametext.mystring = "test"; if (minigametype == "susiezilla") { if (minigamedifficulty == 1) minigametext.mystring = stringsetloc("BREAK THE STATUE!", "obj_tenna_zoom_slash_Other_13_gml_27_0"); if (minigamedifficulty == 2) minigametext.mystring = stringsetloc("PROTECT RALSEI!", "obj_tenna_zoom_slash_Other_13_gml_28_0"); if (minigamedifficulty == 3) { minigametext.mystring = stringsetloc("FIGHT...?", "obj_tenna_zoom_slash_Other_13_gml_29_0"); minigametext.timerspeed = 3; } if (minigamedifficulty == 4) { minigametext.mystring = stringsetloc("FIGHT...?", "obj_tenna_zoom_slash_Other_13_gml_30_0"); minigametext.timerspeed = 3; } if (minigamedifficulty == 5) minigametext.mystring = stringsetloc("DESTROY HOUSES!", "obj_tenna_zoom_slash_Other_13_gml_31_0"); if (minigamedifficulty == 6) minigametext.mystring = stringsetloc("DESTROY HOUSES!", "obj_tenna_zoom_slash_Other_13_gml_32_0"); if (minigameinsanityintro == true) { with (obj_tenna_enemy_minigametext) instance_destroy(); } } if (minigametype == "music") { minigametext.mystring = stringsetloc("PERFORM!", "obj_tenna_zoom_slash_Other_13_gml_37_0"); minigametext.timerspeed = 3; } if (minigametype == "cooking") { if (minigamedifficulty == 0) minigametext.mystring = stringsetloc("DODGE FIRE!", "obj_tenna_zoom_slash_Other_13_gml_42_0"); if (minigamedifficulty == 1) minigametext.mystring = stringsetloc("DODGE AND SERVE!", "obj_tenna_zoom_slash_Other_13_gml_43_0"); if (minigamedifficulty == 2) minigametext.mystring = stringsetloc("DODGE FIRE!", "obj_tenna_zoom_slash_Other_13_gml_44_0"); if (minigamedifficulty == 3) minigametext.mystring = stringsetloc("DODGE AND SERVE!", "obj_tenna_zoom_slash_Other_13_gml_45_0"); if (minigameinsanityintro == true) { with (obj_tenna_enemy_minigametext) instance_destroy(); } } if (minigametype == "cowboy") { if (minigamedifficulty == 0) minigametext.mystring = stringsetloc("SHOOT!", "obj_tenna_zoom_slash_Other_13_gml_50_0"); if (minigamedifficulty == 1) minigametext.mystring = stringsetloc("DODGE!", "obj_tenna_zoom_slash_Other_13_gml_51_0"); minigametext.timerspeed = 2; } if (minigametype == "battle") { minigametext.mystring = stringsetloc("PHOTO 3 SMILES!", "obj_tenna_zoom_slash_Other_13_gml_57_0"); if (minigamedifficulty == 1) { minigametext.mystring = stringsetloc("SHOOT THE TARGETS!", "obj_tenna_zoom_slash_Other_13_gml_58_0"); with (obj_tenna_enemy_minigametext) depth = obj_tensionbar.depth - 10; } if (minigamedifficulty == 2) { minigametext.mystring = stringsetloc("BOUNCE THE BALL!", "obj_tenna_zoom_slash_Other_13_gml_59_0"); with (obj_tenna_enemy_minigametext) depth = obj_tensionbar.depth - 10; } if (minigamedifficulty == 3) { with (obj_tenna_enemy_minigametext) instance_destroy(); } } }