Deltarune (Chapter 3) script viewer

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gml_Object_obj_tenna_lightemup_bullet_Other_11

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1
var _channelnumber = obj_lightemup_controller.channelnumber % 5;
2
if (_channelnumber == 1)
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    targetsprite = 229;
4
if (_channelnumber == 2)
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    targetsprite = 3065;
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if (_channelnumber == 3)
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    targetsprite = 3860;
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if (_channelnumber == 4)
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    targetsprite = 4760;
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if (_channelnumber == 0)
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    targetsprite = 667;
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if (sprite_index == spr_ball_collision_full_3xscale)
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{
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    if (_channelnumber == 1)
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        targetsprite = 4670;
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    if (_channelnumber == 2)
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        targetsprite = 3897;
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    if (_channelnumber == 3)
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        targetsprite = 510;
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    if (_channelnumber == 4)
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        targetsprite = 3986;
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    if (_channelnumber == 0)
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        targetsprite = 3360;
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}