var _channelnumber = obj_lightemup_controller.channelnumber % 5; if (_channelnumber == 1) targetsprite = 229; if (_channelnumber == 2) targetsprite = 3065; if (_channelnumber == 3) targetsprite = 3860; if (_channelnumber == 4) targetsprite = 4760; if (_channelnumber == 0) targetsprite = 667; if (sprite_index == spr_ball_collision_full_3xscale) { if (_channelnumber == 1) targetsprite = 4670; if (_channelnumber == 2) targetsprite = 3897; if (_channelnumber == 3) targetsprite = 510; if (_channelnumber == 4) targetsprite = 3986; if (_channelnumber == 0) targetsprite = 3360; }