Deltarune (Chapter 3) script viewer

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gml_Object_obj_tenna_lightemup_bullet_Create_0

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1
timer = 0;
2
con = 0;
3
image_xscale = 1;
4
image_yscale = 1;
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image_angle = irandom(360);
6
hp = 1;
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init = 0;
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maxhp = 1;
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baseimageblend = 16777215;
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hitx = x;
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hity = y;
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bounce = 0;
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miny = cameray() + 100;
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maxy = cameray() + 240;
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spreadtype = 0;
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hittimer = 0;
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invincibility = 5;
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damagetimer = 999;
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specialmovement = 0;
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specialmovementcon = 0;
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specialmovementtimer = 0;
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specialmovementexpansiontime = 20;
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specialmovementattacktime = 60;
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specialmovementwaittime = 20;
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mysprite = 1169;
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auto = 0;
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firstbullet = 0;
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vanish = false;
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hitshaketimer = 0;
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spritechangesiner = 0;
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spritechangetimer = 0;
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spritechangecon = 0;
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spritechangespeed = 1;
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targetsprite = 0;
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event_user(1);