timer = 0; con = 0; image_xscale = 1; image_yscale = 1; image_angle = irandom(360); hp = 1; init = 0; maxhp = 1; baseimageblend = 16777215; hitx = x; hity = y; bounce = 0; miny = cameray() + 100; maxy = cameray() + 240; spreadtype = 0; hittimer = 0; invincibility = 5; damagetimer = 999; specialmovement = 0; specialmovementcon = 0; specialmovementtimer = 0; specialmovementexpansiontime = 20; specialmovementattacktime = 60; specialmovementwaittime = 20; mysprite = 1169; auto = 0; firstbullet = 0; vanish = false; hitshaketimer = 0; spritechangesiner = 0; spritechangetimer = 0; spritechangecon = 0; spritechangespeed = 1; targetsprite = 0; event_user(1);