Deltarune (Chapter 3) script viewer

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gml_Object_obj_tenna_enemy_Other_12

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1
if (phaseturn == 1)
2
{
3
    myattackchoice = 0;
4
    difficulty = 0;
5
}
6
if (phaseturn == 2)
7
    myattackchoice = 1;
8
if (phaseturn == 3)
9
    myattackchoice = 3;
10
if (phaseturn == 4)
11
    myattackchoice = 3;
12
if (phaseturn == 5)
13
    myattackchoice = 2;
14
if (phaseturn == 6)
15
    myattackchoice = 1;
16
if (phaseturn == 7)
17
    myattackchoice = 3;
18
if (phaseturn == 8)
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    myattackchoice = 3;
20
if (phaseturn == 9)
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    myattackchoice = 0;
22
if (phaseturn == 10)
23
{
24
    myattackchoice = 3;
25
    _minigamecount = 2;
26
}
27
if (phaseturn == 11)
28
{
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    myattackchoice = 3;
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    _minigamecount = 2;
31
}
32
if (phaseturn == 12)
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    myattackchoice = 2;
34
if (phaseturn == 13)
35
{
36
    myattackchoice = 3;
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    _minigamecount = 2;
38
}
39
if (phaseturn == 14)
40
{
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    myattackchoice = 3;
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    _minigamecount = 2;
43
}
44
if (phaseturn == 15)
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    myattackchoice = choose(0, 1, 2);
46
if (phaseturn == 16)
47
{
48
    myattackchoice = 3;
49
    _minigamecount = 2;
50
}
51
if (phaseturn == 17)
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{
53
    myattackchoice = 3;
54
    phaseturn = 14;
55
    _minigamecount = 3;
56
}
57
if (phaseturn == 18)
58
{
59
    myattackchoice = 20;
60
    haveusedultimate = true;
61
}