if (phaseturn == 1) { myattackchoice = 0; difficulty = 0; } if (phaseturn == 2) myattackchoice = 1; if (phaseturn == 3) myattackchoice = 3; if (phaseturn == 4) myattackchoice = 3; if (phaseturn == 5) myattackchoice = 2; if (phaseturn == 6) myattackchoice = 1; if (phaseturn == 7) myattackchoice = 3; if (phaseturn == 8) myattackchoice = 3; if (phaseturn == 9) myattackchoice = 0; if (phaseturn == 10) { myattackchoice = 3; _minigamecount = 2; } if (phaseturn == 11) { myattackchoice = 3; _minigamecount = 2; } if (phaseturn == 12) myattackchoice = 2; if (phaseturn == 13) { myattackchoice = 3; _minigamecount = 2; } if (phaseturn == 14) { myattackchoice = 3; _minigamecount = 2; } if (phaseturn == 15) myattackchoice = choose(0, 1, 2); if (phaseturn == 16) { myattackchoice = 3; _minigamecount = 2; } if (phaseturn == 17) { myattackchoice = 3; phaseturn = 14; _minigamecount = 3; } if (phaseturn == 18) { myattackchoice = 20; haveusedultimate = true; }