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gml_Object_obj_susiezilla_shadowguy_Create_0

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event_inherited();
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state = UnknownEnum.Value_1;
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lastState = UnknownEnum.Value_0;
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con = 0;
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timer = 0;
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conTime = 0;
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stateChange = false;
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shuffleCount = 0;
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shuffleX = 0;
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shuffleY = 0;
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px = 0;
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py = 0;
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punchCount = 0;
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punchCooldown = 0;
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fall_speed = 0;
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image_yscale = 2;
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image_xscale = 2;
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recoil = 0;
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redflashtimer = 0;
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hp = 30;
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shadow = instance_create(x, y, obj_marker);
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shadow.sprite_index = spr_susiezilla_shadow;
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shadow.visible = false;
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shadow.depth = depth + 1000;
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shadow.image_xscale /= 2;
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enum UnknownEnum
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{
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    Value_0,
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    Value_1
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}