event_inherited(); state = UnknownEnum.Value_1; lastState = UnknownEnum.Value_0; con = 0; timer = 0; conTime = 0; stateChange = false; shuffleCount = 0; shuffleX = 0; shuffleY = 0; px = 0; py = 0; punchCount = 0; punchCooldown = 0; fall_speed = 0; image_yscale = 2; image_xscale = 2; recoil = 0; redflashtimer = 0; hp = 30; shadow = instance_create(x, y, obj_marker); shadow.sprite_index = spr_susiezilla_shadow; shadow.visible = false; shadow.depth = depth + 1000; shadow.image_xscale /= 2; enum UnknownEnum { Value_0, Value_1 }