Deltarune (Chapter 3) script viewer

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gml_Object_obj_susiezilla_repair_spark_Draw_0

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1
draw_sprite_ext(spr_repairsparkle, 0, x, y, (3 + ((global.time % 3) * 1)) * 0.375, (3 + ((global.time % 3) * 1)) * 0.375, 0, c_lime, 1);
2
draw_sprite_ext(sprite_index, 0, x, y, (1.4 + ((global.time % 3) * 0.6)) * 0.375, (0.7 + ((global.time % 3) * 0.6)) * 0.375, image_angle, c_lime, 1);