draw_sprite_ext(spr_repairsparkle, 0, x, y, (3 + ((global.time % 3) * 1)) * 0.375, (3 + ((global.time % 3) * 1)) * 0.375, 0, c_lime, 1); draw_sprite_ext(sprite_index, 0, x, y, (1.4 + ((global.time % 3) * 0.6)) * 0.375, (0.7 + ((global.time % 3) * 0.6)) * 0.375, image_angle, c_lime, 1);