Deltarune (Chapter 3) script viewer

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gml_Object_obj_susiezilla_pan_object_Create_0

(view raw script w/o annotations or w/e)
1
pan_in = 0;
2
hold = 20;
3
pan_out = 0;
4
pan_x = 0;
5
sus_mult = 1;
6
pan_mult = 0;
7
with (obj_susiezilla_gamecontroller)
8
{
9
    if (wave == 4)
10
        other.pan_x = (width * 0.5) - 480;
11
    if (wave == 8)
12
        other.pan_x = (width * 0.5) - 520;
13
}
14
alarm[0]
 = 40;
gml_Object_obj_susiezilla_pan_object_Alarm_0.gml

alarm[1]
 = hold;