pan_in = 0; hold = 20; pan_out = 0; pan_x = 0; sus_mult = 1; pan_mult = 0; with (obj_susiezilla_gamecontroller) { if (wave == 4) other.pan_x = (width * 0.5) - 480; if (wave == 8) other.pan_x = (width * 0.5) - 520; } alarm[0] = 40;